samcake
|
ed27c2adb7
|
Just making debugging easier
|
2017-08-17 18:28:49 -07:00 |
|
samcake
|
6ec6ccfec1
|
Just making debugging easier
|
2017-08-17 18:26:59 -07:00 |
|
Sam Gateau
|
cbf5c25f35
|
Adding the velocity factor
|
2017-08-17 01:29:12 -07:00 |
|
samcake
|
800e4cb4d7
|
Messing around with the velocity buffer
|
2017-08-16 18:29:59 -07:00 |
|
samcake
|
52b6c54b26
|
introducing the Velocity buffer pass generation
|
2017-08-15 18:14:18 -07:00 |
|
samcake
|
2f0eee5e4a
|
introducing the Velocity buffer pass generation
|
2017-08-15 18:11:23 -07:00 |
|
samcake
|
fe0b597aa1
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-15 09:55:08 -07:00 |
|
Sam Gateau
|
d624413c14
|
Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
|
2017-08-15 09:26:18 -07:00 |
|
Sam Gateau
|
76fd725610
|
switching to a new shader
|
2017-08-14 23:26:36 -07:00 |
|
samcake
|
dfc0bb8bcc
|
Setting up taa job and debug ui
|
2017-08-14 17:24:08 -07:00 |
|
SamGondelman
|
194b7d6655
|
warning
|
2017-08-14 16:08:07 -07:00 |
|
SamGondelman
|
8163430282
|
fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
|
2017-08-14 15:03:14 -07:00 |
|
samcake
|
9e4daa6688
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-10 14:20:25 -07:00 |
|
Sam Gateau
|
26f058b6f7
|
back to experience of pure melting
|
2017-08-08 22:43:21 -07:00 |
|
Sam Gateau
|
ff6b9f59f8
|
Trying to produce history and current in one pass but it doesn;t work ?
|
2017-08-08 01:06:47 -07:00 |
|
Sam Gateau
|
f3a6729940
|
Fidling around with aa
|
2017-08-06 23:08:06 -07:00 |
|
Sam Gateau
|
1c8332d85d
|
cleaning the build
|
2017-08-06 10:52:50 -07:00 |
|
samcake
|
339ba60201
|
Merge branch 'master' of https://github.com/highfidelity/hifi into black
|
2017-08-05 10:15:23 -07:00 |
|
Olivier Prat
|
490aad2a06
|
Merged from master
|
2017-07-31 12:00:35 +02:00 |
|
Seth Alves
|
a3f4aeb182
|
code review
|
2017-07-24 19:41:30 -07:00 |
|
Seth Alves
|
a1107deef1
|
cleanups
|
2017-07-23 08:21:50 -07:00 |
|
Seth Alves
|
47ea32f4d3
|
vertex color support in ModelScriptingInterface
|
2017-07-23 08:06:26 -07:00 |
|
Olivier Prat
|
22acf1aeaf
|
Removed unused variable to suppress warning on Mac and Ubuntu
|
2017-07-21 13:57:00 +02:00 |
|
Olivier Prat
|
b08e2598c2
|
Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
|
2017-07-21 12:49:51 +02:00 |
|
Seth Alves
|
72e5fecb4e
|
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
|
2017-07-20 16:34:34 -07:00 |
|
Olivier Prat
|
aaba44cf4d
|
Merge branch 'fade' into fade2
|
2017-07-20 13:39:56 +02:00 |
|
Olivier Prat
|
a50c267d0b
|
Fading on polyline now works when the polyline is added to the scene
|
2017-07-20 12:45:14 +02:00 |
|
Olivier Prat
|
7cfccc03a4
|
Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
|
2017-07-20 10:31:35 +02:00 |
|
Seth Alves
|
be48268be8
|
getMeshes handles registration point
|
2017-07-19 15:02:40 -07:00 |
|
Seth Alves
|
750b7192af
|
trying to get the resulting model to line up with the originals
|
2017-07-19 13:58:03 -07:00 |
|
Seth Alves
|
a8698c2fbc
|
EntityScriptingInterface::getMeshes support for Model entities
|
2017-07-19 08:59:09 -07:00 |
|
Olivier Prat
|
b652d94a43
|
Added fade on poly line entities
|
2017-07-19 17:11:06 +02:00 |
|
Olivier Prat
|
abc751ef9c
|
Fade seems to be working on shape items with instanced drawing.
|
2017-07-18 18:25:54 +02:00 |
|
Olivier Prat
|
3316be4dea
|
Working fade parameters through instanced draw calls
|
2017-07-18 17:01:17 +02:00 |
|
Olivier Prat
|
dbf0b64dfb
|
Refactored Fade.slh to take into account differences between instanced draw and normal draw
|
2017-07-18 12:49:34 +02:00 |
|
Olivier Prat
|
1f14b6ef38
|
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
|
2017-07-17 17:50:59 +02:00 |
|
Olivier Prat
|
f8b2ffe359
|
Removed transparency on fading shapes
|
2017-07-17 15:06:32 +02:00 |
|
Olivier Prat
|
db7871fca7
|
Merge branch 'fadevoxel' into fadeshape
|
2017-07-17 14:33:00 +02:00 |
|
Olivier Prat
|
3f8daa21ec
|
Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
|
2017-07-17 14:26:41 +02:00 |
|
Olivier Prat
|
146f934019
|
Cleaned up shader code as fade position is now world position
|
2017-07-17 11:59:10 +02:00 |
|
Olivier Prat
|
5e5148ca91
|
Merge branch 'fade' into fadeshape
|
2017-07-17 09:53:26 +02:00 |
|
Olivier Prat
|
82da9fb537
|
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
|
2017-07-14 17:28:35 +02:00 |
|
Seth Alves
|
12f52e8f20
|
don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
|
2017-07-13 13:18:21 -07:00 |
|
Olivier Prat
|
4d5f2ebdfe
|
Removed unused variable that prevented build on Linux
|
2017-07-13 18:45:08 +02:00 |
|
Olivier Prat
|
96f0c35b79
|
Yet some more compilation fixes for Mac and Linux
|
2017-07-13 18:22:18 +02:00 |
|
Olivier Prat
|
1b8696fdda
|
First draft of custom pipeline on geometry cache
|
2017-07-13 17:09:49 +02:00 |
|
Olivier Prat
|
736ecf0082
|
Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
|
2017-07-13 14:43:41 +02:00 |
|
Olivier Prat
|
53a92c1506
|
Fade edit is working again and time based transitions are garbage collected
|
2017-07-13 12:31:10 +02:00 |
|
Olivier Prat
|
2d2722bfc5
|
Added async transition query on scene
|
2017-07-13 11:05:04 +02:00 |
|
Olivier Prat
|
2f9885870b
|
First merge with Sam's fader branch with custom pipeline support in shape plumber
|
2017-07-12 17:29:21 +02:00 |
|