Commit graph

8 commits

Author SHA1 Message Date
Brad Hefta-Gaub
366aa39be8 handle startup overlay visibility correctly 2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
526f9dc248 check/uncheck the overlays menu when you toggle the overlays via some other mechanism 2016-02-25 08:41:38 -08:00
Atlante45
f55f146d1b More code cleanup 2015-10-06 13:56:22 -07:00
Anthony J. Thibault
402573dbf1 Remove unused local 2015-09-25 14:11:33 -07:00
Anthony J. Thibault
20d784ba39 Threshold based walking while in HMD.
This is a blend of the previous 'sitting' and 'standing' HMD modes.
Basically, when you move your head within a small range (20cm) your
avatar will lean appropriately, however when you cross that threshold
your body will move underneath you, re-centering your head above the body.

While this occurs the avatar should play the appropriate walking animations.
2015-09-24 17:54:32 -07:00
Anthony J. Thibault
c602346cad Update ApplicationCompositor to use QPropertyAnimation for alpha fades 2015-07-24 11:14:09 -07:00
Anthony J. Thibault
87a0e48d30 Updates to overlay fade
* vive rendering works again
* overlay fades away in standing mode, if you look or move away from the overlay sphere.
* middle mouse button can be used to fade in or out the overlay
* mouse pointer renders properly on overlay
2015-07-23 20:36:58 -07:00
Anthony J. Thibault
1d93abf90c Overlay can be shown and hidden and has better behavior in Standing HMD Mode.
Added OverlayConductor class that "orchestrates" Overlays, ApplicationCompositor & AppliationOverlay instances
so that the overlay can be smoothly animated on and off, mouse/key events are blocked when overlay is disabled.
2015-07-23 17:17:03 -07:00