Commit graph

377 commits

Author SHA1 Message Date
Seth Alves
6b53fefebe sync 2015-04-24 14:21:59 -07:00
Seth Alves
fea8d84618 sync 2015-04-24 14:09:10 -07:00
Seth Alves
ad85837b5a sync 2015-04-24 13:44:34 -07:00
Seth Alves
902e84c711 sync 2015-04-24 13:10:38 -07:00
Seth Alves
a27f8f3f10 sync 2015-04-24 11:28:44 -07:00
Seth Alves
926694517f sync 2015-04-24 11:07:45 -07:00
Seth Alves
1b84be6e10 attempting to have visual indicator of simulatorID 2015-04-24 10:55:43 -07:00
Seth Alves
6fdbce9ee3 oops 2015-04-24 09:29:57 -07:00
Seth Alves
6d151ee3ed try a different way of identifying when to claim simulation ownership of a moving entity 2015-04-24 09:29:05 -07:00
Seth Alves
cf0499e671 various physics-related experiments 2015-04-23 21:07:04 -07:00
Seth Alves
2ca592de8b fix logic with infectious simulation ownership 2015-04-23 10:02:29 -07:00
Seth Alves
10e5378396 fix mangled if 2015-04-23 09:13:18 -07:00
Seth Alves
9e96026c52 move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState 2015-04-22 21:36:36 -07:00
Seth Alves
4ca076ed94 put PhysicsEngine::bump back in. some things get missed if we just set the one thing active 2015-04-22 18:53:49 -07:00
Seth Alves
5a7f8a2f5a git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table 2015-04-22 17:06:21 -07:00
Seth Alves
864f8cb3b3 fix comment 2015-04-22 16:10:25 -07:00
Seth Alves
96b4517e6e when removing something from bullet, attempt to wake up anything that was touching it 2015-04-22 16:05:31 -07:00
Seth Alves
07a848c9ce added bump call in physics engine for when an entity is deleted and may have something resting on top of it 2015-04-22 15:50:39 -07:00
Seth Alves
7781808bea remove debug prints, fix a comment 2015-04-22 15:25:09 -07:00
Seth Alves
6678922f5c put back code for interface giving up simulator status when something stops 2015-04-22 15:09:56 -07:00
Seth Alves
3450597d70 remove some debugging prints 2015-04-22 15:03:23 -07:00
Seth Alves
c30d742f7d experimenting 2015-04-22 14:22:09 -07:00
Seth Alves
36dbbd0c9d experimenting 2015-04-22 14:14:12 -07:00
Seth Alves
cd3ee39fcc experimenting 2015-04-22 13:42:04 -07:00
Seth Alves
69ee33a392 experimenting 2015-04-22 13:29:28 -07:00
Seth Alves
ee000f91ae experimenting 2015-04-22 13:27:19 -07:00
Seth Alves
27ed0c4a98 experimenting 2015-04-22 13:21:06 -07:00
Seth Alves
7382b0b19f experimenting 2015-04-22 13:17:20 -07:00
Seth Alves
a6750eafd8 experimenting 2015-04-22 13:03:59 -07:00
Seth Alves
dc30ca0210 experimenting 2015-04-22 12:51:29 -07:00
Seth Alves
41166c1a42 allow entity server to time-out entity-simulation ownership rather than having interfaces give it up 2015-04-22 11:18:18 -07:00
Seth Alves
32673efc80 compute collision events inside lock to avoid a rare crash 2015-04-22 10:51:45 -07:00
Seth Alves
3f705f3172 keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates 2015-04-22 10:39:13 -07:00
Andrew Meadows
65825a4501 Merge pull request #4659 from ericrius1/collision
Filtering triggering of collisions with contact type of "continue"
2015-04-22 09:33:40 -07:00
Seth Alves
cde64893af coding standard 2015-04-21 18:36:06 -07:00
Seth Alves
4a5631fca6 cleanups, diff minimization 2015-04-20 16:51:28 -07:00
Seth Alves
23f1767634 cleanup 2015-04-20 16:13:28 -07:00
Seth Alves
d6c8bd94cf clean up some debugging prints 2015-04-20 15:59:33 -07:00
Seth Alves
08d300afcd use a flag to indicate that simulation ownership should be grabbed 2015-04-20 11:49:10 -07:00
Seth Alves
88f289f3c1 small cleanup and some debugging prints 2015-04-20 11:19:48 -07:00
Seth Alves
fbff3627dc attempt to claim simulation ownership of entities the avatar crashes with 2015-04-20 11:13:51 -07:00
Seth Alves
b3cb9fe9a4 fix comment some more 2015-04-17 15:33:41 -07:00
Seth Alves
dac57c44da if measured acceleration is close to zero, send zero to entity server, else send gravity 2015-04-17 15:05:47 -07:00
Seth Alves
292ba20cf3 pull andrew's measure-acceleration branch 2015-04-17 11:35:12 -07:00
Eric Levin
2b4d894ab3 moved the type computation inside the while loop so it is correctly computed each iteration 2015-04-17 08:17:58 -07:00
Seth Alves
62a45ccebb re-enable code that gives up simulation ownership 2015-04-16 17:00:36 -07:00
Eric Levin
096f69961a Filtering triggering of collisions with contact type of "continue" 2015-04-16 16:42:28 -07:00
Seth Alves
faf5e7415d don't explicitly release simulator status 2015-04-16 16:32:51 -07:00
Seth Alves
ec26b4595a adjust comment 2015-04-16 16:27:30 -07:00
Seth Alves
f48f9caea4 cut back on debuging prints 2015-04-16 16:18:13 -07:00