Commit graph

11 commits

Author SHA1 Message Date
Olivier Prat
69ace03919 Merged with master 2018-10-24 08:27:39 +02:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Olivier Prat
60418b36d7 Preparing for halton taps 2018-09-18 15:18:06 +02:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
f3d451c2ef Fix GLES compilation for shader 2018-01-25 19:33:42 -08:00
samcake
25edb44b75 Fix the problem with the cursor and scattering, 2017-03-30 15:15:14 -07:00
Sam Cake
e87bc91d0e Fixing the roughness/reflection quantization bug 2017-03-26 11:48:02 -07:00
samcake
4742f40128 Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
be4839d46c a better depth filter 2016-07-18 12:26:04 -07:00
samcake
86d9ee56d2 Downsampling shader pass 2016-07-18 03:56:11 -07:00