Seth Alves
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fd69a54f10
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-27 15:55:20 -07:00 |
|
Andrew Meadows
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bee8c0e237
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"hover" if the "jump" key is held down long enough
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2015-03-27 13:56:03 -07:00 |
|
Andrew Meadows
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be5fdbf217
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enable avatar collisions by default
also remove old gravity features
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2015-03-27 13:36:20 -07:00 |
|
Andrew Meadows
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821ac605f5
|
smoother motion on steps
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
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2015-03-26 19:48:52 -07:00 |
|
Andrew Meadows
|
8a951e0dd3
|
minor cleanup
|
2015-03-26 15:16:57 -07:00 |
|
Andrew Meadows
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0ef4022e94
|
tweak gravity and step heights of controller
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2015-03-26 15:14:46 -07:00 |
|
Seth Alves
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212f564131
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-26 13:08:44 -07:00 |
|
Andrew Meadows
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429a258df0
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enable hover when far above floor
|
2015-03-25 14:38:27 -07:00 |
|
Andrew Meadows
|
2440c47648
|
remove extra whitespace
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2015-03-25 11:06:19 -07:00 |
|
Andrew Meadows
|
2128f21308
|
only set ADD bit with UPDATE_SHAPE when enabled
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2015-03-25 11:02:48 -07:00 |
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Andrew Meadows
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674b2c97a2
|
added comments to zlib license
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2015-03-25 08:53:33 -07:00 |
|
Seth Alves
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719dae61a9
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when a compound shape is deleted, delete the children, as well
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2015-03-25 06:51:00 -07:00 |
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Andrew Meadows
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430158c109
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updateShapeIfNecessary() is a more correct name
|
2015-03-24 23:35:09 -07:00 |
|
Andrew Meadows
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d497620976
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avatar can jump with E key when walking
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2015-03-24 23:05:46 -07:00 |
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Andrew Meadows
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44eca08fa4
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PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
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2015-03-24 17:38:35 -07:00 |
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Seth Alves
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2f47f7c7ba
|
diff minimization
|
2015-03-24 16:51:42 -07:00 |
|
Seth Alves
|
8d2c942509
|
diff minimization
|
2015-03-24 16:38:11 -07:00 |
|
Seth Alves
|
1eeb2e89f8
|
remove some debug spam
|
2015-03-24 16:23:51 -07:00 |
|
Seth Alves
|
6e3be26013
|
attempting to figure out why physics motion object doesn't get updated when collision model url changes
|
2015-03-24 15:28:21 -07:00 |
|
Seth Alves
|
bb8c83d49a
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-23 18:26:11 -07:00 |
|
Seth Alves
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c8ad82917e
|
clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
|
2015-03-23 16:54:36 -07:00 |
|
Seth Alves
|
f31ac8b968
|
compound covex hull collisions work
|
2015-03-23 15:10:28 -07:00 |
|
Seth Alves
|
bfc5cf99d6
|
more code for compound hull collisions
|
2015-03-21 16:11:47 -07:00 |
|
Seth Alves
|
86d09a1607
|
more compound shape stuff
|
2015-03-21 08:55:49 -07:00 |
|
Andrew Meadows
|
49f5de2b94
|
make character's "up" axis depend on orientation
|
2015-03-20 16:39:38 -07:00 |
|
Seth Alves
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769194f046
|
first stab at compound hull collisions
|
2015-03-20 13:41:14 -07:00 |
|
Andrew Meadows
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0164de80fe
|
apply coding standard to CharacterController
|
2015-03-20 13:19:24 -07:00 |
|
Andrew Meadows
|
6454149536
|
formatting and comments
|
2015-03-20 12:45:29 -07:00 |
|
Andrew Meadows
|
ab9d8eb345
|
reorder arguments to StepDownConvexResultCallback ctor
|
2015-03-20 08:42:35 -07:00 |
|
Andrew Meadows
|
90a8844738
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
|
2015-03-19 16:18:52 -07:00 |
|
Andrew Meadows
|
3cd2ce82d4
|
tuning character so it can walk up ledges
|
2015-03-19 15:31:34 -07:00 |
|
Seth Alves
|
480eae7317
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-19 09:14:26 -07:00 |
|
Brad Davis
|
91906d619f
|
Removing unmatched QReadWriteLock::unlock() call
|
2015-03-18 22:32:06 -07:00 |
|
Andrew Meadows
|
c032b29633
|
proper shape management for ConvexHull shapes
|
2015-03-18 16:29:57 -07:00 |
|
Seth Alves
|
e2a104c38a
|
unjack AvatarData locks
|
2015-03-18 14:11:02 -07:00 |
|
Seth Alves
|
dd97b54e52
|
quiet physics log spam
|
2015-03-18 13:22:29 -07:00 |
|
Seth Alves
|
1cab14064d
|
remove unneeded code, quiet some debug spew
|
2015-03-18 13:10:53 -07:00 |
|
Andrew Meadows
|
8eec83c144
|
comments and formatting
|
2015-03-17 22:28:38 -07:00 |
|
Seth Alves
|
2dd75fef2c
|
remove some unneeded Q_OBJECT macros, diff minimization
|
2015-03-17 19:12:26 -07:00 |
|
Andrew Meadows
|
180d147806
|
merge upstream/master into andrew/isentropic
|
2015-03-17 15:59:09 -07:00 |
|
Seth Alves
|
222c3f01eb
|
minor cleanups, diff minimization
|
2015-03-17 14:24:46 -07:00 |
|
Andrew Meadows
|
9ea13fac37
|
cleanup formatting
|
2015-03-17 09:01:36 -07:00 |
|
Andrew Meadows
|
b4263cd2eb
|
allow objs to collide agains char controller
but char controller only responds to penetration when enabled
|
2015-03-16 17:10:49 -07:00 |
|
Seth Alves
|
b76103edb0
|
clean up debugging spew
|
2015-03-16 16:44:29 -07:00 |
|
Andrew Meadows
|
78b614f855
|
move avatar details into CharacterController
|
2015-03-16 16:24:32 -07:00 |
|
Seth Alves
|
08cb13640c
|
debugging spew
|
2015-03-16 11:22:42 -07:00 |
|
Seth Alves
|
59e4efa651
|
debugging prints around a deadlock
|
2015-03-15 07:10:43 -07:00 |
|
Seth Alves
|
250567e315
|
formatting, diff minimization
|
2015-03-14 12:09:23 -07:00 |
|
Seth Alves
|
b815c365eb
|
formatting
|
2015-03-13 18:57:27 -07:00 |
|
Seth Alves
|
f7f75cabf4
|
formatting
|
2015-03-13 18:49:48 -07:00 |
|