// // AudioInjectorOptions.h // libraries/audio/src // // Created by Stephen Birarda on 1/2/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AudioInjectorOptions_h #define hifi_AudioInjectorOptions_h #include #include #include #include #include "AbstractAudioInterface.h" class AudioInjectorOptions : public QObject { Q_OBJECT Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition) Q_PROPERTY(float volume READ getVolume WRITE setVolume) Q_PROPERTY(bool loop READ getLoop WRITE setLoop) public: AudioInjectorOptions(QObject* parent = 0); AudioInjectorOptions(const AudioInjectorOptions& other); const glm::vec3& getPosition() const { return _position; } void setPosition(const glm::vec3& position) { _position = position; } float getVolume() const { return _volume; } void setVolume(float volume) { _volume = volume; } float getLoop() const { return _loop; } void setLoop(float loop) { _loop = loop; } const glm::quat& getOrientation() const { return _orientation; } void setOrientation(const glm::quat& orientation) { _orientation = orientation; } AbstractAudioInterface* getLoopbackAudioInterface() const { return _loopbackAudioInterface; } void setLoopbackAudioInterface(AbstractAudioInterface* loopbackAudioInterface) { _loopbackAudioInterface = loopbackAudioInterface; } private: glm::vec3 _position; float _volume; bool _loop; glm::quat _orientation; AbstractAudioInterface* _loopbackAudioInterface; }; #endif // hifi_AudioInjectorOptions_h