overte-thingvellir/scripts/system/controllers/grab.js

541 lines
17 KiB
JavaScript

"use strict";
// grab.js
// examples
//
// Created by Eric Levin on May 1, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Grab's physically moveable entities with the mouse, by applying a spring force.
//
// Updated November 22, 2016 by Philip Rosedale: Add distance attenuation of grab effect
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global MyAvatar, Entities, Script, HMD, Camera, Vec3, Reticle, Overlays, Messages, Quat, Controller,
isInEditMode, entityIsGrabbable, Picks, PickType, Pointers, unhighlightTargetEntity, DISPATCHER_PROPERTIES,
entityIsGrabbable, getMainTabletIDs
*/
/* jslint bitwise: true */
(function() { // BEGIN LOCAL_SCOPE
Script.include("/~/system/libraries/utils.js");
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
var MOUSE_GRAB_JOINT = 65526; // FARGRAB_MOUSE_INDEX
var MAX_SOLID_ANGLE = 0.01; // objects that appear smaller than this can't be grabbed
var DELAY_FOR_30HZ = 33; // milliseconds
var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
var IDENTITY_QUAT = { x: 0, y: 0, z: 0, w: 1 };
// helper function
function mouseIntersectionWithPlane(pointOnPlane, planeNormal, event, maxDistance) {
var cameraPosition = Camera.getPosition();
var localPointOnPlane = Vec3.subtract(pointOnPlane, cameraPosition);
var distanceFromPlane = Vec3.dot(localPointOnPlane, planeNormal);
var MIN_DISTANCE_FROM_PLANE = 0.001;
if (Math.abs(distanceFromPlane) < MIN_DISTANCE_FROM_PLANE) {
// camera is touching the plane
return pointOnPlane;
}
var pickRay = Camera.computePickRay(event.x, event.y);
var dirDotNorm = Vec3.dot(pickRay.direction, planeNormal);
var MIN_RAY_PLANE_DOT = 0.00001;
var localIntersection;
var useMaxForwardGrab = false;
if (Math.abs(dirDotNorm) > MIN_RAY_PLANE_DOT) {
var distanceToIntersection = distanceFromPlane / dirDotNorm;
if (distanceToIntersection > 0 && distanceToIntersection < maxDistance) {
// ray points into the plane
localIntersection = Vec3.multiply(pickRay.direction, distanceFromPlane / dirDotNorm);
} else {
// ray intersects BEHIND the camera or else very far away
// so we clamp the grab point to be the maximum forward position
useMaxForwardGrab = true;
}
} else {
// ray points perpendicular to grab plane
// so we map the grab point to the maximum forward position
useMaxForwardGrab = true;
}
if (useMaxForwardGrab) {
// we re-route the intersection to be in front at max distance.
var rayDirection = Vec3.subtract(pickRay.direction, Vec3.multiply(planeNormal, dirDotNorm));
rayDirection = Vec3.normalize(rayDirection);
localIntersection = Vec3.multiply(rayDirection, maxDistance);
localIntersection = Vec3.sum(localIntersection, Vec3.multiply(planeNormal, distanceFromPlane));
}
var worldIntersection = Vec3.sum(cameraPosition, localIntersection);
return worldIntersection;
}
// Mouse class stores mouse click and drag info
function Mouse() {
this.current = {
x: 0,
y: 0
};
this.previous = {
x: 0,
y: 0
};
this.rotateStart = {
x: 0,
y: 0
};
this.cursorRestore = {
x: 0,
y: 0
};
}
Mouse.prototype.startDrag = function(position) {
this.current = {
x: position.x,
y: position.y
};
this.startRotateDrag();
};
Mouse.prototype.updateDrag = function(position) {
this.current = {
x: position.x,
y: position.y
};
};
Mouse.prototype.startRotateDrag = function() {
this.previous = {
x: this.current.x,
y: this.current.y
};
this.rotateStart = {
x: this.current.x,
y: this.current.y
};
this.cursorRestore = Reticle.getPosition();
};
Mouse.prototype.getDrag = function() {
var delta = {
x: this.current.x - this.previous.x,
y: this.current.y - this.previous.y
};
this.previous = {
x: this.current.x,
y: this.current.y
};
return delta;
};
Mouse.prototype.restoreRotateCursor = function() {
Reticle.setPosition(this.cursorRestore);
this.current = {
x: this.rotateStart.x,
y: this.rotateStart.y
};
};
var mouse = new Mouse();
var beacon = {
type: "cube",
dimensions: {
x: 0.01,
y: 0,
z: 0.01
},
color: {
red: 200,
green: 200,
blue: 200
},
alpha: 1,
solid: true,
ignoreRayIntersection: true,
visible: true
};
// TODO: play sounds again when we aren't leaking AudioInjector threads
// var grabSound = SoundCache.getSound(Script.getExternalPath(Script.ExternalPaths.HF_Public, "/eric/sounds/CloseClamp.wav"));
// var releaseSound = SoundCache.getSound(Script.getExternalPath(Script.ExternalPaths.HF_Public, "/eric/sounds/ReleaseClamp.wav"));
// var VOLUME = 0.0;
// Grabber class stores and computes info for grab behavior
function Grabber() {
this.isGrabbing = false;
this.entityID = null;
this.startPosition = ZERO_VEC3;
this.lastRotation = IDENTITY_QUAT;
this.currentPosition = ZERO_VEC3;
this.planeNormal = ZERO_VEC3;
// maxDistance is a function of the size of the object.
this.maxDistance = 0;
// mode defines the degrees of freedom of the grab target positions
// relative to startPosition options include:
// xzPlane (default)
// verticalCylinder (SHIFT)
// rotate (CONTROL)
this.mode = "xzplane";
// offset allows the user to grab an object off-center. It points from the object's center
// to the point where the ray intersects the grab plane (at the moment the grab is initiated).
// Future target positions of the ray intersection are on the same plane, and the offset is subtracted
// to compute the target position of the object's center.
this.offset = {
x: 0,
y: 0,
z: 0
};
this.liftKey = false; // SHIFT
this.rotateKey = false; // CONTROL
this.mouseRayOverlays = Picks.createPick(PickType.Ray, {
joint: "Mouse",
filter: Picks.PICK_OVERLAYS | Picks.PICK_INCLUDE_NONCOLLIDABLE,
enabled: true
});
var tabletItems = getMainTabletIDs();
if (tabletItems.length > 0) {
Picks.setIncludeItems(this.mouseRayOverlays, tabletItems);
}
var renderStates = [{name: "grabbed", end: beacon}];
this.mouseRayEntities = Pointers.createPointer(PickType.Ray, {
joint: "Mouse",
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_NONCOLLIDABLE,
faceAvatar: true,
scaleWithParent: true,
enabled: true,
renderStates: renderStates
});
}
Grabber.prototype.setPicksAndPointersEnabled = function(enabled) {
if (enabled) {
Picks.enablePick(this.mouseRayOverlays);
Pointers.enablePointer(this.mouseRayEntities);
} else {
Picks.disablePick(this.mouseRayOverlays);
Pointers.disablePointer(this.mouseRayEntities);
}
}
Grabber.prototype.displayModeChanged = function(isHMDMode) {
this.setPicksAndPointersEnabled(!isHMDMode);
}
Grabber.prototype.computeNewGrabPlane = function() {
if (!this.isGrabbing) {
return;
}
var modeWasRotate = (this.mode == "rotate");
this.mode = "xzPlane";
this.planeNormal = {
x: 0,
y: 1,
z: 0
};
if (this.rotateKey) {
this.mode = "rotate";
mouse.startRotateDrag();
} else {
if (modeWasRotate) {
// we reset the mouse screen position whenever we stop rotating
mouse.restoreRotateCursor();
}
if (this.liftKey) {
this.mode = "verticalCylinder";
// NOTE: during verticalCylinder mode a new planeNormal will be computed each move
}
}
this.pointOnPlane = Vec3.subtract(this.currentPosition, this.offset);
var xzOffset = Vec3.subtract(this.pointOnPlane, Camera.getPosition());
xzOffset.y = 0;
this.xzDistanceToGrab = Vec3.length(xzOffset);
};
Grabber.prototype.pressEvent = function(event) {
if (isInEditMode() || HMD.active) {
return;
}
if (event.button !== "LEFT") {
return;
}
if (event.isAlt || event.isMeta) {
return;
}
if (Overlays.getOverlayAtPoint(Reticle.position) > 0) {
// the mouse is pointing at an overlay; don't look for entities underneath the overlay.
return;
}
var overlayResult = Picks.getPrevPickResult(this.mouseRayOverlays);
if (overlayResult.type != Picks.INTERSECTED_NONE) {
return;
}
var pickResults = Pointers.getPrevPickResult(this.mouseRayEntities);
if (pickResults.type == Picks.INTERSECTED_NONE) {
Pointers.setRenderState(this.mouseRayEntities, "");
return;
}
var props = Entities.getEntityProperties(pickResults.objectID, DISPATCHER_PROPERTIES);
if (!entityIsGrabbable(props)) {
// only grab grabbable objects
return;
}
if (props.grab.equippable) {
// don't mouse-grab click-to-equip entities (let equipEntity.js handle these)
return;
}
Pointers.setRenderState(this.mouseRayEntities, "grabbed");
Pointers.setLockEndUUID(this.mouseRayEntities, pickResults.objectID, false);
unhighlightTargetEntity(pickResults.objectID);
mouse.startDrag(event);
var clickedEntity = pickResults.objectID;
var entityProperties = Entities.getEntityProperties(clickedEntity, DISPATCHER_PROPERTIES);
this.startPosition = entityProperties.position;
this.lastRotation = entityProperties.rotation;
var cameraPosition = Camera.getPosition();
var objectBoundingDiameter = Vec3.length(entityProperties.dimensions);
beacon.dimensions.y = objectBoundingDiameter;
Pointers.editRenderState(this.mouseRayEntities, "grabbed", {end: beacon});
this.maxDistance = objectBoundingDiameter / MAX_SOLID_ANGLE;
if (Vec3.distance(this.startPosition, cameraPosition) > this.maxDistance) {
// don't allow grabs of things far away
return;
}
this.isGrabbing = true;
this.entityID = clickedEntity;
this.currentPosition = entityProperties.position;
// compute the grab point
var pickRay = Camera.computePickRay(event.x, event.y);
var nearestPoint = Vec3.subtract(this.startPosition, cameraPosition);
var distanceToGrab = Vec3.dot(nearestPoint, pickRay.direction);
nearestPoint = Vec3.multiply(distanceToGrab, pickRay.direction);
this.pointOnPlane = Vec3.sum(cameraPosition, nearestPoint);
// compute the grab offset (points from point of grab to object center)
this.offset = Vec3.subtract(this.startPosition, this.pointOnPlane); // offset in world-space
MyAvatar.setJointTranslation(MOUSE_GRAB_JOINT, MyAvatar.worldToJointPoint(this.startPosition));
MyAvatar.setJointRotation(MOUSE_GRAB_JOINT, MyAvatar.worldToJointRotation(this.lastRotation));
this.computeNewGrabPlane();
this.moveEvent(event);
var args = "mouse";
Entities.callEntityMethod(this.entityID, "startDistanceGrab", args);
Messages.sendLocalMessage('Hifi-Object-Manipulation', JSON.stringify({
action: 'grab',
grabbedEntity: this.entityID
}));
if (this.grabID) {
MyAvatar.releaseGrab(this.grabID);
this.grabID = null;
}
this.grabID = MyAvatar.grab(this.entityID, MOUSE_GRAB_JOINT, ZERO_VEC3, IDENTITY_QUAT);
// TODO: play sounds again when we aren't leaking AudioInjector threads
//Audio.playSound(grabSound, { position: entityProperties.position, volume: VOLUME });
};
Grabber.prototype.releaseEvent = function(event) {
if (event.button !== "LEFT" && !HMD.active) {
return;
}
if (this.moveEventTimer) {
Script.clearTimeout(this.moveEventTimer);
this.moveEventTimer = null;
}
if (this.isGrabbing) {
this.isGrabbing = false;
Pointers.setRenderState(this.mouseRayEntities, "");
Pointers.setLockEndUUID(this.mouseRayEntities, null, false);
var args = "mouse";
Entities.callEntityMethod(this.entityID, "releaseGrab", args);
Messages.sendLocalMessage('Hifi-Object-Manipulation', JSON.stringify({
action: 'release',
grabbedEntity: this.entityID,
joint: "mouse"
}));
if (this.grabID) {
MyAvatar.releaseGrab(this.grabID);
this.grabID = null;
}
MyAvatar.clearJointData(MOUSE_GRAB_JOINT);
// TODO: play sounds again when we aren't leaking AudioInjector threads
//Audio.playSound(releaseSound, { position: entityProperties.position, volume: VOLUME });
}
};
Grabber.prototype.scheduleMouseMoveProcessor = function(event) {
var _this = this;
if (!this.moveEventTimer) {
this.moveEventTimer = Script.setTimeout(function() {
_this.moveEventProcess();
}, DELAY_FOR_30HZ);
}
};
Grabber.prototype.moveEvent = function(event) {
// during the handling of the event, do as little as possible. We save the updated mouse position,
// and start a timer to react to the change. If more changes arrive before the timer fires, only
// the last update will be considered. This is done to avoid backing-up Qt's event queue.
if (!this.isGrabbing || HMD.active) {
return;
}
mouse.updateDrag(event);
this.scheduleMouseMoveProcessor();
};
Grabber.prototype.moveEventProcess = function() {
this.moveEventTimer = null;
var entityProperties = Entities.getEntityProperties(this.entityID, DISPATCHER_PROPERTIES);
if (!entityProperties || HMD.active) {
return;
}
this.currentPosition = entityProperties.position;
if (this.mode === "rotate") {
var drag = mouse.getDrag();
var orientation = Camera.getOrientation();
var dragOffset = Vec3.multiply(drag.x, Quat.getRight(orientation));
dragOffset = Vec3.sum(dragOffset, Vec3.multiply(-drag.y, Quat.getUp(orientation)));
var axis = Vec3.cross(dragOffset, Quat.getForward(orientation));
axis = Vec3.normalize(axis);
var ROTATE_STRENGTH = 0.4; // magic number tuned by hand
var angle = ROTATE_STRENGTH * Math.sqrt((drag.x * drag.x) + (drag.y * drag.y));
var deltaQ = Quat.angleAxis(angle, axis);
this.lastRotation = Quat.multiply(deltaQ, this.lastRotation);
MyAvatar.setJointRotation(MOUSE_GRAB_JOINT, MyAvatar.worldToJointRotation(this.lastRotation));
} else {
var newPointOnPlane;
if (this.mode === "verticalCylinder") {
// for this mode we recompute the plane based on current Camera
var planeNormal = Quat.getForward(Camera.getOrientation());
planeNormal.y = 0;
planeNormal = Vec3.normalize(planeNormal);
var pointOnCylinder = Vec3.multiply(planeNormal, this.xzDistanceToGrab);
pointOnCylinder = Vec3.sum(Camera.getPosition(), pointOnCylinder);
newPointOnPlane = mouseIntersectionWithPlane(pointOnCylinder, planeNormal, mouse.current, this.maxDistance);
} else {
var cameraPosition = Camera.getPosition();
newPointOnPlane = mouseIntersectionWithPlane(this.pointOnPlane, this.planeNormal, mouse.current, this.maxDistance);
var relativePosition = Vec3.subtract(newPointOnPlane, cameraPosition);
var distance = Vec3.length(relativePosition);
if (distance > this.maxDistance) {
// clamp distance
relativePosition = Vec3.multiply(relativePosition, this.maxDistance / distance);
newPointOnPlane = Vec3.sum(relativePosition, cameraPosition);
}
}
MyAvatar.setJointTranslation(MOUSE_GRAB_JOINT, MyAvatar.worldToJointPoint(Vec3.sum(newPointOnPlane, this.offset)));
}
this.scheduleMouseMoveProcessor();
};
Grabber.prototype.keyReleaseEvent = function(event) {
if (event.text === "SHIFT") {
this.liftKey = false;
}
if (event.text === "CONTROL") {
this.rotateKey = false;
}
this.computeNewGrabPlane();
};
Grabber.prototype.keyPressEvent = function(event) {
if (event.text === "SHIFT") {
this.liftKey = true;
}
if (event.text === "CONTROL") {
this.rotateKey = true;
}
this.computeNewGrabPlane();
};
Grabber.prototype.cleanup = function() {
Pointers.removePointer(this.mouseRayEntities);
Picks.removePick(this.mouseRayOverlays);
if (this.grabID) {
MyAvatar.releaseGrab(this.grabID);
this.grabID = null;
}
};
var grabber = new Grabber();
function displayModeChanged(isHMDMode) {
grabber.displayModeChanged(isHMDMode);
}
function pressEvent(event) {
grabber.pressEvent(event);
}
function moveEvent(event) {
grabber.moveEvent(event);
}
function releaseEvent(event) {
grabber.releaseEvent(event);
}
function keyPressEvent(event) {
grabber.keyPressEvent(event);
}
function keyReleaseEvent(event) {
grabber.keyReleaseEvent(event);
}
function cleanup() {
grabber.cleanup();
}
Controller.mousePressEvent.connect(pressEvent);
Controller.mouseMoveEvent.connect(moveEvent);
Controller.mouseReleaseEvent.connect(releaseEvent);
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);
HMD.displayModeChanged.connect(displayModeChanged);
Script.scriptEnding.connect(cleanup);
}()); // END LOCAL_SCOPE