Brad Davis
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e5e9ab42ea
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Encapsulate AnimPose members for easier optimizations
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2016-12-28 12:11:24 -08:00 |
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Brad Hefta-Gaub
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c65471e880
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Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
Conflicts:
libraries/script-engine/src/FileScriptingInterface.cpp
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2016-12-19 22:27:24 -08:00 |
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Brad Hefta-Gaub
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dbbed462b4
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
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Chris Collins
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61c60fca2d
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Merge pull request #8968 from ctrlaltdavid/21089
Clara.io marketplace improvements
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2016-12-19 18:21:45 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
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Andrew Meadows
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ee6a9f4506
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adding profile stats relating to avatar CPU costs
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2016-12-16 13:41:31 -08:00 |
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Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
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David Rowe
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aefa116207
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Add extra logging for Clara.io asset resizing
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2016-12-13 17:55:22 +13:00 |
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Seth Alves
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689fdfb35f
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implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
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2016-11-04 11:44:42 -07:00 |
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Seth Alves
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e41fa94958
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implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
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2016-11-04 11:42:31 -07:00 |
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Seth Alves
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727fe4bc21
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Merge branch 'master' of github.com:highfidelity/hifi into fix-setLocalJointRotation-name
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2016-11-04 10:04:56 -07:00 |
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Seth Alves
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339d6a55cf
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getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation
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2016-11-03 10:06:07 -07:00 |
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Andrew Meadows
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cd5826e2ce
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load model of new entity with unknown dimensions
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2016-11-03 09:03:04 -07:00 |
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Seth Alves
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844cc03dcb
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fix names of model-entity joint setters
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2016-11-02 10:24:01 -07:00 |
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Seth Alves
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f47aeae2a7
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stop passing bare pointers to EntityTreeRenderer all around
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2016-10-27 10:10:22 -07:00 |
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Brad Davis
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ecfe56085d
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GLM update and GLI integration
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2016-09-09 10:18:15 -07:00 |
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Brad Hefta-Gaub
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e1845e2c3f
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add support for renderInfo properties to model entities
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2016-08-31 15:00:21 -07:00 |
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Andrew Meadows
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b95cb566cd
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fix collision mesh for non-trivial registration
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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e4317adcf1
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remove cruft
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2016-08-24 22:26:56 -07:00 |
|
Andrew Meadows
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2f16aca114
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remove cruft and fix typo in rebase
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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83426fd5a8
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handle transitions to/from STATIC_MESH
when rendering collision geometry
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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68dd66daec
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create collision render geometry only when needed
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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eb65be5478
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remove cruft argument from allocateModel()
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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b0a0293e6e
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move compoundResource out of Model class
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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191b7f0f39
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variable namechange: Hull --> Mesh
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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6b0ae654ba
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cleanup logic around creating RenderItems
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2016-08-24 22:26:56 -07:00 |
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Andrew Meadows
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726928c14c
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creae collision Geometry from mesh
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2016-08-24 22:25:45 -07:00 |
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Andrew Meadows
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499150bbed
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finish hook alert for new entity collision shape
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2016-08-24 22:25:45 -07:00 |
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Andrew Meadows
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c3f165d9da
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BufferView::Iterator doesn't support operator<
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2016-08-19 10:15:37 -07:00 |
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Andrew Meadows
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2ba35e6398
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skip non-existant meshes
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2016-08-18 11:48:56 -07:00 |
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Andrew Meadows
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cb9a5466d5
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workaround bad FBXMesh data rather than assert
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2016-08-18 11:09:48 -07:00 |
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Brad Hefta-Gaub
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a714f325fe
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Merge pull request #8333 from SamGondelman/miscFixes
Miscellaneous cmake and render engine improvements
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2016-08-10 11:06:50 -07:00 |
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SamGondelman
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328d3128fa
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merge from master
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2016-08-08 13:30:39 -07:00 |
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Ryan Huffman
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d367583426
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Clean up priority loading implementation
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2016-08-08 08:53:06 -07:00 |
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Ryan Huffman
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c594dcdf9f
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Add priority loading for model entities
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2016-08-08 08:52:29 -07:00 |
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SamGondelman
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dd51e0e38f
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merge from master
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2016-08-05 17:04:45 -07:00 |
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Brad Hefta-Gaub
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83280aa3f2
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implement support for updating the render items of models when they finish their fade
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2016-08-05 10:11:07 -07:00 |
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Seth Alves
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ad4fc8c656
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merge from upstream, don't hold up enabling of physics if a collision hull fails to load
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2016-08-03 10:42:15 -07:00 |
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Stephen Birarda
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5d3e125a06
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make failed geomtetry request not hold physics
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2016-08-02 16:32:41 -07:00 |
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SamGondelman
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676f4bdfcf
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
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Ryan Downe Karpf
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91714aaca6
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Merge pull request #8258 from AlexanderOtavka/edit-model-ui
Edit model dialog improvements
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2016-07-22 17:11:52 -07:00 |
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Andrew Meadows
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20eebb90f8
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fix build -- remove some accidental changes
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2016-07-20 14:08:25 -07:00 |
|
Andrew Meadows
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3fdfc0db14
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fix bug breaking simple-compound shape type
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2016-07-20 12:55:13 -07:00 |
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Andrew Meadows
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2afd65467a
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fix bug where model is not yet ready for col shape
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2016-07-19 18:01:22 -07:00 |
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Andrew Meadows
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25fdea6bac
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fix for change of API after rebase
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2016-07-13 15:13:35 -07:00 |
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Andrew Meadows
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72175ae09e
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fix warnings about implicit casts
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2016-07-09 22:55:55 -07:00 |
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Andrew Meadows
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207ddcea38
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wrap hull about each mesh part
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2016-07-09 22:25:28 -07:00 |
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Brad Hefta-Gaub
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5f71f77445
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Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
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2016-07-08 08:55:11 -07:00 |
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Andrew Meadows
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e4828b03b1
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fix crash when building shape before model loaded
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2016-07-07 13:32:30 -07:00 |
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Brad Davis
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c7382ea886
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Optimize updateModelBounds
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2016-07-07 11:11:26 -07:00 |
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