overte-thingvellir/libraries/render-utils/src
2016-01-11 15:49:16 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
AmbientOcclusionEffect.h Merging with master 2016-01-11 15:49:16 -08:00
AnimDebugDraw.cpp More warning fixes 2015-12-11 16:17:41 -08:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
AntialiasingEffect.cpp Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
AntialiasingEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
debug_deferred_buffer.slf Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
DebugDeferredBuffer.h Merging with master 2016-01-11 15:49:16 -08:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh A working prototype of ao... 2016-01-04 14:36:46 -04:00
DeferredBufferWrite.slh Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
DeferredGlobalLight.slh APplying the AO to both direct lighting and ambient 2016-01-04 23:02:30 -04:00
DeferredLighting.slh FIxing the diffuse contribution bug maybe 2015-12-17 17:44:40 -08:00
DeferredLightingEffect.cpp Optimize getVertexStream() by using a const& 2015-12-31 11:51:05 -08:00
DeferredLightingEffect.h Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-17 10:11:03 -08:00
directional_ambient_light.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
directional_light.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
directional_skybox_light.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
drawOpaqueStencil.slf
Environment.cpp
Environment.h
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp A working prototype of ao... 2016-01-04 14:36:46 -04:00
FramebufferCache.h Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
GeometryCache.h Add sphere and cube triangle counts to displayed stats 2015-12-08 11:08:22 -08:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv
HitEffect.cpp Use new RenderContext accessors for rendering 2015-12-18 10:34:39 -08:00
HitEffect.h Promote render::Job to render::Task::Job 2016-01-06 18:55:13 -08:00
MeshPartPayload.cpp Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
MeshPartPayload.h REmoving comments 2015-12-10 16:52:03 -08:00
Model.cpp Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2016-01-04 19:35:36 -08:00
Model.h Added SoftAttachmentModel class. 2015-12-18 09:52:11 -08:00
model.slf
model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap.slf
model_lightmap.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf
model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv
model_specular_map.slf
model_translucent.slf
ModelRender.cpp Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
ModelRender.h Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
overlay3D.slf
overlay3D.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
point_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
RenderDeferredTask.cpp Merging with master 2016-01-11 15:49:16 -08:00
RenderDeferredTask.h Clean and fix Wreorder 2016-01-07 11:40:01 -08:00
RenderScriptingInterface.cpp Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
RenderScriptingInterface.h Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh
simple.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
simple_textured.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
simple_textured_emisive.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
skin_model.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_normal_map.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
skin_model_shadow.slv
Skinning.slh
SkyFromAtmosphere.slf CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
SkyFromAtmosphere.slv
SkyFromSpace.slf Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore 2015-12-22 12:41:31 -08:00
SkyFromSpace.slv
spot_light.slf FIxing the diffuse contribution bug maybe 2015-12-17 17:40:35 -08:00
ssao.slh Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
ssao_makeHorizontalBlur.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
ssao_makeOcclusion.slf Clen up, exposingthe level of obscurance 2016-01-06 13:16:16 -04:00
ssao_makePyramid.slf Introducing the sl files and the blurring stages 2016-01-02 11:27:50 -04:00
ssao_makeVerticalBlur.slf A working prototype of ao... 2016-01-04 14:36:46 -04:00
standardDrawTexture.slf
standardTransformPNTC.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
stars.slf
stars.slv Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
starsGrid.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
ToneMappingEffect.cpp Working on AO 2015-12-23 17:27:20 -08:00
ToneMappingEffect.h Introducing a setting for the tone curve 2015-12-16 15:21:09 -08:00