Commit graph

368 commits

Author SHA1 Message Date
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
Brad Davis
6711b9c417 Restore proper mip handling to skybox 2016-09-23 12:05:04 -07:00
Brad Davis
fa23fa7b2d Working on cubemap mip bug 2016-09-23 12:04:55 -07:00
Brad Davis
1ff91219a8 Fix strange artifacts in skybox 2016-09-23 12:04:52 -07:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00
samcake
3bcea4310d Fixing the vizualisation shader for world to cluster space 2016-09-10 10:41:18 -07:00
Brad Davis
bc6b43b7be Add debug option to lower texture resolution 2016-09-08 22:19:17 -07:00
sam
b81dfefbeb pack all the lights in a single buffer and shade the opaque with a single full screen path 2016-09-03 12:08:53 -07:00
samcake
d2a15ca82c Trying to migrate to a light array instead of each individual lights 2016-09-02 17:51:35 -07:00
samcake
7b68f1439f Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-09-02 09:28:35 -07:00
Brad Hefta-Gaub
e3bad8e8f4 Merge pull request #8556 from ZappoMan/renderStats
add support for renderInfo properties to model entities
2016-09-02 09:04:56 -07:00
samcake
e72791233d overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights 2016-09-01 18:08:36 -07:00
samcake
96935504a1 Streamlining the lighting phase for better performances 2016-09-01 15:20:14 -07:00
Brad Hefta-Gaub
e1845e2c3f add support for renderInfo properties to model entities 2016-08-31 15:00:21 -07:00
Zach Pomerantz
1e7c00c0c8 fix Skybox::clear to set _empty 2016-08-29 13:40:56 -07:00
Zach Pomerantz
5f699072d9 allow black skybox 2016-08-29 10:58:09 -07:00
Brad Hefta-Gaub
3d6691f3d1 Merge pull request #8527 from zzmp/fix/skybox-default-color
fix skybox default
2016-08-26 15:14:44 -07:00
Zach Pomerantz
5e82093e69 set skybox clear color to empty color 2016-08-25 18:08:03 -07:00
Zach Pomerantz
24162f0f3d set skybox default color to empty color 2016-08-25 12:37:23 -07:00
Andrew Meadows
d59c997e64 remove stubbery, make physics lib depend on model 2016-08-24 22:25:45 -07:00
Zach Pomerantz
c740b263a8 detect unset skybox 2016-08-23 15:16:26 -07:00
Zach Pomerantz
8c559bc65d use lights from nontextured skyboxes 2016-08-16 13:27:22 -07:00
Brad Davis
f776b10b58 Enable flag driven CPU generation of mipmaps 2016-08-12 22:28:49 -07:00
Brad Hefta-Gaub
ea1e090053 Merge pull request #8383 from AndrewMeadows/faster-is-better
faster image processing on load
2016-08-11 13:10:44 -07:00
Ryan Huffman
5b69ca03f0 Move default skybox out of global and make irradiance gen optional 2016-08-08 16:03:03 -07:00
Andrew Meadows
4e23ecfb2c count the _translucent_ pixels and fix break logic 2016-08-07 10:50:25 -07:00
Andrew Meadows
f759fd1033 early exit when determining if alpha mask possible
also don't bother scanning for alpha for cube maps
2016-08-07 08:54:20 -07:00
Andrew Meadows
4f2c00af46 faster TextureUsage::process2DImageColor() 2016-08-05 23:38:45 -07:00
samcake
5d4b55eeea Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-12 09:19:28 -07:00
samcake
8f2bf2b423 Integrating the scattering to the local lights 2016-07-06 17:13:16 -07:00
Triplelexx
fd4d9761ce merge master and resolve conflicts
* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
samcake
25eb569433 Merge branch 'master' of https://github.com/highfidelity/hifi into color 2016-06-02 10:38:40 -07:00
Geenz
ff3fca3dc3 Remove no longer necessary light vector parameter. 2016-05-22 21:50:48 -04:00
Geenz
180f4ba4f5 Tweaked light attenuation formula some more.
Keeping the ulightvec parameter for now - I want to revisit this later.
2016-05-22 21:02:28 -04:00
Geenz
75532cda08 Document evalLightAttenuation's parameters. 2016-05-19 20:52:28 -04:00
Geenz
a54e8206fa Switch back to using the light's radius + spacing 2016-05-19 20:10:49 -04:00
Geenz
6ecbdc6b9a Modify evalLightAttenuation to "fade" edges of lights.
This provides a more attractive light falloff around the bounds of a
light - removing harsh edges.

This also adds a new parameter to evalLightAttenuation - the
unnormalized light vector.
2016-05-19 20:03:05 -04:00
samcake
c1fa096e78 adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map 2016-05-16 15:42:48 -07:00
samcake
cdb9cb6519 Fixing the metallic simple material rendering black from obj 2016-05-13 16:33:14 -07:00
samcake
37f16e9c86 Merging with master 2016-05-09 12:01:58 -07:00
Brad Hefta-Gaub
39a4e38485 Merge pull request #7837 from samcake/hdr
Fixing the bad color format for skymaps
2016-05-09 11:47:02 -07:00
samcake
0bfad4a549 Merge branch 'master' of https://github.com/highfidelity/hifi into lemon 2016-05-09 11:33:47 -07:00
samcake
1fec984ead fixing the linear COlor FOrmat flag 2016-05-06 19:07:07 -07:00
samcake
da75c27188 fixing bad color format assignment code and bad color format for the cubemaps 2016-05-06 18:57:19 -07:00
samcake
a8347cac6e Getting the unlit to work from the pipeline, and found the isLinear for texture bug! 2016-05-06 18:36:55 -07:00
Zach Pomerantz
6a6d6dd20f Defer mipmap gen to gpu 2016-05-05 16:34:02 -07:00
samcake
2d573963bb Introducing the unlit material 2016-05-04 18:50:52 -07:00
Brad Hefta-Gaub
bbf358f81d Merge pull request #7796 from samcake/blue
Improve Translucent shapes global lighting with support for the ambient map reflection
2016-05-03 11:14:06 -07:00
Geenz
85e0620261 Merge branch 'master' of https://github.com/highfidelity/hifi 2016-04-30 15:40:28 -04:00
samcake
257c8c94c3 clean up the lighting function and put the global specular lighting in a separate function 2016-04-29 10:58:55 -07:00
Andrew Meadows
93f4bc759d Merge pull request #7743 from samcake/color
group several separate glUniform parameters into a single Uniform Buffer
2016-04-27 10:02:56 -07:00
samcake
91bed86b32 ANd one more warning 2016-04-25 19:04:02 -07:00
samcake
8f2435daf0 No more warnings ? 2016-04-25 18:39:37 -07:00
samcake
e8691c2f20 Fixing comments, code style and constnats 2016-04-25 18:15:52 -07:00
samcake
0e13b1623b Adding support for Equirectangular skymaps 2016-04-25 15:55:12 -07:00
Geenz
ba5fa70b83 Convert sRGB values for materials. 2016-04-25 13:31:50 -04:00
samcake
f587398ca3 Adding support for plate carree 2016-04-22 18:00:22 -07:00
samcake
5a67411d75 Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing 2016-04-21 18:35:37 -07:00
Brad Davis
3a969eed47 Manually generate image mip levels when loading textures 2016-04-17 10:22:24 -07:00
samcake
fc29397d91 Clening up from review comments 2016-04-15 10:10:04 -07:00
samcake
30d0bfcfd3 FIxing the bump map loading which got broken in the past PR, fixed a double call to the glTexSUbIMage function and fixed a texel.Format 2016-04-15 00:41:37 -07:00
samcake
a9fefcc802 Trying ti debug the bad normal maps 2016-04-14 18:16:14 -07:00
samcake
4374bd26ae Disabling COmpression 2016-04-08 01:37:27 -07:00
samcake
76dd740578 Cleaning up to test before merge, not solved the stuttering happening when using compressed textures. cleaned up a bit of the TextureMap doanload callbacks 2016-04-07 20:05:05 -07:00
samcake
a6bac7ad92 Experimenting with a hidden gltexture object while beeing transfered 2016-04-06 18:30:18 -07:00
samcake
16174df0f3 POlishing the size evaluation and trying to debug the compression scheme 2016-04-06 16:33:45 -07:00
samcake
f3e6c490a4 merging with master, moving the TexelFOrmat function to a cpp 2016-04-04 12:03:37 -07:00
Triplelexx
a4775983a2 Merge branch 'master' into 20769
# Conflicts:
# interface/src/Application.cpp

conflicting line 2528 wheelEvent is now const
2016-04-04 19:19:55 +01:00
Lexx
0b313afd74 Rename Skybox.slv to skybox.slv 2016-04-04 00:32:20 +01:00
Lexx
bc0ea31534 Rename Skybox.slf to skybox.slf 2016-04-04 00:32:05 +01:00
Triplelexx
11af0a421b Merge branch 'master' into 20769 2016-04-03 22:57:55 +01:00
samcake
be38de3239 Cleaning up the TextureMap loaders and cleaning for pr 2016-04-01 17:16:22 -07:00
Zach Pomerantz
0e9b783ca3 Release skybox texs when not rendering 2016-04-01 14:46:50 -07:00
samcake
1ca87fa069 Refactoring a bit the texture loaders to factorize work 2016-04-01 11:44:57 -07:00
samcake
9d1f91fa19 First pass at using compressed format when uploading textures 2016-03-31 19:27:35 -07:00
Anthony J. Thibault
940f3e636d Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
Anthony J. Thibault
e77cf54483 Geometry.cpp: rename method 2016-03-28 13:29:28 -07:00
Anthony J. Thibault
b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Zach Pomerantz
af55547766 Copy material schema buffers as new ref 2016-03-25 11:46:24 -07:00
Zach Pomerantz
fc8b34f8c7 Move tex alpha detection to cv method 2016-03-24 09:48:33 -07:00
samcake
1e46b0803c fixing repported issues during review 2016-03-23 15:59:57 -07:00
samcake
3274df9923 Fixing the missing field for blender translucent map 2016-03-22 16:18:51 -07:00
samcake
3c075532f8 Good to go for merge 2016-03-22 15:14:01 -07:00
samcake
67abdab8b2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 10:13:50 -07:00
samcake
695e558851 Trying to clena up the problem? 2016-03-21 16:36:47 -07:00
Zach Pomerantz
2b92756c65 Default bg to SKY_DOME 2016-03-21 15:11:26 -07:00
samcake
ec7165983d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-21 13:30:28 -07:00
samcake
227ddb12a6 Trying to clen up the way the opacity final value comes to the fragment shader 2016-03-21 12:14:59 -07:00
samcake
f7847f6561 Trying to fix names 2016-03-18 17:32:00 -07:00
samcake
225b330d41 Trying to better load aand detect the case for transparent textures oor opacity mask 2016-03-18 12:47:33 -07:00
Zach Pomerantz
a0ba5d3c29 Look at whole tex for alpha mask 2016-03-18 11:00:36 -07:00
Zach Pomerantz
ee1fb698a4 Add texture transparency to material key 2016-03-11 14:27:35 -08:00
Zach Pomerantz
2508b14126 Workaround for scribe not scrubbing #else 2016-03-10 22:53:21 -08:00
Zach Pomerantz
4dad797e20 Only add buffer/tex to skymap if asked for 2016-03-10 22:52:44 -08:00
Zach Pomerantz
4eca43027a Add texture, color to px skybox 2016-03-10 21:05:36 -08:00
Zach Pomerantz
b627a17ce9 Allow px/color skybox without tex 2016-03-10 12:58:49 -08:00
samcake
89920370db A bunch of typo fixes after review 2016-03-01 10:53:08 -08:00
samcake
630c61e61d Reflection is working correctly with the PBR property, ship t 2016-02-29 18:54:43 -08:00
samcake
99ba011996 Post merge with Zach work for environment map 2016-02-26 16:04:50 -08:00