// // SharedUtil.cpp // hifi // // Created by Stephen Birarda on 2/22/13. // Copyright (c) 2013 HighFidelity, Inc. All rights reserved. // #include #include #include #include #include #ifdef _WIN32 #include "Syssocket.h" #endif #ifdef __APPLE__ #include #endif #include #include "OctalCode.h" #include "PacketHeaders.h" #include "SharedUtil.h" uint64_t usecTimestamp(timeval *time) { return (time->tv_sec * 1000000 + time->tv_usec); } uint64_t usecTimestampNow() { timeval now; gettimeofday(&now, NULL); return (now.tv_sec * 1000000 + now.tv_usec); } float randFloat () { return (rand() % 10000)/10000.f; } int randIntInRange (int min, int max) { return min + (rand() % ((max + 1) - min)); } float randFloatInRange (float min,float max) { return min + ((rand() % 10000)/10000.f * (max-min)); } unsigned char randomColorValue(int miniumum) { return miniumum + (rand() % (256 - miniumum)); } bool randomBoolean() { return rand() % 2; } bool shouldDo(float desiredInterval, float deltaTime) { return randFloat() < deltaTime / desiredInterval; } void outputBufferBits(unsigned char* buffer, int length, bool withNewLine) { for (int i = 0; i < length; i++) { outputBits(buffer[i], false); } if (withNewLine) { qDebug("\n"); } } void outputBits(unsigned char byte, bool withNewLine) { if (isalnum(byte)) { qDebug("[ %d (%c): ", byte, byte); } else { qDebug("[ %d (0x%x): ", byte, byte); } for (int i = 0; i < 8; i++) { qDebug("%d", byte >> (7 - i) & 1); } qDebug(" ] "); if (withNewLine) { qDebug("\n"); } } int numberOfOnes(unsigned char byte) { return (byte >> 7) + ((byte >> 6) & 1) + ((byte >> 5) & 1) + ((byte >> 4) & 1) + ((byte >> 3) & 1) + ((byte >> 2) & 1) + ((byte >> 1) & 1) + (byte & 1); } bool oneAtBit(unsigned char byte, int bitIndex) { return (byte >> (7 - bitIndex) & 1); } void setAtBit(unsigned char& byte, int bitIndex) { byte += (1 << (7 - bitIndex)); } int getSemiNibbleAt(unsigned char& byte, int bitIndex) { return (byte >> (6 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11 } void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) { //assert(value <= 3 && value >= 0); byte += ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11 } bool isInEnvironment(const char* environment) { char* environmentString = getenv("HIFI_ENVIRONMENT"); if (environmentString && strcmp(environmentString, environment) == 0) { return true; } else { return false; } } void switchToResourcesParentIfRequired() { #ifdef __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { // error! } CFRelease(resourcesURL); chdir(path); chdir(".."); #endif } void loadRandomIdentifier(unsigned char* identifierBuffer, int numBytes) { // seed the the random number generator srand(time(NULL)); for (int i = 0; i < numBytes; i++) { identifierBuffer[i] = rand() % 256; } } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line flag and option was // included while launching the application, and to get the option value // immediately following the flag. For example if you ran: // ./app -i filename.txt // then you're using the "-i" flag to set the input file name. // Usage: char * inputFilename = getCmdOption(argc, argv, "-i"); // Complaints: Brad :) const char* getCmdOption(int argc, const char * argv[],const char* option) { // check each arg for (int i=0; i < argc; i++) { // if the arg matches the desired option if (strcmp(option,argv[i])==0 && i+1 < argc) { // then return the next option return argv[i+1]; } } return NULL; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: getCmdOption() // Description: Handy little function to tell you if a command line option flag was // included while launching the application. Returns bool true/false // Usage: bool wantDump = cmdOptionExists(argc, argv, "-d"); // Complaints: Brad :) bool cmdOptionExists(int argc, const char * argv[],const char* option) { // check each arg for (int i=0; i < argc; i++) { // if the arg matches the desired option if (strcmp(option,argv[i])==0) { // then return the next option return true; } } return false; } void sharedMessageHandler(QtMsgType type, const QMessageLogContext& context, const QString &message) { fprintf(stdout, "%s", message.toLocal8Bit().constData()); } ////////////////////////////////////////////////////////////////////////////////////////// // Function: createVoxelEditMessage() // Description: creates an "insert" or "remove" voxel message for a voxel code // corresponding to the closest voxel which encloses a cube with // lower corners at x,y,z, having side of length S. // The input values x,y,z range 0.0 <= v < 1.0 // message should be either 'S' for SET or 'E' for ERASE // // IMPORTANT: The buffer is returned to you a buffer which you MUST delete when you are // done with it. // // HACK ATTACK: Well, what if this is larger than the MTU? That's the caller's problem, we // just truncate the message // // Complaints: Brad :) #define GUESS_OF_VOXELCODE_SIZE 10 #define MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE 1500 #define SIZE_OF_COLOR_DATA sizeof(rgbColor) bool createVoxelEditMessage(unsigned char command, short int sequence, int voxelCount, VoxelDetail* voxelDetails, unsigned char*& bufferOut, int& sizeOut) { bool success = true; // assume the best int messageSize = MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE; // just a guess for now unsigned char* messageBuffer = new unsigned char[messageSize]; int numBytesPacketHeader = populateTypeAndVersion(messageBuffer, command); unsigned short int* sequenceAt = (unsigned short int*) &messageBuffer[numBytesPacketHeader]; *sequenceAt = sequence; unsigned char* copyAt = &messageBuffer[numBytesPacketHeader + sizeof(sequence)]; int actualMessageSize = numBytesPacketHeader + sizeof(sequence); for (int i = 0; i < voxelCount && success; i++) { // get the coded voxel unsigned char* voxelData = pointToVoxel(voxelDetails[i].x,voxelDetails[i].y,voxelDetails[i].z, voxelDetails[i].s,voxelDetails[i].red,voxelDetails[i].green,voxelDetails[i].blue); int lengthOfVoxelData = bytesRequiredForCodeLength(*voxelData)+SIZE_OF_COLOR_DATA; // make sure we have room to copy this voxel if (actualMessageSize + lengthOfVoxelData > MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE) { success = false; } else { // add it to our message memcpy(copyAt, voxelData, lengthOfVoxelData); copyAt += lengthOfVoxelData; actualMessageSize += lengthOfVoxelData; } // cleanup delete[] voxelData; } if (success) { // finally, copy the result to the output bufferOut = new unsigned char[actualMessageSize]; sizeOut = actualMessageSize; memcpy(bufferOut, messageBuffer, actualMessageSize); } delete[] messageBuffer; // clean up our temporary buffer return success; } ////////////////////////////////////////////////////////////////////////////////////////// // Function: pointToVoxel() // Description: Given a universal point with location x,y,z this will return the voxel // voxel code corresponding to the closest voxel which encloses a cube with // lower corners at x,y,z, having side of length S. // The input values x,y,z range 0.0 <= v < 1.0 // TO DO: This code is not very DRY. It should be cleaned up to be DRYer. // IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are // done with it. // Usage: // unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue); // tree->readCodeColorBufferToTree(voxelData); // delete voxelData; // // Complaints: Brad :) unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) { float xTest, yTest, zTest, sTest; xTest = yTest = zTest = sTest = 0.5f; // First determine the voxelSize that will properly encode a // voxel of size S. unsigned int voxelSizeInOctets = 1; while (sTest > s) { sTest /= 2.0; voxelSizeInOctets++; } unsigned int voxelSizeInBytes = bytesRequiredForCodeLength(voxelSizeInOctets); // (voxelSizeInBits/8)+1; unsigned int voxelBufferSize = voxelSizeInBytes + sizeof(rgbColor); // 3 for color // allocate our resulting buffer unsigned char* voxelOut = new unsigned char[voxelBufferSize]; // first byte of buffer is always our size in octets voxelOut[0]=voxelSizeInOctets; sTest = 0.5f; // reset sTest so we can do this again. unsigned char byte = 0; // we will be adding coding bits here int bitInByteNDX = 0; // keep track of where we are in byte as we go int byteNDX = 1; // keep track of where we are in buffer of bytes as we go int octetsDone = 0; // Now we actually fill out the voxel code while (octetsDone < voxelSizeInOctets) { if (x >= xTest) { // byte = (byte << 1) | true; xTest += sTest/2.0; } else { // byte = (byte << 1) | false; xTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX == 8) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (y >= yTest) { // byte = (byte << 1) | true; yTest += sTest/2.0; } else { // byte = (byte << 1) | false; yTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX == 8) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } if (z >= zTest) { // byte = (byte << 1) | true; zTest += sTest/2.0; } else { // byte = (byte << 1) | false; zTest -= sTest/2.0; } bitInByteNDX++; // If we've reached the last bit of the byte, then we want to copy this byte // into our buffer. And get ready to start on a new byte if (bitInByteNDX == 8) { voxelOut[byteNDX]=byte; byteNDX++; bitInByteNDX=0; byte=0; } octetsDone++; sTest /= 2.0; } // If we've got here, and we didn't fill the last byte, we need to zero pad this // byte before we copy it into our buffer. if (bitInByteNDX > 0 && bitInByteNDX < 8) { // Pad the last byte while (bitInByteNDX < 8) { byte = (byte << 1) | false; bitInByteNDX++; } // Copy it into our output buffer voxelOut[byteNDX]=byte; byteNDX++; } // copy color data voxelOut[byteNDX]=r; voxelOut[byteNDX+1]=g; voxelOut[byteNDX+2]=b; return voxelOut; } void printVoxelCode(unsigned char* voxelCode) { unsigned char octets = voxelCode[0]; unsigned int voxelSizeInBits = octets*3; unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1; unsigned int voxelSizeInOctets = (voxelSizeInBits/3); unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color qDebug("octets=%d\n",octets); qDebug("voxelSizeInBits=%d\n",voxelSizeInBits); qDebug("voxelSizeInBytes=%d\n",voxelSizeInBytes); qDebug("voxelSizeInOctets=%d\n",voxelSizeInOctets); qDebug("voxelBufferSize=%d\n",voxelBufferSize); for(int i=0;i 0) { while (i < currentCount && key > keyArray[i]) { i++; } // i is our desired location // shift array elements to the right if (i < currentCount && i+1 < maxCount) { memmove(&valueArray[i + 1], &valueArray[i], sizeof(void*) * (currentCount - i)); memmove(&keyArray[i + 1], &keyArray[i], sizeof(float) * (currentCount - i)); if (originalIndexArray) { memmove(&originalIndexArray[i + 1], &originalIndexArray[i], sizeof(int) * (currentCount - i)); } } } // place new element at i valueArray[i] = value; keyArray[i] = key; if (originalIndexArray) { originalIndexArray[i] = originalIndex; } return currentCount + 1; } return -1; // error case } int removeFromSortedArrays(void* value, void** valueArray, float* keyArray, int* originalIndexArray, int currentCount, int maxCount) { int i = 0; if (currentCount > 0) { while (i < currentCount && value != valueArray[i]) { i++; } if (value == valueArray[i] && i < currentCount) { // i is the location of the item we were looking for // shift array elements to the left memmove(&valueArray[i], &valueArray[i + 1], sizeof(void*) * ((currentCount-1) - i)); memmove(&keyArray[i], &keyArray[i + 1], sizeof(float) * ((currentCount-1) - i)); if (originalIndexArray) { memmove(&originalIndexArray[i], &originalIndexArray[i + 1], sizeof(int) * ((currentCount-1) - i)); } return currentCount-1; } } return -1; // error case }