Commit graph

255 commits

Author SHA1 Message Date
Seth Alves
fd69a54f10 Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions 2015-03-27 15:55:20 -07:00
Andrew Meadows
bee8c0e237 "hover" if the "jump" key is held down long enough 2015-03-27 13:56:03 -07:00
Andrew Meadows
be5fdbf217 enable avatar collisions by default
also remove old gravity features
2015-03-27 13:36:20 -07:00
Andrew Meadows
821ac605f5 smoother motion on steps
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
2015-03-26 19:48:52 -07:00
Andrew Meadows
8a951e0dd3 minor cleanup 2015-03-26 15:16:57 -07:00
Andrew Meadows
0ef4022e94 tweak gravity and step heights of controller 2015-03-26 15:14:46 -07:00
Seth Alves
212f564131 Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions 2015-03-26 13:08:44 -07:00
Andrew Meadows
429a258df0 enable hover when far above floor 2015-03-25 14:38:27 -07:00
Andrew Meadows
2440c47648 remove extra whitespace 2015-03-25 11:06:19 -07:00
Andrew Meadows
2128f21308 only set ADD bit with UPDATE_SHAPE when enabled 2015-03-25 11:02:48 -07:00
Andrew Meadows
674b2c97a2 added comments to zlib license 2015-03-25 08:53:33 -07:00
Seth Alves
719dae61a9 when a compound shape is deleted, delete the children, as well 2015-03-25 06:51:00 -07:00
Andrew Meadows
430158c109 updateShapeIfNecessary() is a more correct name 2015-03-24 23:35:09 -07:00
Andrew Meadows
d497620976 avatar can jump with E key when walking 2015-03-24 23:05:46 -07:00
Andrew Meadows
44eca08fa4 PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
2015-03-24 17:38:35 -07:00
Seth Alves
2f47f7c7ba diff minimization 2015-03-24 16:51:42 -07:00
Seth Alves
8d2c942509 diff minimization 2015-03-24 16:38:11 -07:00
Seth Alves
1eeb2e89f8 remove some debug spam 2015-03-24 16:23:51 -07:00
Seth Alves
6e3be26013 attempting to figure out why physics motion object doesn't get updated when collision model url changes 2015-03-24 15:28:21 -07:00
Seth Alves
bb8c83d49a Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions 2015-03-23 18:26:11 -07:00
Seth Alves
c8ad82917e clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation 2015-03-23 16:54:36 -07:00
Seth Alves
f31ac8b968 compound covex hull collisions work 2015-03-23 15:10:28 -07:00
Seth Alves
bfc5cf99d6 more code for compound hull collisions 2015-03-21 16:11:47 -07:00
Seth Alves
86d09a1607 more compound shape stuff 2015-03-21 08:55:49 -07:00
Andrew Meadows
49f5de2b94 make character's "up" axis depend on orientation 2015-03-20 16:39:38 -07:00
Seth Alves
769194f046 first stab at compound hull collisions 2015-03-20 13:41:14 -07:00
Andrew Meadows
0164de80fe apply coding standard to CharacterController 2015-03-20 13:19:24 -07:00
Andrew Meadows
6454149536 formatting and comments 2015-03-20 12:45:29 -07:00
Andrew Meadows
ab9d8eb345 reorder arguments to StepDownConvexResultCallback ctor 2015-03-20 08:42:35 -07:00
Andrew Meadows
90a8844738 merge upstream/master into andrew/bispinor
Conflicts:
	libraries/physics/src/PhysicsEngine.cpp
2015-03-19 16:18:52 -07:00
Andrew Meadows
3cd2ce82d4 tuning character so it can walk up ledges 2015-03-19 15:31:34 -07:00
Seth Alves
480eae7317 Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-19 09:14:26 -07:00
Brad Davis
91906d619f Removing unmatched QReadWriteLock::unlock() call 2015-03-18 22:32:06 -07:00
Andrew Meadows
c032b29633 proper shape management for ConvexHull shapes 2015-03-18 16:29:57 -07:00
Seth Alves
e2a104c38a unjack AvatarData locks 2015-03-18 14:11:02 -07:00
Seth Alves
dd97b54e52 quiet physics log spam 2015-03-18 13:22:29 -07:00
Seth Alves
1cab14064d remove unneeded code, quiet some debug spew 2015-03-18 13:10:53 -07:00
Andrew Meadows
8eec83c144 comments and formatting 2015-03-17 22:28:38 -07:00
Seth Alves
2dd75fef2c remove some unneeded Q_OBJECT macros, diff minimization 2015-03-17 19:12:26 -07:00
Andrew Meadows
180d147806 merge upstream/master into andrew/isentropic 2015-03-17 15:59:09 -07:00
Seth Alves
222c3f01eb minor cleanups, diff minimization 2015-03-17 14:24:46 -07:00
Andrew Meadows
9ea13fac37 cleanup formatting 2015-03-17 09:01:36 -07:00
Andrew Meadows
b4263cd2eb allow objs to collide agains char controller
but char controller only responds to penetration when enabled
2015-03-16 17:10:49 -07:00
Seth Alves
b76103edb0 clean up debugging spew 2015-03-16 16:44:29 -07:00
Andrew Meadows
78b614f855 move avatar details into CharacterController 2015-03-16 16:24:32 -07:00
Seth Alves
08cb13640c debugging spew 2015-03-16 11:22:42 -07:00
Seth Alves
59e4efa651 debugging prints around a deadlock 2015-03-15 07:10:43 -07:00
Seth Alves
250567e315 formatting, diff minimization 2015-03-14 12:09:23 -07:00
Seth Alves
b815c365eb formatting 2015-03-13 18:57:27 -07:00
Seth Alves
f7f75cabf4 formatting 2015-03-13 18:49:48 -07:00