// // Sphere3DOverlay.cpp // interface // // Copyright (c) 2014 High Fidelity, Inc. All rights reserved. // // include this before QGLWidget, which includes an earlier version of OpenGL #include "InterfaceConfig.h" #include #include #include "Sphere3DOverlay.h" Sphere3DOverlay::Sphere3DOverlay() { } Sphere3DOverlay::~Sphere3DOverlay() { } void Sphere3DOverlay::render() { if (!_visible) { return; // do nothing if we're not visible } const float MAX_COLOR = 255; glColor4f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, _alpha); glDisable(GL_LIGHTING); glPushMatrix(); glTranslatef(_position.x + _size * 0.5f, _position.y + _size * 0.5f, _position.z + _size * 0.5f); glLineWidth(_lineWidth); const int slices = 15; if (_isSolid) { glutSolidSphere(_size, slices, slices); } else { glutWireSphere(_size, slices, slices); } glPopMatrix(); }