// // DrawHaze.h // libraries/render-utils/src // // Created by Nissim Hadar on 9/1/2017. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_render_utils_DrawHaze_h #define hifi_render_utils_DrawHaze_h #include #include #include #include #include #include #include "SurfaceGeometryPass.h" #include "LightingModel.h" #include "HazeStage.h" #include "LightStage.h" using LinearDepthFramebufferPointer = std::shared_ptr; class DrawHaze { public: using Inputs = render::VaryingSet6; using JobModel = render::Job::ModelI; void run(const render::RenderContextPointer& renderContext, const Inputs& inputs); private: gpu::PipelinePointer _hazePipeline; }; #endif // hifi_render_utils_DrawHaze_h