Commit graph

416 commits

Author SHA1 Message Date
Andrew Meadows
fef84730bf remake foundation for CollisionEvents 2015-05-03 09:27:15 -07:00
Andrew Meadows
cb37b884d2 add ObjectMotionState::getObjectID() 2015-05-03 09:26:49 -07:00
Andrew Meadows
0a102575ee fix simulation ownership infection 2015-05-01 16:56:00 -07:00
Andrew Meadows
42ec39c578 add ObjectMotionType::bump(), use in PhysicsEngine 2015-05-01 14:39:33 -07:00
Andrew Meadows
3c9474b736 non-phys kinematic objs move to EntitySimulation
out of SimpleEntitySimulation
2015-05-01 13:43:50 -07:00
Andrew Meadows
3031d55c8e merge upstream/master into andrew/nova 2015-05-01 11:03:51 -07:00
Andrew Meadows
b023fe582a make things compile 2015-05-01 10:44:50 -07:00
Andrew Meadows
4cb469dd79 cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
2015-05-01 08:28:32 -07:00
Andrew Meadows
9f8b266a03 fix some compile problems 2015-04-30 13:56:37 -07:00
Andrew Meadows
195dd1420c DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKE
also add separate flag for rotation
and separate flags for linear vs angular velocity
and some combined flag masks for convenience
2015-04-30 13:17:13 -07:00
Andrew Meadows
c3901939e6 make some things compile after reorganization 2015-04-30 13:02:18 -07:00
Andrew Meadows
31ab16ac62 move stuff into ObjectMotionState 2015-04-29 16:16:44 -07:00
Andrew Meadows
ab38572620 new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
2015-04-29 09:48:02 -07:00
Andrew Meadows
c0a5753317 PhysicalEntitySimulation sends outgoing packets 2015-04-28 17:12:29 -07:00
Andrew Meadows
5537c9e042 merge upstream/master into andrew/bispinor
Conflicts:
	libraries/physics/src/DynamicCharacterController.cpp
2015-04-28 15:18:02 -07:00
Andrew Meadows
14b6ee608a more PhysicalEntitySimulation implementation
with changes to API's accordingly (does not compile yet)
2015-04-28 15:07:37 -07:00
Andrew Meadows
087d0a027d merge upstream/master into andrew/nova 2015-04-28 10:07:49 -07:00
Andrew Meadows
34974272af proposal for PhysicsEngine API in Application 2015-04-28 10:06:05 -07:00
Andrew Meadows
304850372e initial implementation of PhysicalEntitySimulation 2015-04-28 10:05:10 -07:00
Andrew Meadows
31e5758422 namechange updateObjectEasy()-->updateBodyEasy() 2015-04-27 13:04:59 -07:00
Andrew Meadows
72deb2e49b merge upstream/master into andrew/thermonuclear
Conflicts:
	libraries/entities/src/EntityItem.h
	libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Seth Alves
2e5049a190 fix bug caused by no-longer reusing a variable 2015-04-27 12:20:01 -07:00
Seth Alves
e14b4c6ad4 cleanups 2015-04-27 11:01:48 -07:00
Seth Alves
8278f52a79 cleanups 2015-04-27 10:59:51 -07:00
Andrew Meadows
7a222dff1d move one-liner isEnabled() to header 2015-04-27 09:54:58 -07:00
Seth Alves
26511575c2 Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic 2015-04-27 06:44:59 -07:00
Andrew Meadows
e3d29d74af name changes and preparation for more cleanup 2015-04-26 15:24:30 -07:00
Seth Alves
81ff8a4448 count steps during which an EntityItem is moving but has no simulation owner. Once the count is high enough (how high is TBD), attempt to claim ownership 2015-04-25 07:17:21 -07:00
Seth Alves
48ec0c8339 formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-owner 2015-04-25 06:56:19 -07:00
Atlante45
ba507cef98 Fix a few warnings 2015-04-25 11:01:02 +02:00
Seth Alves
218393a2b3 rather than keeping track of previous pos/rot sent by server, use a new flag that indicates that the values should be updated in the physics engine, but that the object should not be woken 2015-04-24 17:37:19 -07:00
Seth Alves
6e6793cbcc remove debugging prints 2015-04-24 15:18:02 -07:00
Andrew Meadows
3ecf959b3e removed cached copies of damping and restitution 2015-04-24 14:50:37 -07:00
Seth Alves
2a8fbeca32 sync 2015-04-24 14:43:39 -07:00
Seth Alves
e7c6ee597a sync 2015-04-24 14:36:05 -07:00
Seth Alves
ea250c037a sync 2015-04-24 14:27:32 -07:00
Seth Alves
6b53fefebe sync 2015-04-24 14:21:59 -07:00
Seth Alves
fea8d84618 sync 2015-04-24 14:09:10 -07:00
Seth Alves
ad85837b5a sync 2015-04-24 13:44:34 -07:00
Andrew Meadows
f09a67af6c don't need temp variable 2015-04-24 13:26:26 -07:00
Andrew Meadows
c4395e75bb cleanup and comments 2015-04-24 13:26:26 -07:00
Seth Alves
902e84c711 sync 2015-04-24 13:10:38 -07:00
Seth Alves
a27f8f3f10 sync 2015-04-24 11:28:44 -07:00
Seth Alves
926694517f sync 2015-04-24 11:07:45 -07:00
Seth Alves
1b84be6e10 attempting to have visual indicator of simulatorID 2015-04-24 10:55:43 -07:00
Andrew Meadows
80d3f35b2e Controller disabled when not in physics engine 2015-04-24 09:57:22 -07:00
Seth Alves
6fdbce9ee3 oops 2015-04-24 09:29:57 -07:00
Seth Alves
6d151ee3ed try a different way of identifying when to claim simulation ownership of a moving entity 2015-04-24 09:29:05 -07:00
Seth Alves
cf0499e671 various physics-related experiments 2015-04-23 21:07:04 -07:00
Seth Alves
2ca592de8b fix logic with infectious simulation ownership 2015-04-23 10:02:29 -07:00