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Depending on how the threads get assigned, the actual render rate (not just the stats) could be as little as a third of what is targetted. That's because the code was insisting on an empty texture escrow before our update/render cycle could begin, and otherwise just waits for the next whole cycle. On my MacbookPro, this was regularly giving a render average of 20fps instead of 60. |
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src/display-plugins | ||
CMakeLists.txt |