# Common Ambient Variables: # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT} # PORT = current port name (zlib, etc) # TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc) # VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic) # VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic) # VCPKG_ROOT_DIR = # VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm) # include(vcpkg_common_functions) if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) message(WARNING "Dynamic not supported, building static") set(VCPKG_LIBRARY_LINKAGE static) set(VCPKG_CRT_LINKAGE dynamic) endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO bulletphysics/bullet3 REF ab8f16961e19a86ee20c6a1d61f662392524cc77 SHA512 927742db29867517283d45e475f0c534a9a57e165cae221f26e08e88057253a1682ac9919b2dc547b9cf388ba0b931b175623461d44f28c9184796ba90b1ed55 HEAD_REF master ) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} OPTIONS -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON -DUSE_MSVC_RUNTIME_LIBRARY_DLL=ON -DUSE_GLUT=0 -DUSE_DX11=0 -DBUILD_DEMOS=OFF -DBUILD_OPENGL3_DEMOS=OFF -DBUILD_BULLET3=OFF -DBUILD_BULLET2_DEMOS=OFF -DBUILD_CPU_DEMOS=OFF -DBUILD_EXTRAS=OFF -DBUILD_UNIT_TESTS=OFF -DBUILD_SHARED_LIBS=ON -DINSTALL_LIBS=ON ) vcpkg_install_cmake() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/lib/cmake) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/lib/cmake) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/include/bullet/BulletInverseDynamics/details) vcpkg_copy_pdbs() # Handle copyright file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/bullet3 RENAME copyright)