Seth Alves
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bb8c83d49a
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-23 18:26:11 -07:00 |
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Seth Alves
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c8ad82917e
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clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
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2015-03-23 16:54:36 -07:00 |
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Seth Alves
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f31ac8b968
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compound covex hull collisions work
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2015-03-23 15:10:28 -07:00 |
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Seth Alves
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bfc5cf99d6
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more code for compound hull collisions
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2015-03-21 16:11:47 -07:00 |
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Seth Alves
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86d09a1607
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more compound shape stuff
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2015-03-21 08:55:49 -07:00 |
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Seth Alves
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769194f046
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first stab at compound hull collisions
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2015-03-20 13:41:14 -07:00 |
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Andrew Meadows
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ab9d8eb345
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reorder arguments to StepDownConvexResultCallback ctor
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2015-03-20 08:42:35 -07:00 |
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Andrew Meadows
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90a8844738
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merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
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2015-03-19 16:18:52 -07:00 |
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Andrew Meadows
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3cd2ce82d4
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tuning character so it can walk up ledges
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2015-03-19 15:31:34 -07:00 |
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Seth Alves
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480eae7317
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-19 09:14:26 -07:00 |
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Brad Davis
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91906d619f
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Removing unmatched QReadWriteLock::unlock() call
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2015-03-18 22:32:06 -07:00 |
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Andrew Meadows
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c032b29633
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proper shape management for ConvexHull shapes
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2015-03-18 16:29:57 -07:00 |
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Seth Alves
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e2a104c38a
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unjack AvatarData locks
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2015-03-18 14:11:02 -07:00 |
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Seth Alves
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dd97b54e52
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quiet physics log spam
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2015-03-18 13:22:29 -07:00 |
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Seth Alves
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1cab14064d
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remove unneeded code, quiet some debug spew
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2015-03-18 13:10:53 -07:00 |
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Andrew Meadows
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8eec83c144
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comments and formatting
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2015-03-17 22:28:38 -07:00 |
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Seth Alves
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2dd75fef2c
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remove some unneeded Q_OBJECT macros, diff minimization
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2015-03-17 19:12:26 -07:00 |
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Andrew Meadows
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180d147806
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merge upstream/master into andrew/isentropic
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2015-03-17 15:59:09 -07:00 |
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Seth Alves
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222c3f01eb
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minor cleanups, diff minimization
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2015-03-17 14:24:46 -07:00 |
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Andrew Meadows
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9ea13fac37
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cleanup formatting
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2015-03-17 09:01:36 -07:00 |
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Andrew Meadows
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b4263cd2eb
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allow objs to collide agains char controller
but char controller only responds to penetration when enabled
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2015-03-16 17:10:49 -07:00 |
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Seth Alves
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b76103edb0
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clean up debugging spew
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2015-03-16 16:44:29 -07:00 |
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Andrew Meadows
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78b614f855
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move avatar details into CharacterController
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2015-03-16 16:24:32 -07:00 |
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Seth Alves
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08cb13640c
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debugging spew
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2015-03-16 11:22:42 -07:00 |
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Seth Alves
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59e4efa651
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debugging prints around a deadlock
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2015-03-15 07:10:43 -07:00 |
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Seth Alves
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250567e315
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formatting, diff minimization
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2015-03-14 12:09:23 -07:00 |
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Seth Alves
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b815c365eb
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formatting
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2015-03-13 18:57:27 -07:00 |
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Seth Alves
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f7f75cabf4
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formatting
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2015-03-13 18:49:48 -07:00 |
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Seth Alves
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87cc710efc
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more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
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2015-03-13 18:43:24 -07:00 |
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Seth Alves
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a5cdc3c68b
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still recovering from troubled merge
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2015-03-13 18:27:52 -07:00 |
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Seth Alves
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c24ea023f6
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still recovering from troubled merge
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2015-03-13 18:26:09 -07:00 |
|
Seth Alves
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af2c00b235
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still recovering from troubled merge
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2015-03-13 18:21:59 -07:00 |
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Seth Alves
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8481a65fbb
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still recovering from troubled merge
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2015-03-13 18:21:30 -07:00 |
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Seth Alves
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2345e5a4f9
|
oops
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2015-03-13 18:19:49 -07:00 |
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Seth Alves
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7230257b9e
|
oops
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2015-03-13 18:08:58 -07:00 |
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Seth Alves
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50798398ff
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merge from upstream
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2015-03-13 18:04:55 -07:00 |
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Philip Rosedale
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6a4dbd35b5
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Merge pull request #4449 from AndrewMeadows/thermonuclear
ShapeManager can release shape by pointer
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2015-03-13 17:34:32 -07:00 |
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Andrew Meadows
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e4c6d49c4d
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ShapeManager can release shape by pointer
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2015-03-13 16:36:18 -07:00 |
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Seth Alves
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2368e6e5b7
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collision with a hull sort of works. there is a new memory corruption problem
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2015-03-13 15:41:57 -07:00 |
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Andrew Meadows
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99e2d799c5
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correct math for capsule halfHeight
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2015-03-13 09:40:32 -07:00 |
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Seth Alves
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89b58e2681
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trying to get loaded callback for model hooked up to PhysicsEngine
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2015-03-13 09:11:15 -07:00 |
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Andrew Meadows
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be252147e2
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merge upstream/master into andrew/isentropic
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2015-03-12 16:38:59 -07:00 |
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Seth Alves
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a945421d9d
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still trying to make PhysicsEngine::addEntityInternal be async
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2015-03-12 16:38:55 -07:00 |
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Andrew Meadows
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a1a12465da
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able to update avatar controller in PhysicsEngine
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2015-03-12 16:36:41 -07:00 |
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Seth Alves
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4b1fc4fa10
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merge from upstream
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2015-03-12 15:59:37 -07:00 |
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Seth Alves
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2cf0e1ab25
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break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs
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2015-03-12 15:58:09 -07:00 |
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Stephen Birarda
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471e55c8ce
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fix some lingering warnings
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2015-03-12 12:36:39 -07:00 |
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Seth Alves
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bf1cb951a3
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
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Seth Alves
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df29d5365a
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-11 15:18:55 -07:00 |
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Andrew Meadows
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feafa0a60b
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remove old Ragdoll and avatar interactions
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2015-03-11 14:29:03 -07:00 |
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