Olivier Prat
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69ace03919
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Merged with master
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2018-10-24 08:27:39 +02:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Olivier Prat
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60418b36d7
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Preparing for halton taps
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2018-09-18 15:18:06 +02:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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f3d451c2ef
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Fix GLES compilation for shader
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2018-01-25 19:33:42 -08:00 |
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samcake
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25edb44b75
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Fix the problem with the cursor and scattering,
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2017-03-30 15:15:14 -07:00 |
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Sam Cake
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e87bc91d0e
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Fixing the roughness/reflection quantization bug
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2017-03-26 11:48:02 -07:00 |
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samcake
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4742f40128
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Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
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2016-07-19 12:23:57 -07:00 |
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samcake
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80587ca8a3
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using the textureGather lookup
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2016-07-18 12:52:21 -07:00 |
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samcake
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be4839d46c
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a better depth filter
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2016-07-18 12:26:04 -07:00 |
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samcake
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86d9ee56d2
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Downsampling shader pass
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2016-07-18 03:56:11 -07:00 |
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