// // SceneScriptingInterface.cpp // libraries/script-engine // // Created by Sam Gateau on 2/24/15. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "SceneScriptingInterface.h" void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { if (shouldRenderAvatars != _shouldRenderAvatars) { _shouldRenderAvatars = shouldRenderAvatars; emit shouldRenderAvatarsChanged(_shouldRenderAvatars); } } void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) { if (shouldRenderEntities != _shouldRenderEntities) { _shouldRenderEntities = shouldRenderEntities; emit shouldRenderEntitiesChanged(_shouldRenderEntities); } }