overte-thingvellir/libraries/render-utils/src/RenderViewTask.cpp

36 lines
1.2 KiB
C++

//
// RenderViewTask.cpp
// render-utils/src/
//
// Created by Sam Gateau on 5/25/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderViewTask.h"
#include "RenderShadowTask.h"
#include "RenderDeferredTask.h"
#include "RenderForwardTask.h"
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred) {
// auto items = input.get<Input>();
// Shadows use an orthographic projection because they are linked to sunlights
// but the cullFunctor passed is probably tailored for perspective projection and culls too much.
// TODO : create a special cull functor for this.
task.addJob<RenderShadowTask>("RenderShadowTask", nullptr);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
if (isDeferred) {
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
} else {
task.addJob<RenderForwardTask>("Forward", items);
}
}