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EntitiesRendererLogging.cpp
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EntitiesRendererLogging.h
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EntityTreeRenderer.cpp
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stop passing bare pointers to EntityTreeRenderer all around
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2016-10-27 10:10:22 -07:00 |
EntityTreeRenderer.h
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stop passing bare pointers to EntityTreeRenderer all around
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2016-10-27 10:10:22 -07:00 |
paintStroke.slf
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fade polylines (needs testing)
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2016-08-03 17:03:52 -07:00 |
paintStroke.slv
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polyvox.slf
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
polyvox.slv
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RenderableEntityItem.cpp
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polyvox fade WIP
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2016-08-04 10:55:37 -07:00 |
RenderableEntityItem.h
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Destroy render scene & engine before Application is destroyed
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2016-10-25 15:28:37 -07:00 |
RenderableLightEntityItem.cpp
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cleaning up the comments from review and trying something to adress the issue that showed up on i5
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2016-10-07 16:04:19 -07:00 |
RenderableLightEntityItem.h
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
RenderableLineEntityItem.cpp
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RenderableLineEntityItem.h
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RenderableModelEntityItem.cpp
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implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
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2016-11-04 11:44:42 -07:00 |
RenderableModelEntityItem.h
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getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation
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2016-11-03 10:06:07 -07:00 |
RenderableParticleEffectEntityItem.cpp
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RenderableParticleEffectEntityItem.h
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RenderablePolyLineEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderablePolyLineEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderablePolyVoxEntityItem.cpp
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polyvox corners stitch together reliably. surface-extractor dropdown in edit.js works again
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2016-11-02 16:31:34 -07:00 |
RenderablePolyVoxEntityItem.h
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polyvox corners stitch together reliably. surface-extractor dropdown in edit.js works again
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2016-11-02 16:31:34 -07:00 |
RenderableShapeEntityItem.cpp
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Fix transparency on procedural shapes
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2016-08-16 15:42:17 -07:00 |
RenderableShapeEntityItem.h
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
RenderableTextEntityItem.cpp
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
RenderableTextEntityItem.h
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
RenderableWebEntityItem.cpp
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Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
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2016-10-28 16:41:39 -07:00 |
RenderableWebEntityItem.h
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stop passing bare pointers to EntityTreeRenderer all around
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2016-10-27 10:10:22 -07:00 |
RenderableZoneEntityItem.cpp
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Destroy render scene & engine before Application is destroyed
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2016-10-25 15:28:37 -07:00 |
RenderableZoneEntityItem.h
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textured_particle.slf
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textured_particle.slv
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
untextured_particle.slf
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untextured_particle.slv
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