// // agent.h // interface // // Created by Philip Rosedale on 11/20/12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef interface_agent_h #define interface_agent_h #include "glm/glm.hpp" #include #include #include #include #include #include "network.h" void update_agents(char * data, int length); int add_agent(std::string * IP); int broadcast_to_agents(int handle, char * data, int length); void update_agent(in_addr addr, char * data, int length); void render_agents(); #endif