// // SharedUtil.cpp // hifi // // Created by Stephen Birarda on 2/22/13. // // #include #include #include #ifdef _WIN32 #include "Syssocket.h" #endif #include "shared_Log.h" #include "SharedUtil.h" #include "OctalCode.h" #ifdef __APPLE__ #include #endif using shared_lib::printLog; double usecTimestamp(timeval *time) { return (time->tv_sec * 1000000.0 + time->tv_usec); } double usecTimestampNow() { timeval now; gettimeofday(&now, NULL); return (now.tv_sec * 1000000.0 + now.tv_usec); } float randFloat () { return (rand() % 10000)/10000.f; } int randIntInRange (int min, int max) { return min + (rand() % (max - min)); } float randFloatInRange (float min,float max) { return min + ((rand() % 10000)/10000.f * (max-min)); } unsigned char randomColorValue(int miniumum) { return miniumum + (rand() % (255 - miniumum)); } bool randomBoolean() { return rand() % 2; } void outputBufferBits(unsigned char* buffer, int length, bool withNewLine) { for (int i = 0; i < length; i++) { outputBits(buffer[i],false); } if (withNewLine) { printLog("\n"); } } void outputBits(unsigned char byte, bool withNewLine) { if (isalnum(byte)) { printLog("[ %d (%c): ", byte, byte); } else { printLog("[ %d (0x%x): ", byte, byte); } for (int i = 0; i < 8; i++) { printLog("%d", byte >> (7 - i) & 1); } printLog(" ] "); if (withNewLine) { printLog("\n"); } } int numberOfOnes(unsigned char byte) { return (byte >> 7) + ((byte >> 6) & 1) + ((byte >> 5) & 1) + ((byte >> 4) & 1) + ((byte >> 3) & 1) + ((byte >> 2) & 1) + ((byte >> 1) & 1) + (byte & 1); } bool oneAtBit(unsigned char byte, int bitIndex) { return (byte >> (7 - bitIndex) & 1); } void switchToResourcesParentIfRequired() { #ifdef __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { // error! } CFRelease(resourcesURL); chdir(path); chdir(".."); #endif } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line flag and option was // included while launching the application, and to get the option value // immediately following the flag. For example if you ran: // ./app -i filename.txt // then you're using the "-i" flag to set the input file name. // Usage: char * inputFilename = getCmdOption(argc, argv, "-i"); // Complaints: Brad :) const char* getCmdOption(int argc, const char * argv[],const char* option) { // check each arg for (int i=0; i < argc; i++) { // if the arg matches the desired option if (strcmp(option,argv[i])==0 && i+1 < argc) { // then return the next option return argv[i+1]; } } return NULL; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line option flag was // included while launching the application. Returns bool true/false // Usage: bool wantDump = cmdOptionExists(argc, argv, "-d"); // Complaints: Brad :) bool cmdOptionExists(int argc, const char * argv[],const char* option) { // check each arg for (int i=0; i < argc; i++) { // if the arg matches the desired option if (strcmp(option,argv[i])==0) { // then return the next option return true; } } return false; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: createVoxelEditMessage() // Description: creates an "insert" or "remove" voxel message for a voxel code // corresponding to the closest voxel which encloses a cube with // lower corners at x,y,z, having side of length S. // The input values x,y,z range 0.0 <= v < 1.0 // message should be either 'S' for SET or 'E' for ERASE // // IMPORTANT: The buffer is returned to you a buffer which you MUST delete when you are // done with it. // // HACK ATTACK: Well, what if this is larger than the MTU? That's the caller's problem, we // just truncate the message // Usage: // unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue); // tree->readCodeColorBufferToTree(voxelData); // delete voxelData; // // Complaints: Brad :) #define GUESS_OF_VOXELCODE_SIZE 10 #define MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE 1500 #define SIZE_OF_COLOR_DATA 3 bool createVoxelEditMessage(unsigned char command, short int sequence, int voxelCount, VoxelDetail* voxelDetails, unsigned char*& bufferOut, int& sizeOut) { bool success = true; // assume the best int messageSize = MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE; // just a guess for now int actualMessageSize = 3; unsigned char* messageBuffer = new unsigned char[messageSize]; unsigned short int* sequenceAt = (unsigned short int*)&messageBuffer[1]; messageBuffer[0]=command; *sequenceAt=sequence; unsigned char* copyAt = &messageBuffer[3]; for (int i=0;i MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE) { success=false; } else { // add it to our message memcpy(copyAt,voxelData,lengthOfVoxelData); copyAt+=lengthOfVoxelData+SIZE_OF_COLOR_DATA; actualMessageSize+=lengthOfVoxelData+SIZE_OF_COLOR_DATA; } // cleanup delete voxelData; } if (success) { // finally, copy the result to the output bufferOut = new unsigned char[actualMessageSize]; sizeOut=actualMessageSize; memcpy(bufferOut,messageBuffer,actualMessageSize); } return success; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: pointToVoxel() // Description: Given a universal point with location x,y,z this will return the voxel // voxel code corresponding to the closest voxel which encloses a cube with // lower corners at x,y,z, having side of length S. // The input values x,y,z range 0.0 <= v < 1.0 // TO DO: This code is not very DRY. It should be cleaned up to be DRYer. // IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are // done with it. // Usage: // unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue); // tree->readCodeColorBufferToTree(voxelData); // delete voxelData; // // Complaints: Brad :) unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) { float xTest, yTest, zTest, sTest; xTest = yTest = zTest = sTest = 0.5; // First determine the voxelSize that will properly encode a // voxel of size S. int voxelSizeInBits = 0; while (sTest > s) { sTest /= 2.0; voxelSizeInBits+=3; } unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1; unsigned int voxelSizeInOctets = (voxelSizeInBits/3); unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color // allocate our resulting buffer unsigned char* voxelOut = new unsigned char[voxelBufferSize]; // first byte of buffer is always our size in octets voxelOut[0]=voxelSizeInOctets; sTest = 0.5; // reset sTest so we can do this again. unsigned char byte = 0; // we will be adding coding bits here int bitInByteNDX = 0; // keep track of where we are in byte as we go int byteNDX = 1; // keep track of where we are in buffer of bytes as we go int octetsDone = 0; // Now we actually fill out the voxel code while (octetsDone < voxelSizeInOctets) { if (x > xTest) { // byte = (byte << 1) | true; xTest += sTest/2.0; } else { // byte = (byte << 1) | false; xTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX > 7) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (y > yTest) { // byte = (byte << 1) | true; yTest += sTest/2.0; } else { // byte = (byte << 1) | false; yTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX > 7) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (z > zTest) { // byte = (byte << 1) | true; zTest += sTest/2.0; } else { // byte = (byte << 1) | false; zTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX > 7) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } octetsDone++; sTest /= 2.0; } // If we've got here, and we didn't fill the last byte, we need to zero pad this // byte before we copy it into our buffer. if (bitInByteNDX > 0 && bitInByteNDX < 7) { // Pad the last byte while (bitInByteNDX <= 7) { byte = (byte << 1) | false; bitInByteNDX++; } // Copy it into our output buffer voxelOut[byteNDX]=byte; byteNDX++; } // copy color data voxelOut[byteNDX]=r; voxelOut[byteNDX+1]=g; voxelOut[byteNDX+2]=b; return voxelOut; } void printVoxelCode(unsigned char* voxelCode) { unsigned char octets = voxelCode[0]; unsigned int voxelSizeInBits = octets*3; unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1; unsigned int voxelSizeInOctets = (voxelSizeInBits/3); unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color printLog("octets=%d\n",octets); printLog("voxelSizeInBits=%d\n",voxelSizeInBits); printLog("voxelSizeInBytes=%d\n",voxelSizeInBytes); printLog("voxelSizeInOctets=%d\n",voxelSizeInOctets); printLog("voxelBufferSize=%d\n",voxelBufferSize); for(int i=0;i 0) { while (i keyArray[i]) { i++; } // i is our desired location // shift array elements to the right if (i < currentCount && i+1 < maxCount) { memcpy(&valueArray[i+1],&valueArray[i],sizeof(void*) * (currentCount-i)); memcpy(&keyArray[i+1],&keyArray[i],sizeof(float) * (currentCount-i)); memcpy(&originalIndexArray[i+1],&originalIndexArray[i],sizeof(int) * (currentCount-i)); } } // place new element at i valueArray[i]=value; keyArray[i]=key; originalIndexArray[i]=originalIndex; return currentCount+1; } return -1; // error case }