overte-thingvellir/script-archive/sit.js
2016-05-14 14:49:31 -07:00

381 lines
14 KiB
JavaScript

//
// sit.js
// examples
//
// Created by Mika Impola on February 8, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var buttonImageUrl = "https://s3.amazonaws.com/hifi-public/images/tools/sit.svg";
var windowDimensions = Controller.getViewportDimensions();
var buttonWidth = 37;
var buttonHeight = 46;
var buttonPadding = 10;
var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth;
var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 - (buttonHeight + buttonPadding);
var sitDownButton = Overlays.addOverlay("image", {
x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight,
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
imageURL: buttonImageUrl,
visible: true,
alpha: 1.0
});
var standUpButton = Overlays.addOverlay("image", {
x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight,
subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight},
imageURL: buttonImageUrl,
visible: false,
alpha: 1.0
});
var passedTime = 0.0;
var startPosition = null;
var startRotation = null;
var animationLenght = 2.0;
var avatarOldPosition = { x: 0, y: 0, z: 0 };
var sittingSettingsHandle = "SitJsSittingPosition";
var sitting = Settings.getValue(sittingSettingsHandle, false) == "true";
print("Original sitting status: " + sitting);
var frame = 0;
var seat = new Object();
var hiddingSeats = false;
// This is the pose we would like to end up
var pose = [
{joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}},
{joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}},
{joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}},
{joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}},
{joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}},
{joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}
];
var startPoseAndTransition = [];
function storeStartPoseAndTransition() {
for (var i = 0; i < pose.length; i++){
var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint));
var transitionVector = Vec3.subtract( pose[i].rotation, startRotation );
startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector});
}
}
function updateJoints(factor){
for (var i = 0; i < startPoseAndTransition.length; i++){
var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor);
var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition);
MyAvatar.setJointRotation(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation ));
}
}
var sittingDownAnimation = function(deltaTime) {
passedTime += deltaTime;
var factor = passedTime/animationLenght;
if ( passedTime <= animationLenght ) {
updateJoints(factor);
var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
MyAvatar.position = pos;
} else {
Script.update.disconnect(sittingDownAnimation);
if (seat.model) {
MyAvatar.setModelReferential(seat.model.id);
}
}
}
var standingUpAnimation = function(deltaTime) {
passedTime += deltaTime;
var factor = 1 - passedTime/animationLenght;
if ( passedTime <= animationLenght ) {
updateJoints(factor);
var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
MyAvatar.position = pos;
} else {
Script.update.disconnect(standingUpAnimation);
}
}
var goToSeatAnimation = function(deltaTime) {
passedTime += deltaTime;
var factor = passedTime/animationLenght;
if (passedTime <= animationLenght) {
var targetPosition = Vec3.sum(seat.position, { x: 0.3, y: 0.5, z: 0 });
MyAvatar.position = Vec3.sum(Vec3.multiply(startPosition, 1 - factor), Vec3.multiply(targetPosition, factor));
} else if (passedTime <= 2 * animationLenght) {
Quat.print("MyAvatar: ", MyAvatar.orientation);
Quat.print("Seat: ", seat.rotation);
MyAvatar.orientation = Quat.mix(startRotation, seat.rotation, factor - 1);
} else {
Script.update.disconnect(goToSeatAnimation);
sitDown();
showIndicators(false);
}
}
function sitDown() {
sitting = true;
Settings.setValue(sittingSettingsHandle, sitting);
print("sitDown sitting status: " + Settings.getValue(sittingSettingsHandle, false));
passedTime = 0.0;
startPosition = MyAvatar.position;
storeStartPoseAndTransition();
try {
Script.update.disconnect(standingUpAnimation);
} catch(e){
// no need to handle. if it wasn't connected no harm done
}
Script.update.connect(sittingDownAnimation);
Overlays.editOverlay(sitDownButton, { visible: false });
Overlays.editOverlay(standUpButton, { visible: true });
}
function standUp() {
sitting = false;
Settings.setValue(sittingSettingsHandle, sitting);
print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
passedTime = 0.0;
startPosition = MyAvatar.position;
MyAvatar.clearReferential();
try{
Script.update.disconnect(sittingDownAnimation);
} catch (e){}
Script.update.connect(standingUpAnimation);
Overlays.editOverlay(standUpButton, { visible: false });
Overlays.editOverlay(sitDownButton, { visible: true });
}
var models = new Object();
function SeatIndicator(modelProperties, seatIndex) {
this.position = Vec3.sum(modelProperties.position,
Vec3.multiply(Vec3.multiplyQbyV(modelProperties.rotation,
modelProperties.sittingPoints[seatIndex].position),
modelProperties.radius));
this.orientation = Quat.multiply(modelProperties.rotation,
modelProperties.sittingPoints[seatIndex].rotation);
this.scale = MyAvatar.scale / 12;
this.sphere = Overlays.addOverlay("image3d", {
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
url: buttonImageUrl,
position: this.position,
scale: this.scale * 4,
solid: true,
color: { red: 0, green: 0, blue: 255 },
alpha: 0.3,
visible: true
});
this.show = function(doShow) {
Overlays.editOverlay(this.sphere, { visible: doShow });
}
this.update = function() {
Overlays.editOverlay(this.sphere, {
position: this.position,
size: this.scale
});
}
this.cleanup = function() {
Overlays.deleteOverlay(this.sphere);
}
}
Controller.mousePressEvent.connect(function(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (clickedOverlay == sitDownButton) {
seat.model = null;
sitDown();
} else if (clickedOverlay == standUpButton) {
seat.model = null;
standUp();
} else {
var pickRay = Camera.computePickRay(event.x, event.y);
var clickedOnSeat = false;
for (index in models) {
var model = models[index];
for (var i = 0; i < model.properties.sittingPoints.length; ++i) {
if (raySphereIntersection(pickRay.origin,
pickRay.direction,
model.properties.sittingPoints[i].indicator.position,
model.properties.sittingPoints[i].indicator.scale / 2)) {
clickedOnSeat = true;
seat.model = model;
seat.position = model.properties.sittingPoints[i].indicator.position;
seat.rotation = model.properties.sittingPoints[i].indicator.orientation;
}
}
}
if (clickedOnSeat) {
passedTime = 0.0;
startPosition = MyAvatar.position;
startRotation = MyAvatar.orientation;
try{ Script.update.disconnect(standingUpAnimation); } catch(e){}
try{ Script.update.disconnect(sittingDownAnimation); } catch(e){}
Script.update.connect(goToSeatAnimation);
}
}
})
function update(deltaTime){
var newWindowDimensions = Controller.getViewportDimensions();
if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){
windowDimensions = newWindowDimensions;
var newX = windowDimensions.x - buttonPadding - buttonWidth;
var newY = (windowDimensions.y - buttonHeight) / 2 ;
Overlays.editOverlay( standUpButton, {x: newX, y: newY} );
Overlays.editOverlay( sitDownButton, {x: newX, y: newY} );
}
// For a weird reason avatar joint don't update till the 10th frame
// Set the update frame to 20 to be safe
var UPDATE_FRAME = 20;
if (frame <= UPDATE_FRAME) {
if (frame == UPDATE_FRAME) {
if (sitting == true) {
print("Was seated: " + sitting);
storeStartPoseAndTransition();
updateJoints(1.0);
Overlays.editOverlay(sitDownButton, { visible: false });
Overlays.editOverlay(standUpButton, { visible: true });
}
}
frame++;
}
var locationChanged = false;
if (location.hostname != oldHost || !location.isConnected) {
for (model in models) {
removeIndicators(models[model]);
}
oldHost = location.hostname;
locationChanged = true;
}
if (MyAvatar.position.x != avatarOldPosition.x ||
MyAvatar.position.y != avatarOldPosition.y ||
MyAvatar.position.z != avatarOldPosition.z ||
locationChanged) {
avatarOldPosition = MyAvatar.position;
/*
var SEARCH_RADIUS = 50;
var foundModels = Entities.findEntities(MyAvatar.position, SEARCH_RADIUS);
// Let's remove indicator that got out of radius
for (model in models) {
if (Vec3.distance(models[model].properties.position, MyAvatar.position) > SEARCH_RADIUS) {
removeIndicators(models[model]);
}
}
// Let's add indicators to new seats in radius
for (var i = 0; i < foundModels.length; ++i) {
var model = foundModels[i];
if (typeof(models[model.id]) == "undefined") {
model.properties = Entities.getEntityProperties(model);
if (Vec3.distance(model.properties.position, MyAvatar.position) < SEARCH_RADIUS) {
addIndicators(model);
}
}
}
if (hiddingSeats && passedTime >= animationLenght) {
showIndicators(true);
}
*/
}
}
var oldHost = location.hostname;
function addIndicators(modelID) {
if (modelID.properties.sittingPoints.length > 0) {
for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
modelID.properties.sittingPoints[i].indicator = new SeatIndicator(modelID.properties, i);
}
models[modelID] = modelID;
}
}
function removeIndicators(modelID) {
for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
modelID.properties.sittingPoints[i].indicator.cleanup();
}
delete models[modelID];
}
function showIndicators(doShow) {
for (model in models) {
var modelID = models[model];
for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
modelID.properties.sittingPoints[i].indicator.show(doShow);
}
}
hiddingSeats = !doShow;
}
function raySphereIntersection(origin, direction, center, radius) {
var A = origin;
var B = Vec3.normalize(direction);
var P = center;
var x = Vec3.dot(Vec3.subtract(P, A), B);
var X = Vec3.sum(A, Vec3.multiply(B, x));
var d = Vec3.length(Vec3.subtract(P, X));
return (x > 0 && d <= radius);
}
function keyPressEvent(event) {
if (event.text === ".") {
if (sitting) {
standUp();
} else {
sitDown();
}
}
}
Script.update.connect(update);
Controller.keyPressEvent.connect(keyPressEvent);
Script.scriptEnding.connect(function() {
MyAvatar.clearReferential();
for (var i = 0; i < pose.length; i++){
MyAvatar.clearJointData(pose[i].joint);
}
Overlays.deleteOverlay(sitDownButton);
Overlays.deleteOverlay(standUpButton);
for (model in models){
for (var i = 0; i < models[model].properties.sittingPoints.length; ++i) {
models[model].properties.sittingPoints[i].indicator.cleanup();
}
}
});