.. |
text
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
AbstractViewStateInterface.cpp
|
|
|
AbstractViewStateInterface.h
|
|
|
AmbientOcclusionEffect.cpp
|
Clen up, exposingthe level of obscurance
|
2016-01-06 13:16:16 -04:00 |
AmbientOcclusionEffect.h
|
Merging with master
|
2016-01-11 15:49:16 -08:00 |
AnimDebugDraw.cpp
|
More warning fixes
|
2015-12-11 16:17:41 -08:00 |
AnimDebugDraw.h
|
|
|
animdebugdraw.slf
|
|
|
animdebugdraw.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
AntialiasingEffect.cpp
|
Use new RenderContext accessors for rendering
|
2015-12-18 10:34:39 -08:00 |
AntialiasingEffect.h
|
Promote render::Job to render::Task::Job
|
2016-01-06 18:55:13 -08:00 |
debug_deferred_buffer.slf
|
Introducing the sl files and the blurring stages
|
2016-01-02 11:27:50 -04:00 |
debug_deferred_buffer.slv
|
Simple normal map debug
|
2015-12-04 10:44:23 -08:00 |
DebugDeferredBuffer.cpp
|
Introducing the sl files and the blurring stages
|
2016-01-02 11:27:50 -04:00 |
DebugDeferredBuffer.h
|
Merging with master
|
2016-01-11 15:49:16 -08:00 |
deferred_light.slv
|
|
|
deferred_light_limited.slv
|
|
|
deferred_light_spot.slv
|
|
|
DeferredBuffer.slh
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
DeferredBufferWrite.slh
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
DeferredGlobalLight.slh
|
APplying the AO to both direct lighting and ambient
|
2016-01-04 23:02:30 -04:00 |
DeferredLighting.slh
|
FIxing the diffuse contribution bug maybe
|
2015-12-17 17:44:40 -08:00 |
DeferredLightingEffect.cpp
|
Optimize getVertexStream() by using a const&
|
2015-12-31 11:51:05 -08:00 |
DeferredLightingEffect.h
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-17 10:11:03 -08:00 |
directional_ambient_light.slf
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
directional_light.slf
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
directional_skybox_light.slf
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
drawOpaqueStencil.slf
|
|
|
Environment.cpp
|
|
|
Environment.h
|
|
|
FboCache.cpp
|
|
|
FboCache.h
|
Fix most OpenGL warnings
|
2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
FramebufferCache.h
|
Introducing the sl files and the blurring stages
|
2016-01-02 11:27:50 -04:00 |
fxaa.slf
|
|
|
fxaa.slv
|
|
|
fxaa_blend.slf
|
|
|
GeometryCache.cpp
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
GeometryCache.h
|
Add sphere and cube triangle counts to displayed stats
|
2015-12-08 11:08:22 -08:00 |
hit_effect.slf
|
Add basic DebugDeferredBuffer job
|
2015-12-04 10:44:23 -08:00 |
hit_effect.slv
|
|
|
HitEffect.cpp
|
Use new RenderContext accessors for rendering
|
2015-12-18 10:34:39 -08:00 |
HitEffect.h
|
Promote render::Job to render::Task::Job
|
2016-01-06 18:55:13 -08:00 |
MeshPartPayload.cpp
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
MeshPartPayload.h
|
REmoving comments
|
2015-12-10 16:52:03 -08:00 |
Model.cpp
|
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
|
2016-01-04 19:35:36 -08:00 |
Model.h
|
Added SoftAttachmentModel class.
|
2015-12-18 09:52:11 -08:00 |
model.slf
|
|
|
model.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
model_lightmap.slf
|
|
|
model_lightmap.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_map.slf
|
|
|
model_lightmap_normal_map.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_specular_map.slf
|
|
|
model_lightmap_specular_map.slf
|
|
|
model_normal_map.slf
|
|
|
model_normal_map.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
model_normal_specular_map.slf
|
|
|
model_shadow.slf
|
|
|
model_shadow.slv
|
|
|
model_specular_map.slf
|
|
|
model_translucent.slf
|
|
|
ModelRender.cpp
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
ModelRender.h
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
overlay3D.slf
|
|
|
overlay3D.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
point_light.slf
|
FIxing the diffuse contribution bug maybe
|
2015-12-17 17:40:35 -08:00 |
RenderDeferredTask.cpp
|
Merging with master
|
2016-01-11 15:49:16 -08:00 |
RenderDeferredTask.h
|
Clean and fix Wreorder
|
2016-01-07 11:40:01 -08:00 |
RenderScriptingInterface.cpp
|
Introducing the sl files and the blurring stages
|
2016-01-02 11:27:50 -04:00 |
RenderScriptingInterface.h
|
Clen up, exposingthe level of obscurance
|
2016-01-06 13:16:16 -04:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
sdf_text3D.slf
|
|
|
sdf_text3D.slv
|
|
|
Shadow.slh
|
|
|
simple.slf
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
simple.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
simple_textured.slf
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
simple_textured_emisive.slf
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
skin_model.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
skin_model_normal_map.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
skin_model_shadow.slv
|
|
|
Skinning.slh
|
|
|
SkyFromAtmosphere.slf
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
SkyFromAtmosphere.slv
|
|
|
SkyFromSpace.slf
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
SkyFromSpace.slv
|
|
|
spot_light.slf
|
FIxing the diffuse contribution bug maybe
|
2015-12-17 17:40:35 -08:00 |
ssao.slh
|
Clen up, exposingthe level of obscurance
|
2016-01-06 13:16:16 -04:00 |
ssao_makeHorizontalBlur.slf
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
ssao_makeOcclusion.slf
|
Clen up, exposingthe level of obscurance
|
2016-01-06 13:16:16 -04:00 |
ssao_makePyramid.slf
|
Introducing the sl files and the blurring stages
|
2016-01-02 11:27:50 -04:00 |
ssao_makeVerticalBlur.slf
|
A working prototype of ao...
|
2016-01-04 14:36:46 -04:00 |
standardDrawTexture.slf
|
|
|
standardTransformPNTC.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
stars.slf
|
|
|
stars.slv
|
Adding Gamma correction to all the Color coming for the attribute stream if used as color
|
2015-12-18 12:50:21 -08:00 |
starsGrid.slf
|
|
|
TextRenderer3D.cpp
|
|
|
TextRenderer3D.h
|
|
|
TextureCache.h
|
|
|
ToneMappingEffect.cpp
|
Working on AO
|
2015-12-23 17:27:20 -08:00 |
ToneMappingEffect.h
|
Introducing a setting for the tone curve
|
2015-12-16 15:21:09 -08:00 |