overte-thingvellir/libraries/render-utils/src/subsurfaceScattering_makeProfile.slf
2018-08-03 14:58:11 -07:00

22 lines
614 B
Text

<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// subsurfaceScattering_makeProfile.frag
//
// Created by Sam Gateau on 6/27/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include SubsurfaceScattering.slh@>
<$declareSubsurfaceScatteringGenerateProfileMap()$>
layout(location=0) in vec2 varTexCoord0;
layout(location=0) out vec4 outFragColor;
void main(void) {
outFragColor = vec4(generateProfile(varTexCoord0.xy), 1.0);
}