// // Created by Sam Gondelman on 11/29/18 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_RenderableGridEntityItem_h #define hifi_RenderableGridEntityItem_h #include "RenderableEntityItem.h" #include namespace render { namespace entities { class GridEntityRenderer : public TypedEntityRenderer { using Parent = TypedEntityRenderer; using Pointer = std::shared_ptr; public: GridEntityRenderer(const EntityItemPointer& entity); ~GridEntityRenderer(); protected: Item::Bound getBound(RenderArgs* args) override; ShapeKey getShapeKey() override; bool isTransparent() const override; private: virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override; virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override; virtual void doRender(RenderArgs* args) override; glm::u8vec3 _color; float _alpha { NAN }; PulsePropertyGroup _pulseProperties; bool _followCamera; uint32_t _majorGridEvery; float _minorGridEvery; glm::vec3 _dimensions; int _geometryId { 0 }; }; } } #endif // hifi_RenderableGridEntityItem_h