Andrew Meadows
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29a05d7eb4
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bid immediately when creating new entity
also clear EntityMotionState::_numInactiveUpdates on new ownership
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2017-06-01 17:39:21 -07:00 |
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Andrew Meadows
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967a67256e
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fix bug preventing sim ownership release
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2016-05-05 10:52:53 -07:00 |
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Andrew Meadows
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be9a572fb0
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fix grab motion glitch on long-ping connections
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2016-05-04 16:50:42 -07:00 |
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Andrew Meadows
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9157ff6eda
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more correct notion of desired simulation priority
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2016-03-09 11:02:50 -08:00 |
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Andrew Meadows
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2da46ff26a
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server-side release ownership
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2016-02-04 13:26:07 -08:00 |
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Seth Alves
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07f3d8eca0
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more debugging prints
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2015-11-11 16:03:08 -08:00 |
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Andrew Meadows
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4d4b97fe59
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add priority promotion to reduce volunteer races
also fix priority inheritance from chained collisions
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2015-06-26 22:30:06 -07:00 |
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Andrew Meadows
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e18506c77f
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promote volunteer priority
also remove some cruft
change uint8_t to be quint8
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2015-06-26 22:00:43 -07:00 |
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Andrew Meadows
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1ba937eab9
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fix bug in streaming of SimulationOwner class
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2015-06-26 21:58:40 -07:00 |
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Andrew Meadows
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40f6ecd936
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fix crash for dereference null pointer
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2015-06-26 21:58:40 -07:00 |
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Andrew Meadows
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44d3074561
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remove debug code
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2015-06-26 21:58:03 -07:00 |
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Andrew Meadows
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12fc18092b
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SimulationOwner as one property
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2015-06-26 21:58:03 -07:00 |
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