(function() { Script.include('utils.js'); Enemy = function() { }; Enemy.prototype = { preload: function(entityID) { print("Loaded enemy entity"); this.entityID = entityID; Script.addEventHandler(entityID, "collisionWithEntity", this.onCollide.bind(this)); this.entityIDsThatHaveCollidedWithMe = []; var userData = Entities.getEntityProperties(this.entityID, 'userData').userData; var data = utils.parseJSON(userData); if (data !== undefined && data.gameChannel !== undefined) { this.gameChannel = data.gameChannel; } else { print("targetEntity.js | ERROR: userData does not contain a game channel and/or team number"); } }, onCollide: function(entityA, entityB, collision) { if (this.entityIDsThatHaveCollidedWithMe.indexOf(entityB) > -1) { return; } this.entityIDsThatHaveCollidedWithMe.push(entityB); var colliderName = Entities.getEntityProperties(entityB, 'name').name; print("Hit: ", entityB); // If the other entity's name includes 'projectile' and we haven't hit it before, // continue on. if (colliderName.indexOf("projectile") > -1) { print("Collided with: ", entityB); Messages.sendMessage(this.gameChannel, JSON.stringify({ type: "enemy-killed", entityID: this.entityID, position: Entities.getEntityProperties(this.entityID, 'position').position })); Entities.deleteEntity(this.entityID); } else if (colliderName.indexOf("GateCollider") > -1) { Messages.sendMessage(this.gameChannel, JSON.stringify({ type: "enemy-escaped", entityID: this.entityID, position: Entities.getEntityProperties(this.entityID, 'position').position })); Entities.deleteEntity(this.entityID); } } }; return new Enemy(); });