Commit graph

16 commits

Author SHA1 Message Date
Andrzej Kapolka
71ec6f75e5 Move the eyeball meshes according to the lookat direction (not really visible
yet since the eyeballs have no textures).
2013-09-24 18:57:37 -07:00
Andrzej Kapolka
452eb9be47 Extract the pivot points from the limb nodes, make sure we extract the vector
elements in the right order.
2013-09-24 16:50:38 -07:00
Andrzej Kapolka
4666c736d8 Remove unused variable. 2013-09-24 14:24:57 -07:00
Andrzej Kapolka
1b9444cb39 As a temporary hack, render the mesh with the most blendshapes with the head
color (other meshes white).
2013-09-24 14:22:01 -07:00
Andrzej Kapolka
fd41a075ed Added support for multiple blended meshes. 2013-09-24 13:53:19 -07:00
Andrzej Kapolka
ad69a9547f Remove the pose bits, at least for now. 2013-09-24 11:12:59 -07:00
Andrzej Kapolka
aa6eb7b3d8 Render the "other" meshes as separate, static, white. 2013-09-23 16:34:28 -07:00
Andrzej Kapolka
9034eb1e72 Experimenting with the simplest method of including the other meshes. 2013-09-23 14:37:48 -07:00
Andrzej Kapolka
133ba3a00a Set normals based on indices, cache face models. 2013-09-20 17:40:15 -07:00
Andrzej Kapolka
9c2d851650 Fixed bug in decoding: newer versions of Qt streaming use whatever precision
the stream is set at for both floats and doubles.
2013-09-20 16:38:44 -07:00
Andrzej Kapolka
120f8f729c Find the mesh that corresponds to the blendshapes. 2013-09-20 15:28:08 -07:00
Andrzej Kapolka
77d9e21162 Meant to include this in the last commit. 2013-09-20 10:06:34 -07:00
Andrzej Kapolka
c049665090 Removed temporary comment. 2013-09-19 16:42:25 -07:00
Andrzej Kapolka
fff10375a9 Map the blendshapes by name. 2013-09-19 15:48:33 -07:00
Andrzej Kapolka
09fa782c61 More work on FBX reading. 2013-09-19 15:05:17 -07:00
Andrzej Kapolka
dfea69ab8f Basic FBX parser. 2013-09-18 16:26:35 -07:00