Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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Olivier Prat
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9e6472b577
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
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Olivier Prat
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4b598a6e24
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Working stencil mask with object bounding boxes
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2017-11-03 14:26:36 +01:00 |
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Olivier Prat
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410b1904cd
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Fixed bug in outline.qml that associated outline tab to wrong outline job config
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2017-10-19 17:36:16 +02:00 |
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Olivier Prat
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111966b987
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Fixed potential bug with outline frame buffer allocations. Still problems with avatar outline rect
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2017-10-19 12:39:34 +02:00 |
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Olivier Prat
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cc30c0b841
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Expanded scissor rect with outline blur width
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2017-10-19 11:35:26 +02:00 |
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Olivier Prat
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f890c5bb8c
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Added project rect and scissor test. Need to increase bounds to take into account blur width
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2017-10-18 19:40:03 +02:00 |
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Olivier Prat
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8cabd1c953
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Fixed graphics bug with filled
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2017-10-18 15:06:54 +02:00 |
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Olivier Prat
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25b3549e04
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Working multiple outlines except debugging scripts which applies config to all outlines and graphics bug when filled
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2017-10-18 15:00:53 +02:00 |
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Olivier Prat
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9ed5185a3e
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Multiple outline group config working
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2017-10-17 10:01:06 +02:00 |
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Olivier Prat
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70f892e67d
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Ready to plug multiple selections javascript side
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2017-10-16 17:02:13 +02:00 |
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Olivier Prat
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1b67223e0e
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Preparing for multiple outline groups in shader
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2017-10-16 12:38:44 +02:00 |
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Olivier Prat
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e42699c0ea
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Added multiple selections but still only first linked to outline
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2017-10-16 10:57:06 +02:00 |
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Olivier Prat
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2658d65814
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Preparing for outline color mask
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2017-10-13 12:02:21 +02:00 |
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Olivier Prat
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049e3d47b6
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Preparing for support of multiple concurrent outlines by adding mask id buffer
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2017-10-13 10:23:42 +02:00 |
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Zach Fox
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430d1b22bb
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Update angular size and i behavior
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2017-09-22 11:41:28 -07:00 |
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Zach Fox
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bb9db3ef6d
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Updates to behavior and shader appearance
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2017-09-22 11:24:30 -07:00 |
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Olivier Prat
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6b5ca0c6ce
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Optimized by removing unnecessary Z buffer copy
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2017-09-07 18:33:00 +02:00 |
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Olivier Prat
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b43514fb8b
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Modified outline shader to do fill branch on CPU. Fixed assymetric outline
due to depth sample not offset by a half texel in shader.
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2017-09-07 12:15:38 +02:00 |
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Olivier Prat
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25ff132fc7
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Debugging scripts working again with correct occlusion management
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2017-09-06 19:05:15 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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75e06b691f
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Simplified version that works directly with metas
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2017-09-06 15:59:04 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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Olivier Prat
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2d598f3428
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Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
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2017-08-17 15:44:02 +02:00 |
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Olivier Prat
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68753211dc
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Fixed bug on Mac where the outline effect would stop working once the window was resized
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2017-08-17 15:25:41 +02:00 |
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Olivier Prat
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d86c3c4f2a
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Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
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2017-08-11 11:33:46 +02:00 |
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Olivier Prat
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189cc8efd0
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Outline width is now screen aspect ratio independent
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2017-08-10 10:12:10 +02:00 |
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Olivier Prat
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392a99f038
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Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
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2017-08-09 19:18:16 +02:00 |
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Olivier Prat
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0f2c41b009
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Added outline intensity
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2017-08-09 18:27:39 +02:00 |
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Olivier Prat
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57dfe10baf
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Fixed blur problems on screen edges
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2017-08-09 18:15:05 +02:00 |
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Olivier Prat
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01a028cbb6
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First alpha working version of outline
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2017-08-09 18:03:52 +02:00 |
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Olivier Prat
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f36500a74c
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Working outline debugging view
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2017-08-09 14:52:52 +02:00 |
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Olivier Prat
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44ee7c4bf1
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Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
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2017-08-08 18:41:57 +02:00 |
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