Seth Alves
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6b53fefebe
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sync
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2015-04-24 14:21:59 -07:00 |
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Seth Alves
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fea8d84618
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sync
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2015-04-24 14:09:10 -07:00 |
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Seth Alves
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ad85837b5a
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sync
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2015-04-24 13:44:34 -07:00 |
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Seth Alves
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902e84c711
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sync
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2015-04-24 13:10:38 -07:00 |
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Seth Alves
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a27f8f3f10
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sync
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2015-04-24 11:28:44 -07:00 |
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Seth Alves
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926694517f
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sync
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2015-04-24 11:07:45 -07:00 |
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Seth Alves
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1b84be6e10
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attempting to have visual indicator of simulatorID
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2015-04-24 10:55:43 -07:00 |
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Seth Alves
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6fdbce9ee3
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oops
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2015-04-24 09:29:57 -07:00 |
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Seth Alves
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6d151ee3ed
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try a different way of identifying when to claim simulation ownership of a moving entity
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2015-04-24 09:29:05 -07:00 |
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Seth Alves
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cf0499e671
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various physics-related experiments
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2015-04-23 21:07:04 -07:00 |
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Seth Alves
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2ca592de8b
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fix logic with infectious simulation ownership
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2015-04-23 10:02:29 -07:00 |
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Seth Alves
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10e5378396
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fix mangled if
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2015-04-23 09:13:18 -07:00 |
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Seth Alves
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9e96026c52
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move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
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2015-04-22 21:36:36 -07:00 |
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Seth Alves
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4ca076ed94
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put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
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2015-04-22 18:53:49 -07:00 |
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Seth Alves
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5a7f8a2f5a
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git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
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2015-04-22 17:06:21 -07:00 |
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Seth Alves
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864f8cb3b3
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fix comment
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2015-04-22 16:10:25 -07:00 |
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Seth Alves
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96b4517e6e
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when removing something from bullet, attempt to wake up anything that was touching it
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2015-04-22 16:05:31 -07:00 |
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Seth Alves
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07a848c9ce
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added bump call in physics engine for when an entity is deleted and may have something resting on top of it
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2015-04-22 15:50:39 -07:00 |
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Seth Alves
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7781808bea
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remove debug prints, fix a comment
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2015-04-22 15:25:09 -07:00 |
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Seth Alves
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6678922f5c
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put back code for interface giving up simulator status when something stops
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2015-04-22 15:09:56 -07:00 |
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Seth Alves
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3450597d70
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remove some debugging prints
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2015-04-22 15:03:23 -07:00 |
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Seth Alves
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c30d742f7d
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experimenting
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2015-04-22 14:22:09 -07:00 |
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Seth Alves
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36dbbd0c9d
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experimenting
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2015-04-22 14:14:12 -07:00 |
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Seth Alves
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cd3ee39fcc
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experimenting
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2015-04-22 13:42:04 -07:00 |
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Seth Alves
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69ee33a392
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experimenting
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2015-04-22 13:29:28 -07:00 |
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Seth Alves
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ee000f91ae
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experimenting
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2015-04-22 13:27:19 -07:00 |
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Seth Alves
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27ed0c4a98
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experimenting
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2015-04-22 13:21:06 -07:00 |
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Seth Alves
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7382b0b19f
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experimenting
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2015-04-22 13:17:20 -07:00 |
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Seth Alves
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a6750eafd8
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experimenting
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2015-04-22 13:03:59 -07:00 |
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Seth Alves
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dc30ca0210
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experimenting
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2015-04-22 12:51:29 -07:00 |
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Seth Alves
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41166c1a42
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allow entity server to time-out entity-simulation ownership rather than having interfaces give it up
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2015-04-22 11:18:18 -07:00 |
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Seth Alves
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32673efc80
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compute collision events inside lock to avoid a rare crash
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2015-04-22 10:51:45 -07:00 |
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Seth Alves
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3f705f3172
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keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates
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2015-04-22 10:39:13 -07:00 |
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Andrew Meadows
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65825a4501
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Merge pull request #4659 from ericrius1/collision
Filtering triggering of collisions with contact type of "continue"
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2015-04-22 09:33:40 -07:00 |
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Seth Alves
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cde64893af
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coding standard
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2015-04-21 18:36:06 -07:00 |
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Seth Alves
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4a5631fca6
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cleanups, diff minimization
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2015-04-20 16:51:28 -07:00 |
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Seth Alves
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23f1767634
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cleanup
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2015-04-20 16:13:28 -07:00 |
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Seth Alves
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d6c8bd94cf
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clean up some debugging prints
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2015-04-20 15:59:33 -07:00 |
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Seth Alves
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08d300afcd
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use a flag to indicate that simulation ownership should be grabbed
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2015-04-20 11:49:10 -07:00 |
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Seth Alves
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88f289f3c1
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small cleanup and some debugging prints
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2015-04-20 11:19:48 -07:00 |
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Seth Alves
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fbff3627dc
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attempt to claim simulation ownership of entities the avatar crashes with
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2015-04-20 11:13:51 -07:00 |
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Seth Alves
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b3cb9fe9a4
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fix comment some more
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2015-04-17 15:33:41 -07:00 |
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Seth Alves
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dac57c44da
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if measured acceleration is close to zero, send zero to entity server, else send gravity
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2015-04-17 15:05:47 -07:00 |
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Seth Alves
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292ba20cf3
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pull andrew's measure-acceleration branch
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2015-04-17 11:35:12 -07:00 |
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Eric Levin
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2b4d894ab3
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moved the type computation inside the while loop so it is correctly computed each iteration
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2015-04-17 08:17:58 -07:00 |
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Seth Alves
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62a45ccebb
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re-enable code that gives up simulation ownership
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2015-04-16 17:00:36 -07:00 |
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Eric Levin
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096f69961a
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Filtering triggering of collisions with contact type of "continue"
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2015-04-16 16:42:28 -07:00 |
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Seth Alves
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faf5e7415d
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don't explicitly release simulator status
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2015-04-16 16:32:51 -07:00 |
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Seth Alves
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ec26b4595a
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adjust comment
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2015-04-16 16:27:30 -07:00 |
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Seth Alves
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f48f9caea4
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cut back on debuging prints
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2015-04-16 16:18:13 -07:00 |
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