Olivier Prat
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18af60f3eb
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Added RingBuffer mechanism to gpu lib
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2018-02-19 18:48:58 +01:00 |
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Olivier Prat
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9cfe53be3e
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Merged from orgin taa
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2018-02-19 17:50:10 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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John Conklin II
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51bf3c1466
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Merge pull request #12323 from Zvork/shadow
Shadow performance / acnee improvements
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2018-02-12 14:41:13 -08:00 |
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Bradley Austin Davis
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0455fb37b6
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Merge remote-tracking branch 'upstream/master' into fix/shader_length
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2018-02-06 15:55:01 -08:00 |
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vladest
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0715a7cae5
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Add include with std::function
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2018-02-05 21:02:44 +01:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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Olivier Prat
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3804917cf4
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
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samcake
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9867b479fd
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APplying review feedback
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2018-02-01 13:12:28 -08:00 |
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samcake
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fd501cf3af
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Addressing review comments
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2018-02-01 10:37:54 -08:00 |
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Sam Gateau
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edb416d24e
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Fixing the program map sorting, good to go
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2018-01-31 21:32:22 -08:00 |
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samcake
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89f4fe1c04
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Adding the map of existing shaders and programs and ways to identify them to avoid recompiling them
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2018-01-31 17:28:45 -08:00 |
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samcake
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f044cf76d6
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add the count of compilations of shaders to avoid recompiling them if ot needed
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2018-01-30 18:31:30 -08:00 |
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samcake
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f078ff611a
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Refining the declaraion signatures and adding the binary capture
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2018-01-30 15:10:52 -08:00 |
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samcake
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d5e52834ef
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 13:07:20 -08:00 |
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samcake
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2dcedf9f39
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 12:52:05 -08:00 |
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Olivier Prat
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5af4337b0e
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Merged with master
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2018-01-25 10:11:53 +01:00 |
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Olivier Prat
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f3aac2a7b5
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Merged with samcake/black
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2018-01-25 09:27:48 +01:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Sam Gateau
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331a8f3094
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fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
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2018-01-13 01:00:10 -08:00 |
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Brad Davis
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ab7aa52a10
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GLES emulaton on windows
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2018-01-12 19:17:35 -08:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Gabriel Calero
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9fa06e0019
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Fixes to load cubemap
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2018-01-11 11:12:58 -03:00 |
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Brad Davis
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2c35242af1
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Merge remote-tracking branch 'upstream/master' into android_nov
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2018-01-10 13:40:12 -08:00 |
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Brad Davis
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a2c2e7d9ff
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Fixes to load cubemap
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2018-01-08 14:43:54 -08:00 |
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Gabriel Calero
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6050737e7c
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Resolving comments in PR
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2018-01-08 17:36:08 -03:00 |
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Olivier Prat
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1d5f65b082
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Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format
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2017-12-22 15:16:39 +01:00 |
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Olivier Prat
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0d34569b1a
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Merge branch 'master' of git://github.com/highfidelity/hifi into compactvb
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2017-12-21 08:22:35 +01:00 |
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samcake
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d02c2ac8f5
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-12-19 13:39:27 -08:00 |
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Olivier Prat
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f4f0bb9c1c
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Fixed assert in Buffer update when switching to HMD simulator
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2017-12-18 16:26:05 +01:00 |
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Sam Gondelman
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6814dfcbfc
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weak_ptr _cacheFile
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2017-12-17 22:09:20 -08:00 |
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Sam Gondelman
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6990dda48d
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cr and cleanup
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2017-12-17 16:11:55 -08:00 |
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SamGondelman
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3ae52c0e0e
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clear all _cacheFiles on recycle
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2017-12-15 17:52:48 -08:00 |
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SamGondelman
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52c4aef721
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keep _cacheFile alive
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2017-12-15 16:23:53 -08:00 |
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Olivier Prat
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f38e473218
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Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats
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2017-12-14 17:57:34 +01:00 |
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Olivier Prat
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5ad69afa8a
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Added support for INT_2_10_10_10_REV format
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2017-12-14 14:18:56 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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samcake
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e0110ff7e6
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Merging with upstream
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2017-12-07 09:23:38 -08:00 |
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Olivier Prat
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1ce1aca79f
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Merged with samcake's 'black' branch
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2017-12-07 08:59:38 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
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Olivier Prat
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bbcb0b2d9b
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
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Olivier Prat
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0bbd1edc0a
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
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Olivier Prat
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bced566510
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Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
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2017-10-27 10:45:43 +02:00 |
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Olivier Prat
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ae8a9e68c8
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Sam Gateau
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ec934335dc
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CLeaning up the pr regarding the scripts with my branch blue
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2017-10-15 22:34:58 -07:00 |
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Olivier Prat
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049e3d47b6
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Preparing for support of multiple concurrent outlines by adding mask id buffer
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2017-10-13 10:23:42 +02:00 |
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