Commit graph

34 commits

Author SHA1 Message Date
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577 Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Olivier Prat
410b1904cd Fixed bug in outline.qml that associated outline tab to wrong outline job config 2017-10-19 17:36:16 +02:00
Olivier Prat
111966b987 Fixed potential bug with outline frame buffer allocations. Still problems with avatar outline rect 2017-10-19 12:39:34 +02:00
Olivier Prat
cc30c0b841 Expanded scissor rect with outline blur width 2017-10-19 11:35:26 +02:00
Olivier Prat
f890c5bb8c Added project rect and scissor test. Need to increase bounds to take into account blur width 2017-10-18 19:40:03 +02:00
Olivier Prat
8cabd1c953 Fixed graphics bug with filled 2017-10-18 15:06:54 +02:00
Olivier Prat
25b3549e04 Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled 2017-10-18 15:00:53 +02:00
Olivier Prat
9ed5185a3e Multiple outline group config working 2017-10-17 10:01:06 +02:00
Olivier Prat
70f892e67d Ready to plug multiple selections javascript side 2017-10-16 17:02:13 +02:00
Olivier Prat
1b67223e0e Preparing for multiple outline groups in shader 2017-10-16 12:38:44 +02:00
Olivier Prat
e42699c0ea Added multiple selections but still only first linked to outline 2017-10-16 10:57:06 +02:00
Olivier Prat
2658d65814 Preparing for outline color mask 2017-10-13 12:02:21 +02:00
Olivier Prat
049e3d47b6 Preparing for support of multiple concurrent outlines by adding mask id buffer 2017-10-13 10:23:42 +02:00
Zach Fox
430d1b22bb Update angular size and i behavior 2017-09-22 11:41:28 -07:00
Zach Fox
bb9db3ef6d Updates to behavior and shader appearance 2017-09-22 11:24:30 -07:00
Olivier Prat
6b5ca0c6ce Optimized by removing unnecessary Z buffer copy 2017-09-07 18:33:00 +02:00
Olivier Prat
b43514fb8b Modified outline shader to do fill branch on CPU. Fixed assymetric outline
due to depth sample not offset by a half texel in shader.
2017-09-07 12:15:38 +02:00
Olivier Prat
25ff132fc7 Debugging scripts working again with correct occlusion management 2017-09-06 19:05:15 +02:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3 Created outline task but still need to create specific render job with z-pass shaders 2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f Simplified version that works directly with metas 2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43 First working version of outline working with selection interface. 2017-09-06 15:47:10 +02:00
Olivier Prat
2d598f3428 Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height 2017-08-17 15:44:02 +02:00
Olivier Prat
68753211dc Fixed bug on Mac where the outline effect would stop working once the window was resized 2017-08-17 15:25:41 +02:00
Olivier Prat
d86c3c4f2a Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards 2017-08-11 11:33:46 +02:00
Olivier Prat
189cc8efd0 Outline width is now screen aspect ratio independent 2017-08-10 10:12:10 +02:00
Olivier Prat
392a99f038 Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio 2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009 Added outline intensity 2017-08-09 18:27:39 +02:00
Olivier Prat
57dfe10baf Fixed blur problems on screen edges 2017-08-09 18:15:05 +02:00
Olivier Prat
01a028cbb6 First alpha working version of outline 2017-08-09 18:03:52 +02:00
Olivier Prat
f36500a74c Working outline debugging view 2017-08-09 14:52:52 +02:00
Olivier Prat
44ee7c4bf1 Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete 2017-08-08 18:41:57 +02:00