ericrius1
f09dd81a14
programatically adjusting flower stretching on sphere
2016-02-11 19:06:11 -08:00
ericrius1
12561f8fcf
pretty flowers
2016-02-11 17:06:39 -08:00
ericrius1
b4340f7b70
basic flower petal
2016-02-11 16:28:15 -08:00
ericrius1
7fe555d3a5
initial plant script
2016-02-10 15:44:34 -08:00
Andrew Meadows
d121dab937
Merge pull request #7057 from sethalves/grab-then-equip
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Grab then equip
2016-02-10 14:16:31 -08:00
Brad Hefta-Gaub
d7db08d150
Merge pull request #7042 from howard-stearns/virtualBaton
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Virtual baton
2016-02-10 13:48:34 -08:00
Howard Stearns
989192e9fd
Make randomize clearer.
2016-02-10 12:53:05 -08:00
Howard Stearns
31d72ffb8d
2 is magic.
2016-02-10 12:17:58 -08:00
Howard Stearns
4241f4b305
Convert all simple one-liners containing ') { ' to instead take up three lines.
2016-02-10 12:03:07 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Ken Cooke
a875542142
Merge pull request #7053 from birarda/integrate-new-hrtf
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Integrate the new audio HRTF in AudioMixer
2016-02-10 07:34:50 -08:00
Seth Alves
c2cbca88cb
allow grabbing with one hand and then equipping with other
2016-02-09 16:54:32 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
ericrius1
3acc077bbd
replaced sound url for example entity
2016-02-08 17:47:57 -08:00
howard-stearns
cecf2fb611
Up the number.
2016-02-08 17:00:29 -08:00
ericrius1
85ddb7100c
fixed gap range bug
2016-02-08 16:51:04 -08:00
howard-stearns
d174e86347
fix batonName for entity script case
2016-02-08 16:45:25 -08:00
ericrius1
b60ba0c5a7
can now change loop
2016-02-08 16:22:05 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Stephen Birarda
445662f5ae
clean sweep of old now unused audio files
2016-02-08 15:38:12 -08:00
ericrius1
bad4a5d601
changed ac script to take into account duration
2016-02-08 12:49:56 -08:00
ericrius1
193857f344
added explanatory comment about format of interval time
2016-02-08 11:51:52 -08:00
ericrius1
2a7a81f01c
Merge branch 'master' into acSoundSearcher
2016-02-08 10:07:05 -08:00
ericrius1
4ab3bd204d
no comment
2016-02-08 10:05:11 -08:00
Howard Stearns
9670cf3fe3
Reference correct filename.
2016-02-08 09:37:56 -08:00
Howard Stearns
61e521bc63
Fix build (and remove unneeded test file).
2016-02-08 09:33:32 -08:00
Brad Hefta-Gaub
c28612ea9a
Merge pull request #7037 from sethalves/dressing-room
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Dressing room + grab fixes
2016-02-08 09:19:29 -08:00
Howard Stearns
4a50d7c456
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualBaton
2016-02-07 18:41:04 -08:00
Howard Stearns
b08f364447
yes!
2016-02-07 18:29:10 -08:00
Howard Stearns
e52b910e53
connectionTest
2016-02-07 16:39:29 -08:00
Howard Stearns
b6472217c4
Clear accepted/bestPromise .winner when disconnected.
2016-02-07 16:08:40 -08:00
Howard Stearns
8b27b90566
Verify validId before reporting a winning reponse to a proposal.
2016-02-07 14:57:29 -08:00
Howard Stearns
1a0017900c
noisy connectionTest
2016-02-07 14:10:55 -08:00
Howard Stearns
8f714980df
debuggable
2016-02-07 13:49:46 -08:00
Howard Stearns
7b39700136
one ring to rule
2016-02-07 13:33:21 -08:00
Howard Stearns
dc50efe7ec
final?
2016-02-07 10:42:43 -08:00
Eric Levin
0932df621a
Changed MIN_TIME_INTERVAL to be in milliseconds
2016-02-05 22:15:16 -08:00
Eric Levin
053f163b92
Changed wait time of avatar list query to entity query to update time so avatar positions don't pile up
2016-02-05 22:13:25 -08:00
ericrius1
6d64da2df7
expiration time is 5 seconds now
2016-02-05 17:28:55 -08:00
ericrius1
4c33c6e171
clean up
2016-02-05 17:13:29 -08:00
ericrius1
1c54de6f57
better logging
2016-02-05 16:11:43 -08:00
ericrius1
a5c037b23f
possible bug fix for sound not playing on avatar rentry
2016-02-05 16:09:30 -08:00
ericrius1
208007c9d8
log
2016-02-05 15:43:15 -08:00
Seth Alves
d567020283
trying to zero velocity during an equiped adjustment
2016-02-05 15:01:46 -08:00
Seth Alves
07c70a1ba2
refix double action grabs
2016-02-05 14:25:46 -08:00
Seth Alves
b1267f9d37
try to put things back when a double-parent equip is released. if an equpped object is pulled too far from a hand, automatically unequip it.
2016-02-05 13:53:45 -08:00
ericrius1
609ddda74e
adjusting for interval and interval spread
2016-02-05 13:49:44 -08:00
ericrius1
a65c869239
removed commenting
2016-02-05 13:36:31 -08:00
ericrius1
120c5ac370
Able to switch url sounds
2016-02-05 13:35:45 -08:00