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The internal computation of angular velocity was incorrect. Apparently, the ovrPoseStatef.AngularRotation is not in sensor frame but local to the controller rotation. |
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.. | ||
oculus.json | ||
OculusBaseDisplayPlugin.cpp | ||
OculusBaseDisplayPlugin.h | ||
OculusControllerManager.cpp | ||
OculusControllerManager.h | ||
OculusDebugDisplayPlugin.cpp | ||
OculusDebugDisplayPlugin.h | ||
OculusDisplayPlugin.cpp | ||
OculusDisplayPlugin.h | ||
OculusHelpers.cpp | ||
OculusHelpers.h | ||
OculusProvider.cpp |