//----------------------------------------------------------- // // Created by Jeffrey Ventrella and added as a utility // class for High Fidelity Code base, April 2013 // //----------------------------------------------------------- #include "Camera.h" #include "Util.h" //------------------------ Camera::Camera() { yaw = 0.0; pitch = 0.0; roll = 0.0; up = 0.0; distance = 0.0; targetPosition = glm::dvec3( 0.0, 0.0, 0.0 ); position = glm::dvec3( 0.0, 0.0, 0.0 ); orientation.setToIdentity(); } //------------------------ void Camera::update() { double radian = ( yaw / 180.0 ) * PIE; double x = distance * sin( radian ); double z = distance * -cos( radian ); double y = -up; position = glm::dvec3( targetPosition ); position += glm::dvec3( x, y, z ); }