Commit graph

339 commits

Author SHA1 Message Date
Ryan Huffman
687605ad38 Add proper adding and removal of subdeviceNames in SDL2Manager after startup 2016-11-03 14:02:58 -07:00
Ryan Huffman
ba7eac5281 Override getSubdeviceNames in OculusControllerManager 2016-11-01 13:53:10 -07:00
Ryan Huffman
ba0dbeac80 Add InputManager::getSubdeviceNames 2016-11-01 13:36:20 -07:00
Brad Davis
23fc865d40 Updates for min spec check 2016-10-27 19:28:46 -07:00
Brad Davis
018d945b85 Display warning overlay instead of scene when below min spec 2016-10-27 15:51:26 -07:00
Brad Hefta-Gaub
6d94df346f add async reprojection stat to oculus too 2016-10-27 14:00:30 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
c3f5df8f0b Merge branch 'master' of https://github.com/highfidelity/hifi into report45hzTarget 2016-10-27 11:36:56 -07:00
Brad Hefta-Gaub
03946748bc Merge pull request #8928 from hyperlogic/bug-fix/more-openvr-crash-fixes
Fix for crash in openvr on startup
2016-10-26 22:45:33 -07:00
Anthony J. Thibault
1ea018db1d Fix for crash in openvr on startup
pluginActivate can fail and return false, when steamvr is in a "Not Ready" state.
In practice this can occur on a botched steamvr install, or when the vr compositor process is unable to start.

When pluginActivate returns false, there's some sort of race condition where pluginUpdate will still be called.
But it's only reproducible in release builds, without the debugger attached.

This commit prevents pluginUpdate from crashing by making sure that the openvr _system ptr is valid first.
2016-10-26 17:40:34 -07:00
Brad Davis
a53049b186 Consolidate activity tracking code 2016-10-26 17:19:24 -07:00
Brad Davis
f4f1b04cf0 Use OpenVR to determine if async reprojection is enabled 2016-10-26 16:02:06 -07:00
Brad Davis
1c89fa2291 Make threaded submit in OpenVR controllable from menu 2016-10-26 15:28:42 -07:00
Brad Davis
857f5a69d6 Don't reserve additional thread when we're not using one 2016-10-26 15:28:41 -07:00
Brad Davis
e7355e84f3 Disable OpenVR submit thread 2016-10-26 15:28:40 -07:00
Brad Hefta-Gaub
23b74c7aff when vive is on i5 report a target frame rate of 45 so we can see that in stats 2016-10-26 14:20:58 -07:00
Anthony J. Thibault
ca9d497159 Updated viveControllerConfiguration.js with new controller offset
(cherry picked from commit ec2bc3495082dfb0b472948efa9d6881562ed3f9)
2016-10-19 15:59:44 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Zach Pomerantz
876f70709e change oculus init errors to critical 2016-10-17 11:57:32 -07:00
Zach Pomerantz
2191903803 avoid uninitialized oculus gl calls 2016-10-17 11:08:38 -07:00
Brad Davis
ff3d1b3d01 Don't use VR compositor if it doesn't exist 2016-10-13 16:53:37 -07:00
Brad Davis
d4e83a7461 Don't crash on OpenVR activation when SteamVR isn't running 2016-10-13 16:37:50 -07:00
Brad Hefta-Gaub
0e1b377227 Merge pull request #8785 from jherico/oculus_crash
Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Davis
2d6522a76f Merge pull request #8786 from hyperlogic/bug-fix/more-openvr-shutdown-crashes
Prevent crashes in openvr on shutdown
2016-10-12 13:54:56 -07:00
Brad Hefta-Gaub
8ac31a041d Merge pull request #8654 from ZappoMan/betterAway
fix away HMD unmouted logic
2016-10-11 20:35:08 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Anthony J. Thibault
973ee544fb Prevent crashes in openvr on shutdown
By ensuring that there is an opengl context is bound before calling VR_Shutdown()
2016-10-11 16:36:29 -07:00
Anthony J. Thibault
7ab76984ad Fix crash when switching to desktop mode from oculus HMD mode
Removed internalPresent in oculus uncustomizeContext.  It had no ill effects.
2016-10-10 16:54:08 -07:00
Brad Hefta-Gaub
735a6ca994 Merge pull request #8755 from hyperlogic/bug-fix/openvr-fixes
openvr deadlock and crash on exit fixes
2016-10-10 08:01:07 -07:00
Brad Hefta-Gaub
3aa1c36f53 Merge branch 'master' of https://github.com/highfidelity/hifi into betterAway 2016-10-08 11:50:10 -07:00
Brad Hefta-Gaub
87d66ffdf8 Merge pull request #8756 from jherico/i5_reprojection
Turn on forced reprojection on i5 systems
2016-10-08 10:51:27 -07:00
Anthony J. Thibault
ec801cb9d8 Addressed feedback from code review. 2016-10-07 17:46:46 -07:00
Ryan Huffman
de14fdffb7 Remove commented log line 2016-10-07 13:38:18 -07:00
Brad Davis
8526ac74a5 Turn on forced reprojection on i5 systems 2016-10-07 13:36:49 -07:00
Anthony J. Thibault
17d00ee3f9 Workaround openvr crash by calling Submit before VR_Shutdown 2016-10-07 11:41:58 -07:00
Ryan Huffman
d589812c52 Update hand controller detection 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f Add the ability to ignore invisible entities in findRayIntersection 2016-10-07 10:30:18 -07:00
David Rowe
1a745094e2 Merge branch 'master' into 21055
Conflicts:
	libraries/entities-renderer/src/RenderableWebEntityItem.cpp
	libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Bradley Austin Davis
ce8fcfed36 Fix mac build (again?) 2016-10-02 17:42:10 -07:00
Brad Davis
488d191428 Remove all oglplus usage and references 2016-10-02 11:44:34 -07:00
Brad Davis
d3d3aa587c Remove oglplus usage from OpenVR 2016-10-02 11:44:33 -07:00
David Rowe
f8572096b1 Merge branch 'master' into 21055 2016-09-28 20:00:04 +13:00
Brad Hefta-Gaub
73e3e993fb fix Vive's HMD.mounted 2016-09-26 17:29:11 -07:00
Brad Hefta-Gaub
8f96715521 only activate a touch device if one is connected 2016-09-23 14:30:34 -07:00
Seth Alves
92bda6827b remove vive keyboard 2016-09-13 11:27:10 -07:00
Brad Davis
94210d2e69 Use dynamic count for global thread pool 2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c Updating stats display for threaded rendering 2016-09-02 14:41:49 -07:00
Stephen Birarda
3f1545008d don't target any plugins for android 2016-08-31 11:19:01 -07:00
Stephen Birarda
f1ed7a2e78 initial changes needed for android interface cmake 2016-08-31 10:53:29 -07:00