// // airGuitar.js // examples // // Copyright 2014 High Fidelity, Inc. // // This example musical instrument script plays guitar chords based on a strum motion and hand position // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // function length(v) { return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } function printVector(v) { print(v.x + ", " + v.y + ", " + v.z); return; } function vMinus(a, b) { var rval = { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z }; return rval; } // Load sounds that will be played var chords = new Array(); // Nylon string guitar chords[1] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+A.raw"); chords[2] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+B.raw"); chords[3] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+E.raw"); // Electric guitar chords[4] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+A+short.raw"); chords[5] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+B+short.raw"); chords[6] = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Metal+E+short.raw"); var guitarSelector = 3; var whichChord = chords[guitarSelector + 1]; var leftHanded = false; if (leftHanded) { var strumHand = 0; var chordHand = 1; } else { var strumHand = 1; var chordHand = 0; } var lastPosition = { x: 0.0, y: 0.0, z: 0.0 }; var soundPlaying = false; var selectorPressed = false; function checkHands(deltaTime) { for (var palm = 0; palm < 2; palm++) { var palmVelocity = Controller.getSpatialControlVelocity(palm * 2 + 1); var speed = length(palmVelocity) / 4.0; var position = Controller.getSpatialControlPosition(palm * 2 + 1); var myPelvis = MyAvatar.position; var trigger = Controller.getTriggerValue(strumHand); var chord = Controller.getTriggerValue(chordHand); if ((chord > 0.1) && Audio.isInjectorPlaying(soundPlaying)) { // If chord finger trigger pulled, stop current chord Audio.stopInjector(soundPlaying); } var BUTTON_COUNT = 6; // Change guitars if button FWD (5) pressed if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 5)) { if (!selectorPressed) { if (guitarSelector == 0) { guitarSelector = 3; } else { guitarSelector = 0; } selectorPressed = true; } } else { selectorPressed = false; } if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 1)) { whichChord = chords[guitarSelector + 1]; } else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 2)) { whichChord = chords[guitarSelector + 2]; } else if (Controller.isButtonPressed(chordHand * BUTTON_COUNT + 3)) { whichChord = chords[guitarSelector + 3]; } if (palm == strumHand) { var STRUM_HEIGHT_ABOVE_PELVIS = 0.00; var strumTriggerHeight = myPelvis.y + STRUM_HEIGHT_ABOVE_PELVIS; //printVector(position); if ( ( ((position.y < strumTriggerHeight) && (lastPosition.y >= strumTriggerHeight)) || ((position.y > strumTriggerHeight) && (lastPosition.y <= strumTriggerHeight)) ) && (trigger > 0.1) ){ // If hand passes downward or upward through 'strings', and finger trigger pulled, play var options = new AudioInjectionOptions(); options.position = position; if (speed > 1.0) { speed = 1.0; } options.volume = speed; if (Audio.isInjectorPlaying(soundPlaying)) { Audio.stopInjector(soundPlaying); } soundPlaying = Audio.playSound(whichChord, options); } lastPosition = Controller.getSpatialControlPosition(palm * 2 + 1); } } } // Connect a call back that happens every frame Script.update.connect(checkHands);