overte-thingvellir/libraries/entities-renderer/src
2017-03-27 07:25:40 -07:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp Fix crash in render-perf-test 2017-03-22 22:44:05 -07:00
EntityTreeRenderer.h add support for double click messages to overlays and entities 2017-03-07 17:52:55 -08:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv fixed ravestick, merged 2015-12-22 12:03:03 -08:00
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv
RenderableEntityItem.cpp Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
RenderableEntityItem.h Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
RenderableLightEntityItem.cpp adressed reveiw comments 2016-11-22 10:15:49 -08:00
RenderableLightEntityItem.h adressed reveiw comments 2016-11-22 10:15:49 -08:00
RenderableLineEntityItem.cpp Fix buffer leak in line entity 2016-11-15 14:16:54 -08:00
RenderableLineEntityItem.h Fix buffer leak in line entity 2016-11-15 14:16:54 -08:00
RenderableModelEntityItem.cpp Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx 2017-03-24 12:34:37 -08:00
RenderableModelEntityItem.h Show green box when model entity has bad url 2017-03-23 17:56:33 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp Actually render polylines 2016-12-01 19:46:08 -08:00
RenderablePolyLineEntityItem.h Add locking around the code that reads polyline entity data and builds GPU structures for them 2016-12-01 14:14:17 -08:00
RenderablePolyVoxEntityItem.cpp cleanups 2017-03-27 07:25:40 -07:00
RenderablePolyVoxEntityItem.h new javascript call: Model.newMesh() 2017-03-24 12:51:00 -07:00
RenderableShapeEntityItem.cpp Expeand the wireframe to the primitive entities and the polyvox 2017-03-15 16:58:31 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableTextEntityItem.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableWebEntityItem.cpp Merge remote-tracking branch 'upstream/master' into HEAD 2017-03-03 08:59:24 -08:00
RenderableWebEntityItem.h Tidying 2016-12-20 07:38:25 -08:00
RenderableZoneEntityItem.cpp Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableZoneEntityItem.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
textured_particle.slf Start moving update to shader 2015-11-24 11:51:56 -08:00
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf
untextured_particle.slv Fixing the material names 2016-02-16 09:33:24 -08:00