overte-thingvellir/libraries/render-utils/src
2018-02-19 12:17:31 +13:00
..
text Merged with master 2018-01-24 10:51:54 +01:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp Merged with master 2018-02-05 18:24:05 +01:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
AntialiasingEffect.h
BackgroundStage.cpp rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
BackgroundStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
BloomApply.slf
BloomEffect.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
BloomEffect.h
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
DebugDeferredBuffer.h
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
deferred_light_spot.slv rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
DeferredLighting.slh
DeferredLightingEffect.cpp Merged with master 2018-01-30 09:52:30 +01:00
DeferredLightingEffect.h Merged with master 2018-01-17 16:35:31 +01:00
DeferredTransform.slh
directional_ambient_light.slf
directional_ambient_light_shadow.slf
directional_skybox_light.slf
directional_skybox_light_shadow.slf
DrawHaze.cpp Merged with master 2018-01-30 09:52:30 +01:00
DrawHaze.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Fade.slh PR feedback 2018-01-19 20:24:34 -08:00
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FboCache.cpp
FboCache.h
forward_model.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_normal_map.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_normal_specular_map.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_specular_map.slf Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
forward_model_translucent.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
forward_model_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
ForwardBuffer.slh
ForwardBufferWrite.slh
ForwardGlobalLight.slh Merged with master 2018-01-17 16:35:31 +01:00
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Entity properties JSDoc 2018-02-19 12:17:31 +13:00
GeometryCache.h Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
glowLine.slf
glowLine.slv
grid.slf
Haze.slf Merged with master 2018-01-17 16:35:31 +01:00
Haze.slh Fixing git crap. 2018-02-06 23:51:08 -08:00
HazeStage.cpp rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
HazeStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh fixing the scattering bad ambient lighting 2018-02-09 11:32:29 -08:00
LightClusterGrid.slh Fixed compilation error due to really long shader 2018-01-22 16:50:03 +01:00
LightClusterGrid_shared.slh
LightClusters.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
LightClusters.h
lightClusters_drawClusterContent.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh Merge branch 'master' of http://github.com/highfidelity/hifi into locallights 2018-01-22 16:05:54 +01:00
LightLocal.slh Merged with master 2018-01-17 16:35:31 +01:00
LightPayload.cpp only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
LightPayload.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
LightPoint.slh
LightSpot.slh
LightStage.cpp rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
LightStage.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
local_lights_drawOutline.slf Merged with master 2018-01-17 16:35:31 +01:00
local_lights_shading.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
MaterialTextures.slh
MeshPartPayload.cpp cleaning en route 2018-01-26 17:34:37 -08:00
MeshPartPayload.h cleaning en route 2018-01-26 17:34:37 -08:00
Model.cpp merge from upstream 2018-01-31 10:43:41 -08:00
Model.h merge from upstream 2018-01-31 10:43:41 -08:00
model.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model.slv
model_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_fade.slv
model_lightmap.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap.slv
model_lightmap_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_fade.slv
model_lightmap_normal_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_normal_map.slv
model_lightmap_normal_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_normal_map_fade.slv
model_lightmap_normal_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_normal_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_lightmap_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_normal_map.slf Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string 2018-01-23 14:19:39 +01:00
model_normal_map.slv
model_normal_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_normal_map_fade.slv
model_normal_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_normal_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_shadow_fade.slv
model_specular_map.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_specular_map_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_translucent.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent.slv Added SurfaceData mechanism to evalGlobalLight 2018-01-16 15:57:05 +01:00
model_translucent_fade.slf Fixing git crap. 2018-02-06 23:51:08 -08:00
model_translucent_normal_map.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent_normal_map.slv Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent_normal_map_fade.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
model_translucent_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_translucent_unlit_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
model_unlit_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
nop.slf
overlay3D.slf Merged with master 2018-01-17 16:35:31 +01:00
overlay3D.slv
overlay3D_model.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
overlay3D_model_translucent.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
overlay3D_model_translucent_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
overlay3D_model_unlit.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
overlay3D_translucent.slf Merged with master 2018-01-17 16:35:31 +01:00
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp
RenderCommonTask.h
RenderDeferredTask.cpp Merged with master 2018-01-24 10:00:41 +01:00
RenderDeferredTask.h Merged with master 2018-01-24 10:00:41 +01:00
RenderForwardTask.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
RenderForwardTask.h
RenderPipelines.cpp Merged with master 2018-02-05 18:24:05 +01:00
RenderShadowTask.cpp Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information 2018-01-29 12:20:51 -08:00
RenderShadowTask.h Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information 2018-01-29 12:20:51 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information 2018-01-29 12:20:51 -08:00
RenderViewTask.h cleaning en route 2018-01-26 17:34:37 -08:00
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_transparent.slf
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
simple.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
simple.slv
simple_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
simple_textured_fade.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
simple_textured_unlit.slf
simple_textured_unlit_fade.slf
simple_transparent_textured.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
simple_transparent_textured_fade.slf Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf
simple_transparent_web_browser.slf
skin_model.slv
skin_model_fade.slv
skin_model_normal_map.slv
skin_model_normal_map_fade.slv
skin_model_shadow.slf
skin_model_shadow.slv
skin_model_shadow_fade.slf
skin_model_shadow_fade.slv
Skinning.slh Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back 2018-01-30 16:09:30 -08:00
SoftAttachmentModel.cpp
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp Merged with master 2018-01-17 15:49:46 +01:00
StencilMaskPass.h rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
SubsurfaceScattering.cpp Merged with master 2018-01-30 09:52:30 +01:00
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf Merged with master 2018-01-17 16:35:31 +01:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
SurfaceGeometryPass.h
TextRenderer3D.cpp Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
ToneMappingEffect.h
UpdateSceneTask.cpp
UpdateSceneTask.h
zone_draw.slh
zone_drawAmbient.slf rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
zone_drawKeyLight.slf Merged with master 2018-01-17 16:35:31 +01:00
zone_drawSkybox.slf
ZoneRenderer.cpp Merged with master 2018-01-30 09:52:30 +01:00
ZoneRenderer.h