overte-thingvellir/tests
Anthony J. Thibault 111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
..
animation AnimExpression: support for unary not. 2015-12-15 13:18:30 -08:00
audio checkpoint 2015-11-20 15:19:45 -06:00
controllers Controller Pose values are relative to Avatar. 2016-02-11 17:18:01 -08:00
entities Ignite the atmosphere 2016-01-21 15:15:15 -08:00
gpu-test Pass an explicit pipeline to render.*Instance calls 2016-02-03 19:18:56 -08:00
jitter checkpoint 2015-11-20 15:19:45 -06:00
mocha Convert all simple one-liners containing ') { ' to instead take up three lines. 2016-02-10 12:03:07 -08:00
networking checkpoint 2015-11-20 15:19:45 -06:00
octree Ignite the atmosphere 2016-01-21 15:15:15 -08:00
physics CharacterController: added hard limit to follow displacement 2016-01-21 17:27:45 -08:00
recording checkpoint 2015-11-20 15:19:45 -06:00
render-utils More warning fixes 2015-12-11 16:17:41 -08:00
shaders Merge pull request #6766 from samcake/hdr 2016-01-21 18:10:52 -08:00
shared Bug fix for Transform.postMult() with non-uniform scale. 2016-01-11 12:03:44 -08:00
ui Allow closed tabs to delete properly 2016-02-11 10:27:24 -08:00
CMakeLists.txt Fix build (and remove unneeded test file). 2016-02-08 09:33:32 -08:00
GLMTestUtils.h add QCOMPARE_QUATS macro for easier tests 2015-08-12 17:52:54 -07:00
QTestExtensions.h Changed grammar to support boolean and and or. 2015-12-15 10:35:35 -08:00