overte-thingvellir/audio.cpp
Philip Rosedale cabcbbc0d2 Latest work
2012-11-02 16:49:08 -07:00

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//
// audio.cpp
// interface
//
// Created by Seiji Emery on 9/2/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
/**
* @file audio.cpp
* Low level audio i/o portaudio wrapper.
*
* @author Seiji Emery
*
*/
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include "audio.h"
// static member definitions
// (required will cause linker errors if left out...):
bool Audio::initialized;
Audio::AudioData *Audio::data;
PaStream *Audio::stream;
PaError Audio::err;
float Audio::AudioData::inputGain;
/**
* Audio callback used by portaudio.
* Communicates with Audio via a shared pointer to Audio::data.
* Writes input audio channels (if they exist) into Audio::data->buffer,
multiplied by Audio::data->inputGain.
* Then writes Audio::data->buffer into output audio channels, and clears
the portion of Audio::data->buffer that has been read from for reuse.
*
* @param[in] inputBuffer A pointer to an internal portaudio data buffer containing data read by portaudio.
* @param[out] outputBuffer A pointer to an internal portaudio data buffer to be read by the configured output device.
* @param[in] frames Number of frames that portaudio requests to be read/written.
(Valid size of input/output buffers = frames * number of channels (2) * sizeof data type (float)).
* @param[in] timeInfo Portaudio time info. Currently unused.
* @param[in] statusFlags Portaudio status flags. Currently unused.
* @param[in] userData Pointer to supplied user data (in this case, a pointer to Audio::data).
Used to communicate with external code (since portaudio calls this function from another thread).
* @return Should be of type PaStreamCallbackResult. Return paComplete to end the stream, or paContinue to continue (default).
Can be used to end the stream from within the callback.
*/
int audioCallback (const void *inputBuffer,
void *outputBuffer,
unsigned long frames,
const PaStreamCallbackTimeInfo *timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData)
{
Audio::AudioData *data = (Audio::AudioData*)userData;
float *input = (float*)inputBuffer;
float *output = (float*)outputBuffer;
#if WRITE_AUDIO_INPUT_TO_OUTPUT
if (input != NULL) {// && Audio::writeAudioInputToOutput) {
// combine input into data buffer
// temp variables (frames and bufferPos need to remain untouched so they can be used in the second block of code)
unsigned int f = (unsigned int)frames,
p = data->bufferPos;
for (; p < data->bufferLength && f > 0; --f, ++p) {
#if WRITE_AUDIO_INPUT_TO_BUFFER
data->buffer[p].l +=
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->buffer[p].r +=
data->inputBuffer[p].r = (*input++) * data->inputGain;
#else
data->buffer[p].l += (*input++) * data->inputGain;
data->buffer[p].r += (*input++) * data->inputGain;
#endif
}
if (f > 0) {
// handle data->buffer wraparound
for (p = 0; f > 0; --f, ++p) {
#if WRITE_AUDIO_INPUT_TO_BUFFER
data->buffer[p].l +=
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->buffer[p].r +=
data->inputBuffer[p].r = (*input++) * data->inputGain;
#else
data->buffer[p].l += (*input++) * data->inputGain;
data->buffer[p].r += (*input++) * data->inputGain;
#endif
}
}
}
#elif WRITE_AUDIO_INPUT_TO_BUFFER
if (input != NULL) {// && Audio::writeAudioInputToBuffer) {
unsigned int f = (unsigned int)frames,
p = data->bufferPos;
for (; p < data->bufferLength && f > 0; --f, ++p) {
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->inputBuffer[p].r = (*input++) * data->inputGain;
}
if (f > 0) {
// handle data->buffer wraparound
for (p = 0; f > 0; --f, ++p) {
data->inputBuffer[p].l = (*input++) * data->inputGain;
data->inputBuffer[p].r = (*input++) * data->inputGain;
}
}
}
#endif
// Write data->buffer into outputBuffer
if (data->bufferPos + frames >= data->bufferLength) {
// wraparound: write first section (end of buffer) first
// note: buffer is just an array of a struct of floats, so it can be typecast to float*
memcpy(output, (float*)(data->buffer + data->bufferPos), // write data buffer
(data->bufferLength - data->bufferPos) * 2 * sizeof(float));
memset((float*)(data->buffer + data->bufferPos), 0, // clear data buffer
(data->bufferLength - data->bufferPos) * 2 * sizeof(float));
frames -= (data->bufferLength - data->bufferPos); // adjust frames to be written
data->bufferPos = 0; // reset position to start
}
memcpy(output, (float*)(data->buffer + data->bufferPos), // write data buffer
frames * 2 * sizeof(float));
memset((float*)(data->buffer + data->bufferPos), 0, // clear data buffer
frames * 2 * sizeof(float));
data->bufferPos += frames; // update position
return paContinue;
}
/**
* Initialize portaudio and start an audio stream.
* Should be called at the beginning of program exection.
* @seealso Audio::terminate
* @return Returns true if successful or false if an error occurred.
Use Audio::getError() to retrieve the error code.
*/
bool Audio::init()
{
initialized = true;
data = new AudioData();
err = Pa_Initialize();
if (err != paNoError) goto error;
err = Pa_OpenDefaultStream(&stream,
2, // input channels
2, // output channels
paFloat32, // sample format
44100, // sample rate (hz)
512, // frames per buffer
audioCallback, // callback function
(void*)data); // user data to be passed to callback
if (err != paNoError) goto error;
err = Pa_StartStream(stream);
if (err != paNoError) goto error;
return paNoError;
error:
fprintf(stderr, "-- Failed to initialize portaudio --\n");
fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
initialized = false;
delete[] data;
return false;
}
/**
* Close the running audio stream, and deinitialize portaudio.
* Should be called at the end of program execution.
* @return Returns true if the initialization was successful, or false if an error occured.
The error code may be retrieved by Audio::getError().
*/
bool Audio::terminate ()
{
if (!initialized)
return true;
initialized = false;
// err = Pa_StopStream(stream);
// if (err != paNoError) goto error;
err = Pa_CloseStream(stream);
if (err != paNoError) goto error;
delete data;
err = Pa_Terminate();
if (err != paNoError) goto error;
return true;
error:
fprintf(stderr, "-- portaudio termination error --\n");
fprintf(stderr, "PortAudio error (%d): %s\n", err, Pa_GetErrorText(err));
return false;
}
/**
* Write a stereo audio stream (float*) to the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of audio channels to be read.
* @param[in] left Left channel of the audio stream.
* @param[in] right Right channel of the audio stream.
*/
void Audio::writeAudio (unsigned int offset, unsigned int length, float const *left, float const *right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::writeAudio length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l = *left++;
data->buffer[p].r = *right++;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l = *left++;
data->buffer[p].r = *right++;
}
}
}
/**
* Write a repeated stereo sample (float) to the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of tone.
* @param[in] left Left component.
* @param[in] right Right component.
*/
void Audio::writeTone (unsigned int offset, unsigned int length, float const left, float const right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::writeTone length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l = left;
data->buffer[p].r = right;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l = left;
data->buffer[p].r = right;
}
}
}
/**
* Write a stereo audio stream (float*) to the audio buffer.
* Audio stream is added to the existing contents of the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of audio channels to be read.
* @param[in] left Left channel of the audio stream.
* @param[in] right Right channel of the audio stream.
*/
void Audio::addAudio (unsigned int offset, unsigned int length, float const *left, float const *right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::addAudio length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l += *left++;
data->buffer[p].r += *right++;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l += *left++;
data->buffer[p].r += *right++;
}
}
}
/**
* Write a repeated stereo sample (float) to the audio buffer.
* Sample is added to the existing contents of the audio buffer.
* Values should be clamped between -1.0f and 1.0f.
* @param[in] offset Write offset from the start of the audio buffer.
* @param[in] length Length of tone.
* @param[in] left Left component.
* @param[in] right Right component.
*/
void Audio::addTone (unsigned int offset, unsigned int length, float const left, float const right) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::writeTone length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
data->buffer[p].l += left;
data->buffer[p].r += right;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
data->buffer[p].l += left;
data->buffer[p].r += right;
}
}
}
/**
* Clear a section of the audio buffer.
* @param[in] offset Offset from the start of the audio buffer.
* @param[in] length Length of section to clear.
*/
void Audio::clearAudio(unsigned int offset, unsigned int length) {
if (data->buffer == NULL)
return;
if (length > data->bufferLength) {
fprintf(stderr, "Audio::clearAudio length exceeded (%d). Truncating to %d.\n", length, data->bufferLength);
length = data->bufferLength;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
if (length + p < data->bufferLength) {
memset((float*)(data->buffer + p), 0,
sizeof(float) * 2 * length);
} else {
memset((float*)(data->buffer + p), 0,
sizeof(float) * 2 * (data->bufferLength - p));
memset((float*)(data->buffer + p), 0,
sizeof(float) * 2 * (data->bufferLength + p - data->bufferLength));
}
}
/**
* Read audio input into the target buffer.
* @param[in] offset Offset from the start of the input audio buffer to read from.
* @param[in] length Length of the target buffer.
* @param[out] left Left channel of the target buffer.
* @param[out] right Right channel of the target buffer.
*/
void Audio::readAudioInput (unsigned int offset, unsigned int length, float *left, float *right) {
#if WRITE_AUDIO_INPUT_TO_BUFFER
if (data->inputBuffer == NULL)
return;
if (length + offset > data->bufferLength) {
fprintf(stderr, "Audio::readAudioInput length exceeded (%d + %d). Truncating to %d + %d.\n", offset, length, offset, data->bufferLength - offset);
length = data->bufferLength - offset;
}
unsigned int p = data->bufferPos + offset;
if (p > data->bufferLength)
p -= data->bufferLength;
for (; p < data->bufferLength && length > 0; --length, ++p) {
*left++ = data->inputBuffer[p].l;
*right++ = data->inputBuffer[p].r;
}
if (length > 0) {
p = 0;
for (; length > 0; --length, ++p) {
*left++ = data->inputBuffer[p].l;
*right++ = data->inputBuffer[p].r;
}
}
#else
return;
#endif
}