Commit graph

5254 commits

Author SHA1 Message Date
ericrius1
f09dd81a14 programatically adjusting flower stretching on sphere 2016-02-11 19:06:11 -08:00
ericrius1
12561f8fcf pretty flowers 2016-02-11 17:06:39 -08:00
ericrius1
b4340f7b70 basic flower petal 2016-02-11 16:28:15 -08:00
ericrius1
7fe555d3a5 initial plant script 2016-02-10 15:44:34 -08:00
Andrew Meadows
d121dab937 Merge pull request #7057 from sethalves/grab-then-equip
Grab then equip
2016-02-10 14:16:31 -08:00
Brad Hefta-Gaub
d7db08d150 Merge pull request #7042 from howard-stearns/virtualBaton
Virtual baton
2016-02-10 13:48:34 -08:00
Howard Stearns
989192e9fd Make randomize clearer. 2016-02-10 12:53:05 -08:00
Howard Stearns
31d72ffb8d 2 is magic. 2016-02-10 12:17:58 -08:00
Howard Stearns
4241f4b305 Convert all simple one-liners containing ') { ' to instead take up three lines. 2016-02-10 12:03:07 -08:00
Seth Alves
9d21c3d549 Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip 2016-02-10 11:35:25 -08:00
Ken Cooke
a875542142 Merge pull request #7053 from birarda/integrate-new-hrtf
Integrate the new audio HRTF in AudioMixer
2016-02-10 07:34:50 -08:00
Seth Alves
c2cbca88cb allow grabbing with one hand and then equipping with other 2016-02-09 16:54:32 -08:00
Seth Alves
43592fd699 Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
ericrius1
3acc077bbd replaced sound url for example entity 2016-02-08 17:47:57 -08:00
howard-stearns
cecf2fb611 Up the number. 2016-02-08 17:00:29 -08:00
ericrius1
85ddb7100c fixed gap range bug 2016-02-08 16:51:04 -08:00
howard-stearns
d174e86347 fix batonName for entity script case 2016-02-08 16:45:25 -08:00
ericrius1
b60ba0c5a7 can now change loop 2016-02-08 16:22:05 -08:00
Anthony J. Thibault
97bcc54360 CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Stephen Birarda
445662f5ae clean sweep of old now unused audio files 2016-02-08 15:38:12 -08:00
ericrius1
bad4a5d601 changed ac script to take into account duration 2016-02-08 12:49:56 -08:00
ericrius1
193857f344 added explanatory comment about format of interval time 2016-02-08 11:51:52 -08:00
ericrius1
2a7a81f01c Merge branch 'master' into acSoundSearcher 2016-02-08 10:07:05 -08:00
ericrius1
4ab3bd204d no comment 2016-02-08 10:05:11 -08:00
Howard Stearns
9670cf3fe3 Reference correct filename. 2016-02-08 09:37:56 -08:00
Howard Stearns
61e521bc63 Fix build (and remove unneeded test file). 2016-02-08 09:33:32 -08:00
Brad Hefta-Gaub
c28612ea9a Merge pull request #7037 from sethalves/dressing-room
Dressing room + grab fixes
2016-02-08 09:19:29 -08:00
Howard Stearns
4a50d7c456 Merge branch 'master' of https://github.com/highfidelity/hifi into virtualBaton 2016-02-07 18:41:04 -08:00
Howard Stearns
b08f364447 yes! 2016-02-07 18:29:10 -08:00
Howard Stearns
e52b910e53 connectionTest 2016-02-07 16:39:29 -08:00
Howard Stearns
b6472217c4 Clear accepted/bestPromise .winner when disconnected. 2016-02-07 16:08:40 -08:00
Howard Stearns
8b27b90566 Verify validId before reporting a winning reponse to a proposal. 2016-02-07 14:57:29 -08:00
Howard Stearns
1a0017900c noisy connectionTest 2016-02-07 14:10:55 -08:00
Howard Stearns
8f714980df debuggable 2016-02-07 13:49:46 -08:00
Howard Stearns
7b39700136 one ring to rule 2016-02-07 13:33:21 -08:00
Howard Stearns
dc50efe7ec final? 2016-02-07 10:42:43 -08:00
Eric Levin
0932df621a Changed MIN_TIME_INTERVAL to be in milliseconds 2016-02-05 22:15:16 -08:00
Eric Levin
053f163b92 Changed wait time of avatar list query to entity query to update time so avatar positions don't pile up 2016-02-05 22:13:25 -08:00
ericrius1
6d64da2df7 expiration time is 5 seconds now 2016-02-05 17:28:55 -08:00
ericrius1
4c33c6e171 clean up 2016-02-05 17:13:29 -08:00
ericrius1
1c54de6f57 better logging 2016-02-05 16:11:43 -08:00
ericrius1
a5c037b23f possible bug fix for sound not playing on avatar rentry 2016-02-05 16:09:30 -08:00
ericrius1
208007c9d8 log 2016-02-05 15:43:15 -08:00
Seth Alves
d567020283 trying to zero velocity during an equiped adjustment 2016-02-05 15:01:46 -08:00
Seth Alves
07c70a1ba2 refix double action grabs 2016-02-05 14:25:46 -08:00
Seth Alves
b1267f9d37 try to put things back when a double-parent equip is released. if an equpped object is pulled too far from a hand, automatically unequip it. 2016-02-05 13:53:45 -08:00
ericrius1
609ddda74e adjusting for interval and interval spread 2016-02-05 13:49:44 -08:00
ericrius1
a65c869239 removed commenting 2016-02-05 13:36:31 -08:00
ericrius1
120c5ac370 Able to switch url sounds 2016-02-05 13:35:45 -08:00