overte-thingvellir/examples/leapOfFaith.js
samcake 35977fbb0f After HIFI visit
Trying to improve the orientation coming from the leap

Shwo and tell to team of the current LeapMotion integration
2014-07-01 17:35:06 -07:00

186 lines
6.4 KiB
JavaScript

//
// leapOfFaith.js
// examples
//
// Created by Sam Cake on 6/22/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var jointList = MyAvatar.getJointNames();
var jointMappings = "\n# Joint list start";
for (var i = 0; i < jointList.length; i++) {
jointMappings = jointMappings + "\njointIndex = " + jointList[i] + " = " + i;
}
print(jointMappings + "\n# Joint list end");
function vec3ToString( v ) {
return ("(" + v.x +", " + v.y + ", " + v.z + ")" );
}
function quatToString( q ) {
return ("(" + q.x +", " + q.y + ", " + q.z + ", " + q.w + ")" );
}
function printSpatialEvent( label, spatialEvent ) {
if ( label == "RightHand" ) {
var dataString = label + " " +
/*vec3ToString( spatialEvent.locTranslation ) + " " +
quatToString( spatialEvent.locRotation ) + " " +*/
vec3ToString( spatialEvent.absTranslation ) + " " +
quatToString( spatialEvent.absRotation );
print( dataString );
}
}
function avatarToWorld( apos ) {
// apply offset ?
var offset = { x: 0, y: 0.5, z: -0.5 };
var lpos = Vec3.sum(apos, offset);
var wpos = Vec3.sum( MyAvatar.position , Vec3.multiplyQbyV(MyAvatar.orientation, lpos) );
return wpos;
}
var jointParticles = [];
function updateJointParticle( joint, pos, look ) {
/* print( "debug 1" );
var jointID = jointParticles[ joint ];
if ( jointID == null ) {
print( "debug create " + joint );
*/
var ballProperties = {
position: pos,
velocity: { x: 0, y: 0, z: 0},
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.005* look.r,
color: look.c,
lifetime: 0.05
};
jointParticles[ joint ] = Particles.addParticle(ballProperties);
/* } else {
print( "debug update " + joint );
var prop = Particles.getParticleProperties( jointID );
prop.position = pos;
prop.lifetime = 1.0;
Particles.editParticle( jointID, prop );
}*/
}
function evalFingerBoneLook( isRightSide, finger, bone ) {
return { c: { red: (255 * ( 1 - isRightSide )),
green: 255 * ( ((bone - 1)) / 3 ),
blue: (255 * isRightSide) },
r: (5 + (5 - (finger-1))) / 10.0 };
}
var leapJoints = [
{ n: "LeftHand", l: { c: { red: 255, green: 0, blue: 0 }, r: 3 } },
{ n: "LeftHandThumb2", l: evalFingerBoneLook( 0, 1, 2) },
{ n: "LeftHandThumb3", l: evalFingerBoneLook( 0, 1, 3) },
{ n: "LeftHandThumb4", l: evalFingerBoneLook( 0, 1, 4) },
{ n: "LeftHandIndex1", l: evalFingerBoneLook( 0, 2, 1) },
{ n: "LeftHandIndex2", l: evalFingerBoneLook( 0, 2, 2) },
{ n: "LeftHandIndex3", l: evalFingerBoneLook( 0, 2, 3) },
{ n: "LeftHandIndex4", l: evalFingerBoneLook( 0, 2, 4) },
{ n: "LeftHandMiddle1", l: evalFingerBoneLook( 0, 3, 1) },
{ n: "LeftHandMiddle2", l: evalFingerBoneLook( 0, 3, 2) },
{ n: "LeftHandMiddle3", l: evalFingerBoneLook( 0, 3, 3) },
{ n: "LeftHandMiddle4", l: evalFingerBoneLook( 0, 3, 4) },
{ n: "LeftHandRing1", l: evalFingerBoneLook( 0, 4, 1) },
{ n: "LeftHandRing2", l: evalFingerBoneLook( 0, 4, 2) },
{ n: "LeftHandRing3", l: evalFingerBoneLook( 0, 4, 3) },
{ n: "LeftHandRing4", l: evalFingerBoneLook( 0, 4, 4) },
{ n: "LeftHandPinky1", l: evalFingerBoneLook( 0, 5, 1) },
{ n: "LeftHandPinky2", l: evalFingerBoneLook( 0, 5, 2) },
{ n: "LeftHandPinky3", l: evalFingerBoneLook( 0, 5, 3) },
{ n: "LeftHandPinky4", l: evalFingerBoneLook( 0, 5, 4) },
{ n: "RightHand", l: { c: { red: 0, green: 0, blue: 255 }, r: 3 } },
{ n: "RightHandThumb2", l: evalFingerBoneLook( 1, 1, 2) },
{ n: "RightHandThumb3", l: evalFingerBoneLook( 1, 1, 3) },
{ n: "RightHandThumb4", l: evalFingerBoneLook( 1, 1, 4) },
{ n: "RightHandIndex1", l: evalFingerBoneLook( 1, 2, 1) },
{ n: "RightHandIndex2", l: evalFingerBoneLook( 1, 2, 2) },
{ n: "RightHandIndex3", l: evalFingerBoneLook( 1, 2, 3) },
{ n: "RightHandIndex4", l: evalFingerBoneLook( 1, 2, 4) },
{ n: "RightHandMiddle1", l: evalFingerBoneLook( 1, 3, 1) },
{ n: "RightHandMiddle2", l: evalFingerBoneLook( 1, 3, 2) },
{ n: "RightHandMiddle3", l: evalFingerBoneLook( 1, 3, 3) },
{ n: "RightHandMiddle4", l: evalFingerBoneLook( 1, 3, 4) },
{ n: "RightHandRing1", l: evalFingerBoneLook( 1, 4, 1) },
{ n: "RightHandRing2", l: evalFingerBoneLook( 1, 4, 2) },
{ n: "RightHandRing3", l: evalFingerBoneLook( 1, 4, 3) },
{ n: "RightHandRing4", l: evalFingerBoneLook( 1, 4, 4) },
{ n: "RightHandPinky1", l: evalFingerBoneLook( 1, 5, 1) },
{ n: "RightHandPinky2", l: evalFingerBoneLook( 1, 5, 2) },
{ n: "RightHandPinky3", l: evalFingerBoneLook( 1, 5, 3) },
{ n: "RightHandPinky4", l: evalFingerBoneLook( 1, 5, 4) },
];
function onSpatialEventHandler( jointName, look ) {
var _jointName = jointName;
var _look = look;
return (function( spatialEvent ) {
MyAvatar.setJointData(_jointName, spatialEvent.absRotation);
updateJointParticle(_jointName, avatarToWorld( spatialEvent.absTranslation ), _look );
printSpatialEvent(_jointName, spatialEvent );
});
}
var isPullingSpatialData = true;
var jointControllers = [];
for ( i in leapJoints ) {
print( leapJoints[i].n );
var controller = Controller.createInputController( "Spatial", leapJoints[i].n );
var handler = onSpatialEventHandler( leapJoints[i].n, leapJoints[i].l );
jointControllers.push( { c: controller, h: handler } );
if ( ! isPullingSpatialData ) {
controller.spatialEvent.connect( handler );
}
}
Script.update.connect(function(deltaTime) {
if ( isPullingSpatialData )
{
for ( i in jointControllers ) {
if ( jointControllers[i].c.isActive() ) {
var spatialEvent = { absTranslation: jointControllers[i].c.getAbsTranslation(),
absRotation: jointControllers[i].c.getAbsRotation() };
jointControllers[i].h( spatialEvent );
}
}
}
// simple test
// MyAvatar.setJointData("LeftArm", jointControllers[6].c.getLocRotation());
// MyAvatar.setJointData("LeftForeArm", jointControllers[7].c.getLocRotation());
});
Script.scriptEnding.connect(function() {
});