Commit graph

2763 commits

Author SHA1 Message Date
samcake
ed27c2adb7 Just making debugging easier 2017-08-17 18:28:49 -07:00
samcake
6ec6ccfec1 Just making debugging easier 2017-08-17 18:26:59 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00
samcake
800e4cb4d7 Messing around with the velocity buffer 2017-08-16 18:29:59 -07:00
samcake
52b6c54b26 introducing the Velocity buffer pass generation 2017-08-15 18:14:18 -07:00
samcake
2f0eee5e4a introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
samcake
fe0b597aa1 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-15 09:55:08 -07:00
Sam Gateau
d624413c14 Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
Sam Gateau
76fd725610 switching to a new shader 2017-08-14 23:26:36 -07:00
samcake
dfc0bb8bcc Setting up taa job and debug ui 2017-08-14 17:24:08 -07:00
SamGondelman
194b7d6655 warning 2017-08-14 16:08:07 -07:00
SamGondelman
8163430282 fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds 2017-08-14 15:03:14 -07:00
samcake
9e4daa6688 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-10 14:20:25 -07:00
Sam Gateau
26f058b6f7 back to experience of pure melting 2017-08-08 22:43:21 -07:00
Sam Gateau
ff6b9f59f8 Trying to produce history and current in one pass but it doesn;t work ? 2017-08-08 01:06:47 -07:00
Sam Gateau
f3a6729940 Fidling around with aa 2017-08-06 23:08:06 -07:00
Sam Gateau
1c8332d85d cleaning the build 2017-08-06 10:52:50 -07:00
samcake
339ba60201 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-05 10:15:23 -07:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Seth Alves
a3f4aeb182 code review 2017-07-24 19:41:30 -07:00
Seth Alves
a1107deef1 cleanups 2017-07-23 08:21:50 -07:00
Seth Alves
47ea32f4d3 vertex color support in ModelScriptingInterface 2017-07-23 08:06:26 -07:00
Olivier Prat
22acf1aeaf Removed unused variable to suppress warning on Mac and Ubuntu 2017-07-21 13:57:00 +02:00
Olivier Prat
b08e2598c2 Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems 2017-07-21 12:49:51 +02:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Olivier Prat
aaba44cf4d Merge branch 'fade' into fade2 2017-07-20 13:39:56 +02:00
Olivier Prat
a50c267d0b Fading on polyline now works when the polyline is added to the scene 2017-07-20 12:45:14 +02:00
Olivier Prat
7cfccc03a4 Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL 2017-07-20 10:31:35 +02:00
Seth Alves
be48268be8 getMeshes handles registration point 2017-07-19 15:02:40 -07:00
Seth Alves
750b7192af trying to get the resulting model to line up with the originals 2017-07-19 13:58:03 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Olivier Prat
b652d94a43 Added fade on poly line entities 2017-07-19 17:11:06 +02:00
Olivier Prat
abc751ef9c Fade seems to be working on shape items with instanced drawing. 2017-07-18 18:25:54 +02:00
Olivier Prat
3316be4dea Working fade parameters through instanced draw calls 2017-07-18 17:01:17 +02:00
Olivier Prat
dbf0b64dfb Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
Olivier Prat
1f14b6ef38 Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering 2017-07-17 17:50:59 +02:00
Olivier Prat
f8b2ffe359 Removed transparency on fading shapes 2017-07-17 15:06:32 +02:00
Olivier Prat
db7871fca7 Merge branch 'fadevoxel' into fadeshape 2017-07-17 14:33:00 +02:00
Olivier Prat
3f8daa21ec Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render 2017-07-17 14:26:41 +02:00
Olivier Prat
146f934019 Cleaned up shader code as fade position is now world position 2017-07-17 11:59:10 +02:00
Olivier Prat
5e5148ca91 Merge branch 'fade' into fadeshape 2017-07-17 09:53:26 +02:00
Olivier Prat
82da9fb537 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-14 17:28:35 +02:00
Seth Alves
12f52e8f20 don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready 2017-07-13 13:18:21 -07:00
Olivier Prat
4d5f2ebdfe Removed unused variable that prevented build on Linux 2017-07-13 18:45:08 +02:00
Olivier Prat
96f0c35b79 Yet some more compilation fixes for Mac and Linux 2017-07-13 18:22:18 +02:00
Olivier Prat
1b8696fdda First draft of custom pipeline on geometry cache 2017-07-13 17:09:49 +02:00
Olivier Prat
736ecf0082 Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item 2017-07-13 14:43:41 +02:00
Olivier Prat
53a92c1506 Fade edit is working again and time based transitions are garbage collected 2017-07-13 12:31:10 +02:00
Olivier Prat
2d2722bfc5 Added async transition query on scene 2017-07-13 11:05:04 +02:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00