Sam Gateau
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cb1bf57bd1
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Address pr review comments
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2019-06-24 16:54:06 -07:00 |
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Sam Gateau
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b5e4a47375
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Proper allocation of the resource in forward and starting to remove the ui as we have it
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2019-06-19 17:33:26 -07:00 |
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Sam Gateau
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251faf2171
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Trying to clean up the solution...
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2019-06-18 17:08:08 -07:00 |
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Sam Gateau
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e5a772a9b8
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Introducing the HUD layer rendering pass into it s own task and file
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2019-06-14 17:54:15 -07:00 |
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Sam Gateau
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12f8c7486b
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getting rescaling to work for forward yop
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2019-06-14 00:48:07 -07:00 |
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Sam Gateau
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5288314d02
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Drafting ways to rescale in forward
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2019-06-13 17:42:32 -07:00 |
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SamGondelman
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eb8c722080
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
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Olivier Prat
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b71a8f7902
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
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SamGondelman
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7db498a130
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fix shadows when tablet is open and misc threading issues
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2019-03-22 16:20:54 -07:00 |
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Dante Ruiz
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109eb62886
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requested changes
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2019-02-22 11:09:40 -08:00 |
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danteruiz
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aa8563f3fe
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fix quest ui elements
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2019-02-22 10:40:32 -08:00 |
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Sam Gateau
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34db48d3a3
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Merging and resolving conflict
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2019-02-14 17:03:44 -08:00 |
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Sam Gateau
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522a9ed7c1
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Keeping only the minimum for quest
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2019-02-14 15:43:36 -08:00 |
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Sam Gateau
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98a5ec84a9
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Adjusting the HUD operator render job to shave an extra framebuffer
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2019-02-14 15:35:02 -08:00 |
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Sam Gateau
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bd3a732cdc
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Introducing msaa to forward renderer
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2019-02-13 17:38:59 -08:00 |
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SamGondelman
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becc9f4f8d
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DELETE IT ALL
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2019-01-25 16:06:59 -08:00 |
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SamGondelman
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5ce8f566cc
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more overlay wip
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2019-01-25 11:10:11 -08:00 |
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sam gateau
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b8d96d98b8
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fixing warnings from the build
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2018-12-18 16:25:24 -08:00 |
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sam gateau
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2f18555ee0
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
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sam gateau
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237fb4dc4c
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
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sam gateau
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28d36c81e0
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there and back , trying to converge with the new Assemble Lighting Stage task
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2018-12-07 16:24:51 -08:00 |
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sam gateau
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e941833676
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gathering the lighting stage jobs in their own task away from the renderer specificities
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2018-12-06 17:27:13 -08:00 |
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sam gateau
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0343983f31
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Applying changes done in deferred to forward
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2018-12-03 16:58:54 -08:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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Olivier Prat
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2584ce4c96
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Merged with master
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2018-08-08 08:42:44 +02:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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d1d6782381
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Repaired Luci shadow cascade and depth visualisation
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2018-08-01 17:02:52 +02:00 |
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SamGondelman
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aec7206901
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get rid of overlay pipelines and just use forward rendering
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2018-06-05 14:44:44 -07:00 |
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samcake
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386c0f9ab2
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
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Sam Gateau
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513acc529e
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INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
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2018-05-30 23:31:54 -07:00 |
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Clement
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da08d747dc
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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Cristian Luis Duarte
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9e9e1092d6
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Add Opaques tasks into RenderForwardTask
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2018-05-11 21:37:28 -03:00 |
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Cristian Luis Duarte
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936a319e62
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Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task.
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2018-05-09 17:15:57 -03:00 |
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Olivier Prat
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da6bd92ff6
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Merged with master
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2018-03-09 10:07:25 +01:00 |
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Cristian Luis Duarte
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76e4a5bef2
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Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1().
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2018-03-02 18:46:14 -03:00 |
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Bradley Austin Davis
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12d1885dff
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Merge pull request #12428 from gcalero/android_ui_fixes
Android ui fixes
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2018-02-22 18:28:18 -08:00 |
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Brad Davis
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4e2d3f23a6
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Fix tonemapping on forward render pipeline / GLES
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2018-02-22 15:38:15 -08:00 |
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Gabriel Calero
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779e45aae7
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Restore avatar overlays
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2018-02-19 16:12:41 -03:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Gabriel Calero
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99f6c80b2a
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Temporary remove ToneMappingDeferred
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2018-02-13 10:00:31 -08:00 |
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Sam Gateau
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f20e1a727e
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
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samcake
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b66da1897d
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
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Brad Davis
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795a3b8407
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Fix merge errors
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2018-01-16 19:27:35 -08:00 |
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Brad Davis
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db30e9c45f
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Fixing PR builds
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2018-01-15 09:47:31 -08:00 |
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Sam Gateau
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331a8f3094
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fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
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2018-01-13 01:00:10 -08:00 |
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Sam Gateau
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e3faec838c
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Adding colors to the world
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2018-01-11 23:22:51 -08:00 |
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samcake
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4dd925f025
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Fixing forward render task to draw entities and avatars shapes
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2018-01-10 17:51:03 -08:00 |
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