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43 lines
997 B
C++
43 lines
997 B
C++
//
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// hand.h
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// interface
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//
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// Created by Philip Rosedale on 10/13/12.
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// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
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//
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#ifndef interface_hand_h
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#define interface_hand_h
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#include "glm/glm.hpp"
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#include <iostream>
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#include "util.h"
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#include "field.h"
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#include "world.h"
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#include <GLUT/glut.h>
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const float RADIUS_RANGE = 10.0;
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class Hand {
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public:
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Hand(float initradius, glm::vec3 color);
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void simulate (float deltaTime);
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void render ();
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void reset ();
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void setNoise (float mag) { noise = mag; };
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void addVel (glm::vec3 add) { velocity += add; };
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glm::vec3 getPos() { return position; };
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void setPos(glm::vec3 newpos) { position = newpos; };
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float getRadius() { return radius; };
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void setRadius(float newradius) { radius = newradius; };
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void setColliding(bool newcollide) { isColliding = newcollide; };
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private:
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glm::vec3 position, velocity, color;
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float noise;
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float radius;
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bool isColliding;
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};
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#endif
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