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Pass a InputCalibrationData to each inputPlugin and inputDevice. This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix. Each input plugin can use this data to transform it's poses into Avatar space before sending it up the chain. This fixes a bug in the handControllerGrab.js script that relied on the hand controller rotation/positions being in the avatar frame. |
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.. | ||
animation | ||
audio | ||
controllers | ||
entities | ||
gpu-test | ||
jitter | ||
mocha | ||
networking | ||
octree | ||
physics | ||
recording | ||
render-utils | ||
shaders | ||
shared | ||
ui | ||
CMakeLists.txt | ||
GLMTestUtils.h | ||
QTestExtensions.h |