overte-thingvellir/examples
Philip Rosedale f04291ef65 Merge pull request #5408 from thoys/20626
CR for Job #20626 - edit.js - entities list html - multi select using shift key / working delete key
2015-07-24 07:47:30 -07:00
..
acScripts
controllers
entityScripts Fixes chess game (pieces were dieing as soon as you dropped them) 2015-07-15 19:56:01 +02:00
example added reference to correct zombie game script 2015-07-16 18:30:24 -07:00
html edit.js - entityList - delete key deletes entities, hold shift to select a group of entities, moved appending single entity to selection to ctrl key 2015-07-21 17:01:54 +02:00
libraries Merge pull request #5205 from SeijiEmery/unit-tests 2015-07-02 20:58:09 -04:00
utilities Merge pull request #5237 from samcake/yellow 2015-07-06 15:41:58 -07:00
animationPerfTest.js More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
avatarSelector.js
blocks.js
blockWorld.js
clap.js
cubePerfTest.js More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
dancing_bot.js
debug-actions.js include timescale in wire protocol ../../interface/src/avatar/AvatarActionHold.cpp 2015-06-29 14:34:26 -07:00
defaultScripts.js Remove lobby.js from the default scripts 2015-07-08 11:17:03 -07:00
dialTone.js
dice.js
directory.js
edit.js Fix model entity not showing up in list on creation 2015-07-23 08:42:29 -07:00
FlockOfbirds.js changed to use new Vec3.toPolar() function 2015-07-22 10:06:08 -07:00
grab.js remove hungarian notation 2015-07-15 13:19:59 -07:00
gracefulControls.js
harmonicOscillator.js
headMove.js
hmdControls.js
hmdDefaults.js
hotPlaces.js
inspect.js
lineRider.js
lobby.js
lotsoBlocks.js
mouseLook.js correct menu shortcut for mouselook 2015-06-29 09:58:35 -07:00
move.js
notifications.js
paint.js
particles.js
planets.js
pointer.js update javascript to use relative-to-entity line-point ends 2015-07-13 11:42:29 -07:00
popcorn.js
progress.js
selectAudioDevice.js
sit.js
stick-hydra.js fix header comment 2015-07-09 15:34:03 -07:00
stick.js rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready. 2015-07-01 20:17:21 -07:00
users.js Update users.js to persist isMinimized value 2015-07-17 16:33:24 -07:00
utilities.js
voxels.js allow voxels.js to work on an empty voxel-space 2015-07-12 10:35:44 -07:00
walk.js