samcake
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3616a6fc12
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Startign implementing the tighter culling for sphere but not done yet
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2016-09-14 19:13:53 -07:00 |
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samcake
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f789f566e0
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Minor fix for compilation
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2016-09-14 17:34:17 -07:00 |
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samcake
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e0536a84e2
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Minor fix for compilation
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2016-09-14 17:18:39 -07:00 |
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samcake
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fdba78db6f
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Better vizualization, first set of culling improvment
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2016-09-14 16:36:01 -07:00 |
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samcake
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c622849481
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Splitting the frustum culling test horizontal and vertical
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2016-09-13 17:59:06 -07:00 |
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samcake
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124060d31a
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
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samcake
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fea5f8b03b
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best state for now
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2016-09-13 16:03:57 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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efc4406b47
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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a0d09e3316
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Fixing the vizualisation shader for world to cluster space
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2016-09-10 10:14:31 -07:00 |
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samcake
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108910052a
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Adding the reverse transformation
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2016-09-09 19:00:54 -07:00 |
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samcake
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61de063b29
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Developping the Light Clusters, adding visualization
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2016-09-08 18:02:35 -07:00 |
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sam
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a4df8a84b7
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introducing the light Clusters
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2016-09-08 00:11:54 -07:00 |
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