Stephen Birarda
4278d7b20d
download and link oculus platform for oculus plugin
2017-01-05 11:20:44 -08:00
Brad Hefta-Gaub
84eca0159e
Merge branch 'master' of https://github.com/highfidelity/hifi into improveInterval
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Conflicts:
tests/networking/src/ResourceTests.cpp
2016-12-29 16:42:52 -08:00
Atlante45
e5901fa875
Make getHardwareStats thread safe
2016-12-29 11:13:55 -08:00
Atlante45
f46b8f3e6d
Track compositor dropped frames as well.
2016-12-29 10:17:40 -08:00
Brad Hefta-Gaub
a72f60152b
audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate
2016-12-29 08:53:37 -08:00
Atlante45
f79c6e08f5
Track dropped frames as reported by the Oculus SDK
2016-12-28 14:18:23 -08:00
Seth Alves
1bcb5ceaff
quiet some warnings
2016-12-26 20:16:05 -08:00
Brad Davis
e58623bcc0
Working on test/trace script interface
2016-12-22 11:46:40 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
2e25f18e76
Adjust positioning of avatar hands to match touch controller position
2016-12-16 11:03:20 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Stephen Birarda
4c1f99954b
fix confusing MIN_CORES_SPEC comment
2016-12-14 17:49:08 -08:00
Atlante45
0dec97fc03
Make Steamworks a plugin
2016-12-14 15:37:49 -08:00
Atlante45
07802eb284
Fix Oculus Touch flags check
2016-12-13 17:08:00 -08:00
Brad Hefta-Gaub
a2ba03284e
Merge pull request #9186 from ZappoMan/kinectPlugin
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Kinect Plugin
2016-12-13 15:29:41 -08:00
Brad Hefta-Gaub
1d07711937
CR feedback
2016-12-12 17:36:01 -08:00
Brad Hefta-Gaub
d51b408c12
more work on hand tracking
2016-12-12 08:46:21 -08:00
Brad Hefta-Gaub
fdf9dc432d
only build if kinect SDK is available
2016-12-09 08:30:33 -08:00
Brad Hefta-Gaub
053b1bedc4
add orientation
2016-12-09 08:29:21 -08:00
Brad Hefta-Gaub
b6838c6ec4
more debugging
2016-12-08 23:32:03 -08:00
Brad Hefta-Gaub
4959a88581
first cut at kinect input plugin
2016-12-08 22:13:56 -08:00
Atlante45
7b0b777051
Honor reorient and quit request from OVR
2016-12-07 17:29:54 -08:00
Anthony J. Thibault
9b0ce556e7
Added preferences for the Perception Neuron plugin.
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By default this plugin is disabled.
The server address and port number are also configurable.
2016-11-23 10:10:00 -08:00
Brad Hefta-Gaub
3a68f48cd7
disable threaded reprojection when running oculus in OpenVR
2016-11-14 16:30:18 -08:00
Seth Alves
7a160ce5e8
try, try again
2016-11-13 13:39:31 -08:00
Seth Alves
645134e4b0
try, try again
2016-11-13 13:26:15 -08:00
Seth Alves
da83fd9fa4
try, try again
2016-11-13 12:56:16 -08:00
Seth Alves
946dc256f0
try, try again
2016-11-13 12:15:35 -08:00
Seth Alves
359f05426c
try, try again
2016-11-13 12:14:48 -08:00
Seth Alves
45bcf626aa
try, try again
2016-11-13 11:48:49 -08:00
Seth Alves
f8fb5b9709
avoid some more static/global QStrings in plugins
2016-11-13 11:29:19 -08:00
Seth Alves
9b4a8427e6
global/static QString
2016-11-13 11:09:27 -08:00
Seth Alves
9868ddd602
global/static QStrings in plugins appear to cause crashes during shutdown
2016-11-13 10:22:14 -08:00
Chris Collins
b9b90cc646
Merge pull request #9047 from jherico/stutter
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Add stutter tracking
2016-11-11 11:39:00 -08:00
Brad Davis
162f24decd
Add stutter tracking for Oculus
2016-11-11 10:12:41 -08:00
Brad Davis
90f55f0cd5
Add stutter tracking
2016-11-10 11:56:38 -08:00
Brad Davis
e2991c3665
Change minimum cores to 3 to enable OpenVR
2016-11-10 10:35:05 -08:00
Ryan Huffman
687605ad38
Add proper adding and removal of subdeviceNames in SDL2Manager after startup
2016-11-03 14:02:58 -07:00
Ryan Huffman
ba7eac5281
Override getSubdeviceNames in OculusControllerManager
2016-11-01 13:53:10 -07:00
Ryan Huffman
ba0dbeac80
Add InputManager::getSubdeviceNames
2016-11-01 13:36:20 -07:00
Brad Davis
23fc865d40
Updates for min spec check
2016-10-27 19:28:46 -07:00
Brad Davis
018d945b85
Display warning overlay instead of scene when below min spec
2016-10-27 15:51:26 -07:00
Brad Hefta-Gaub
6d94df346f
add async reprojection stat to oculus too
2016-10-27 14:00:30 -07:00
Brad Hefta-Gaub
bfe6ebb44f
some tweaks
2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
c3f5df8f0b
Merge branch 'master' of https://github.com/highfidelity/hifi into report45hzTarget
2016-10-27 11:36:56 -07:00
Brad Hefta-Gaub
03946748bc
Merge pull request #8928 from hyperlogic/bug-fix/more-openvr-crash-fixes
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Fix for crash in openvr on startup
2016-10-26 22:45:33 -07:00
Anthony J. Thibault
1ea018db1d
Fix for crash in openvr on startup
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pluginActivate can fail and return false, when steamvr is in a "Not Ready" state.
In practice this can occur on a botched steamvr install, or when the vr compositor process is unable to start.
When pluginActivate returns false, there's some sort of race condition where pluginUpdate will still be called.
But it's only reproducible in release builds, without the debugger attached.
This commit prevents pluginUpdate from crashing by making sure that the openvr _system ptr is valid first.
2016-10-26 17:40:34 -07:00
Brad Davis
a53049b186
Consolidate activity tracking code
2016-10-26 17:19:24 -07:00
Brad Davis
f4f1b04cf0
Use OpenVR to determine if async reprojection is enabled
2016-10-26 16:02:06 -07:00