// // Agent.cpp // hifi // // Created by Stephen Birarda on 7/1/13. // Copyright (c) 2013 HighFidelity, Inc. All rights reserved. // #include #include #include #include #include #include #include #include #include #include #include #include #include "ScriptEngine.h" int ScriptEngine::_scriptNumber = 1; ScriptEngine::ScriptEngine(QString scriptContents, bool wantMenuItems, const char* scriptMenuName, AbstractMenuInterface* menu) { _scriptContents = scriptContents; _isFinished = false; _wantMenuItems = wantMenuItems; if (scriptMenuName) { _scriptMenuName = "Stop "; _scriptMenuName.append(scriptMenuName); } else { _scriptMenuName = "Stop Script "; _scriptNumber++; _scriptMenuName.append(_scriptNumber); } _menu = menu; } ScriptEngine::~ScriptEngine() { printf("ScriptEngine::~ScriptEngine()...\n"); } void ScriptEngine::setupMenuItems() { if (_menu && _wantMenuItems) { _menu->addActionToQMenuAndActionHash(_menu->getActiveScriptsMenu(), _scriptMenuName, 0, this, SLOT(stop())); } } void ScriptEngine::cleanMenuItems() { if (_menu && _wantMenuItems) { _menu->removeAction(_menu->getActiveScriptsMenu(), _scriptMenuName); } } void ScriptEngine::run() { //setupMenuItems(); QScriptEngine engine; _voxelScriptingInterface.init(); _particleScriptingInterface.init(); // register meta-type for glm::vec3 conversions registerMetaTypes(&engine); QScriptValue agentValue = engine.newQObject(this); engine.globalObject().setProperty("Agent", agentValue); QScriptValue voxelScripterValue = engine.newQObject(&_voxelScriptingInterface); engine.globalObject().setProperty("Voxels", voxelScripterValue); QScriptValue particleScripterValue = engine.newQObject(&_particleScriptingInterface); engine.globalObject().setProperty("Particles", particleScripterValue); QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE)); engine.globalObject().setProperty("TREE_SCALE", treeScaleValue); const unsigned int VISUAL_DATA_CALLBACK_USECS = (1.0 / 60.0) * 1000 * 1000; // let the VoxelPacketSender know how frequently we plan to call it _voxelScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS); _particleScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(VISUAL_DATA_CALLBACK_USECS); qDebug() << "Script:\n" << _scriptContents << "\n"; QScriptValue result = engine.evaluate(_scriptContents); qDebug() << "Evaluated script.\n"; if (engine.hasUncaughtException()) { int line = engine.uncaughtExceptionLineNumber(); qDebug() << "Uncaught exception at line" << line << ":" << result.toString() << "\n"; } timeval startTime; gettimeofday(&startTime, NULL); int thisFrame = 0; while (!_isFinished) { int usecToSleep = usecTimestamp(&startTime) + (thisFrame++ * VISUAL_DATA_CALLBACK_USECS) - usecTimestampNow(); if (usecToSleep > 0) { usleep(usecToSleep); } if (_isFinished) { qDebug() << "line: " << __LINE__ << " _isFinished... breaking loop\n"; break; } QCoreApplication::processEvents(); if (_isFinished) { qDebug() << "line: " << __LINE__ << " _isFinished... breaking loop\n"; break; } bool willSendVisualDataCallBack = false; if (_voxelScriptingInterface.getVoxelPacketSender()->serversExist()) { // allow the scripter's call back to setup visual data willSendVisualDataCallBack = true; // release the queue of edit voxel messages. _voxelScriptingInterface.getVoxelPacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent //_voxelScriptingInterface.getVoxelPacketSender()->process(); } if (_particleScriptingInterface.getParticlePacketSender()->serversExist()) { // allow the scripter's call back to setup visual data willSendVisualDataCallBack = true; // release the queue of edit voxel messages. _particleScriptingInterface.getParticlePacketSender()->releaseQueuedMessages(); // since we're in non-threaded mode, call process so that the packets are sent //_particleScriptingInterface.getParticlePacketSender()->process(); } if (willSendVisualDataCallBack) { emit willSendVisualDataCallback(); } if (engine.hasUncaughtException()) { int line = engine.uncaughtExceptionLineNumber(); qDebug() << "Uncaught exception at line" << line << ":" << engine.uncaughtException().toString() << "\n"; } } cleanMenuItems(); // If we were on a thread, then wait till it's done if (thread()) { qDebug() << "line: " << __LINE__ << " calling quit()...\n"; thread()->quit(); } qDebug() << "line: " << __LINE__ << " emitting finished()...\n"; emit finished(); } void ScriptEngine::stop() { _isFinished = true; qDebug() << "line: " << __LINE__ << " ScriptEngine::stop().. setting _isFinished = true...\n"; } void ScriptEngine::applicationAboutToQuit() { qDebug() << "line: " << __LINE__ << " ScriptEngine::applicationAboutToQuit().. setting _isFinished = true...\n"; stop(); }