//----------------------------------------------------------- // // Created by Jeffrey Ventrella and added as a utility // class for High Fidelity Code base, April 2013 // //----------------------------------------------------------- #include "Camera.h" //------------------------ Camera::Camera() { yaw = 0.0; pitch = 0.0; roll = 0.0; position = glm::dvec3( 0.0, 0.0, 0.0 ); orientation.setToIdentity(); }