Olivier Prat
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bd666406f4
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Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
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2017-12-19 14:17:17 +01:00 |
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Andrew Meadows
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fcf18cba91
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render pipeline support for normalized intergers
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2017-03-27 14:40:31 -07:00 |
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samcake
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1974ded050
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Potentially address the crash when no vertex format is specified
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2016-11-23 16:37:06 -08:00 |
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samcake
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9267f4eaaf
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Fix the merge with upstream and the new stereo drawcall, fix the timer reporting on mac and fix the openGLChecker quicking on mac
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2016-11-15 00:40:39 -08:00 |
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sam
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bcef138545
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FIx the context stats
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2016-11-04 18:59:30 -07:00 |
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samcake
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ab26f54c91
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Trying to separate the vertex format and vertex buffer assignment for GL45Backend
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2016-07-22 10:58:09 -07:00 |
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samcake
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2618741505
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Merging with upstream master and updating my old PR
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2016-07-21 17:59:00 -07:00 |
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Brad Davis
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f93a91a97f
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Abandon seperate vertex formats for now
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2016-06-28 19:18:16 -07:00 |
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Brad Davis
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b16812aa4d
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Adding GL 4.5 backend
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2016-06-28 18:55:24 -07:00 |
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