Commit graph

102 commits

Author SHA1 Message Date
SamGondelman
283c0c0311 s i m p l i f y 2018-08-23 11:47:56 -07:00
Sam Gondelman
f0986a7f5a Merge branch 'master' into scriptvec3 2018-08-20 10:56:45 -07:00
SamGondelman
bd4a3a5b32 remove unused uniform buffer from polylines 2018-08-09 12:20:36 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
SamGondelman
16ad9cb5d3 xcolor/rgbcolor conversion 2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30 vec3 conversion 2018-07-11 14:18:22 -07:00
SamGondelman
86ee5c12d8 merge and update based on sam's changes 2018-05-31 17:53:36 -07:00
SamGondelman
e6741a363e add local-only isVisibleInSecondaryCamera flag to entities 2018-05-23 16:35:21 -07:00
samcake
767e6b15f3 Fixing the local lighting on translucents bug 2018-05-03 11:42:06 -07:00
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
humbletim
06afaa7470 BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel

ModelScriptingInterface / scriptable::ModelProvider

integration

update to RC-63

initial graphics-scripting refactoring

graphics-scripting baseline commit

wip commit

Geometry -> MeshPart

remove SimpleMeshProxy

collapse graphics-utils -> graphics-scripting

scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
SamGondelman
e9d751fd23 try to avoid reusing uniform buffer locations 2018-01-10 17:01:01 -08:00
Olivier Prat
bd666406f4 Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends 2017-12-19 14:17:17 +01:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Daniela
1d6985a9eb Fix Animation hue bug. 2017-10-03 15:25:54 +01:00
Daniela
179a426389 Address QA comments. 2017-09-26 17:44:46 +01:00
Daniela
1426e10024 Fix texture loading issue with upstream master. Tune amount of points. 2017-09-19 17:47:00 +01:00
Brad Davis
aef85eb69d Fix polyline rendering using default texture 2017-09-14 10:48:14 -07:00
Brad Davis
501eee8b10 Fix transform of polylines with high update rates 2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b Fix polyline crash and flicker 2017-09-14 08:45:36 -07:00
Daniela
608e4858fc Add Fix polyline crash and flicker 2017-09-06 19:06:05 +01:00
Daniela
42be6434af Merge branch 'master' of https://github.com/highfidelity/hifi 2017-08-31 18:03:39 +01:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Artur Gomes
482924266c Fix brush texture stretching at start.
Add some code refactoring.
2017-08-16 18:35:21 +01:00
Artur Gomes
83cdd1739d Add hue, saturation and brightness dynamic brushes.
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
Artur Gomes
03b70ed492 Do not test!
Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Artur Gomes
5c40a6810e Add drawing in Desktop mode.
Remove dynamic rotation and translation brushes since the movement would
be unsynced after a while, resulting in a poor user experience.
Fix restoring last used settings taking to long, which caused the user
to see the values to change after the tablet application was open.
Fix using a different brush after restarting the app, if drawing before
the brush was reset.
2017-08-16 18:28:55 +01:00
Artur Gomes
dffbc442be Add new Interface (more similar to the ui used on other apps)
Fix brush on repeat mode (keeps the the aspect ratio of the texture)
2017-08-16 18:28:55 +01:00
Delanir
0a97cfd736 Change UVMode updateGeometry Function 2017-08-16 18:25:01 +01:00
Delanir
ed5515a2d4 Add new Property to polyline to enable different uv modes. 2 2017-08-16 18:25:00 +01:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
027c82c341 Removed fade transition on polyline entities. 2017-07-31 12:44:23 +02:00
Olivier Prat
a50c267d0b Fading on polyline now works when the polyline is added to the scene 2017-07-20 12:45:14 +02:00
Olivier Prat
b652d94a43 Added fade on poly line entities 2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24 Modified PolyLines to use the new custom pipeline system 2017-07-19 16:40:20 +02:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00