overte-thingvellir/examples/controllers
2015-10-16 18:06:58 -07:00
..
gamepad
hydra hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey 2015-09-08 12:54:02 -07:00
leap
oculus cleanup username API from GlobalServicesScriptingInterface 2015-03-09 16:28:01 -07:00
RealSense
controllerMappings.js Adding the loadMapping feature 2015-10-16 18:06:58 -07:00
handControllerGrab.js switch back to springy grab 2015-10-12 16:57:20 -07:00
squeezeHands.js Improvements to squeezeHands.js 2015-09-09 21:46:35 -07:00
toybox.js update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js 2015-09-02 11:29:37 -07:00